MOTHER 3:ROM map

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ROM file addressing is used. For GBA addressing, add 0x8000000.

Primary engine

  • 0000000-00000BF (00000C0) = ROM header
  • 00000C0-00C179F (00C16E0) = Code
  • 00C17A0-00C6B63 (00053C4) = Unclassified data

Primary data bank

  • 00C6B64-00C6D61 (00001FE) = Enemy guide (for the Battle Memory)
  • 00C6D62-00C7FE7 (0001286) = Unclassified data
  • 00C7FE8-00C9BE7 (0001C00) = Gameboy Player logo
  • 00C9BE8-00D0D27 (0007140) = Unclassified data
  • 00D0D28-00D9D27 (0009000) = Enemy data
  • 00D9D28-00E1907 (0007BE0) = Unclassified data
  • 00E1908-00E5107 (0003800) = PSI data
  • 00E5108-00EBD07 (0006C00) = Item data
  • 00EBD08-00ECD3F (0001038) = Unclassified data
  • 00ECD40-00ED93F (0000C00) = Music player table
  • 00ED940-0112EA7 (0025568) = Unclassified data

Music and sound banks