Difference between revisions of "MOTHER 3:ROM map"

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(Battle data bank)
(Overworld Data)
 
(29 intermediate revisions by the same user not shown)
Line 5: Line 5:
 
==Primary engine==
 
==Primary engine==
 
* <tt>0x0000000 to 0x00000BF (00000C0)</tt> = [[MOTHER_3:ROM_header|ROM header]]
 
* <tt>0x0000000 to 0x00000BF (00000C0)</tt> = [[MOTHER_3:ROM_header|ROM header]]
* <tt>0x00000C0 to 0x00C179F (00C16E0)</tt> = Code
+
* <tt>0x00000C0 to 0x00C179F (00C16E0)</tt> = Code (0x0063AD4 to 0x0063D84 = Enemies Behaviour code)
 
* <tt>0x00C17A0 to 0x00C17D7 (0000038)</tt> = Jump table
 
* <tt>0x00C17A0 to 0x00C17D7 (0000038)</tt> = Jump table
 
* <tt>0x00C17D8 to 0x00C1A57 (0000280)</tt> = Sine table (16-bit, signed)
 
* <tt>0x00C17D8 to 0x00C1A57 (0000280)</tt> = Sine table (16-bit, signed)
Line 13: Line 13:
  
 
==Overworld Data==
 
==Overworld Data==
* <tt>0x00C1B5E to 0x00C1D5F (0000023)</tt> = Overworld Name's palette + End of chapter text's palette
+
* <tt>0x00C1B5E to 0x00C1D5F (0000202)</tt> = Overworld Name's palette + End of chapter text's palette
* <tt>0x00C1B5E to 0x00C2200 (00004A1)</tt> = Text boxes graphics's pointers and coordinates
+
* <tt>0x00C1D60 to 0x00C2200 (00004A0)</tt> = Text boxes graphics's pointers and coordinates
 
* <tt>0x00C2200 to 0x00C222B (000002C)</tt> = Cursor animations arrangements
 
* <tt>0x00C2200 to 0x00C222B (000002C)</tt> = Cursor animations arrangements
 
* <tt>0x00C222C to 0x00C22C3 (0000098)</tt> = Menu icon arrangements and menu line's position ("Item"/"Equip"...) in the overworld
 
* <tt>0x00C222C to 0x00C22C3 (0000098)</tt> = Menu icon arrangements and menu line's position ("Item"/"Equip"...) in the overworld
Line 22: Line 22:
 
* <tt>0x00C2AF8 to 0x00C2BE7 (00000F0)</tt> = [[MOTHER_3:Town_map_size_table|Town map size table]]
 
* <tt>0x00C2AF8 to 0x00C2BE7 (00000F0)</tt> = [[MOTHER_3:Town_map_size_table|Town map size table]]
 
* <tt>0x00C2BE8 to 0x00C5AC7 (0002EE0)</tt> = [[MOTHER_3:Town_map_info_table|Town map info table]]
 
* <tt>0x00C2BE8 to 0x00C5AC7 (0002EE0)</tt> = [[MOTHER_3:Town_map_info_table|Town map info table]]
* <tt>0x00C5AC8 to 0x00C5BB7 (00000F0)</tt> = Mystery table (20 entries, 12 bytes per entry)
+
* <tt>0x00C5AC8 to 0x00C5BB7 (00000F0)</tt> = Mystery table (20 entries, 12 bytes per entry. Probably town map floors related)
 
* <tt>0x00C5BB8 to 0x00C5F9F (00003E8)</tt> = Map's Music table, each map has an assigned byte.
 
* <tt>0x00C5BB8 to 0x00C5F9F (00003E8)</tt> = Map's Music table, each map has an assigned byte.
 
* <tt>0x00C5FA0 to 0x00C5FD7 (0000038)</tt> = Jump table
 
* <tt>0x00C5FA0 to 0x00C5FD7 (0000038)</tt> = Jump table
* <tt>0x00C5FD8 to 0x00C5FDF (0000008)</tt> = Menu's tiles (Example: Inside Item Menu)
+
* <tt>0x00C5FD8 to 0x00C5FDF (0000008)</tt> = Menu's tiles pointers (Example: Inside Item Menu)
 
* <tt>0x00C5FE0 to 0x00C5FFF (0000020)</tt> = Menu text's palette
 
* <tt>0x00C5FE0 to 0x00C5FFF (0000020)</tt> = Menu text's palette
* <tt>0x00C6000 to 0x00C625F (0000260)</tt> = Mystery table (19 entries, 32 bytes per entry)
+
* <tt>0x00C6000 to 0x00C625F (0000260)</tt> = Overworld menu scroll table (19 entries, 32 bytes per entry, tells the game how menus that have more than one page must scroll)
* <tt>0x00C6260 to 0x00C6B63 (0000904)</tt> = ''Unclassified data''
+
* <tt>0x00C6260 to 0x00C67AF (0000550)</tt> = [[MOTHER_3:Submenu_Graphic_Arrangements_Pointers_Table|Submenu Graphic Arrangements and Pointers Table]]
 +
* <tt>0x00C67B0 to 0x00C67D8 (0000028)</tt> = Submenu Background Expansion Data (Position and width/height for 2 submenus of the loading screen)
 +
* <tt>0x00C67D9 to 0x00C6B63 (000038C)</tt> = Submenu's background graphics and palettes pointers
 
* <tt>0x00C6B64 to 0x00C6D61 (00001FE)</tt> = [[MOTHER_3:Enemy_guide|Enemy guide]] (for the Battle Memory)
 
* <tt>0x00C6B64 to 0x00C6D61 (00001FE)</tt> = [[MOTHER_3:Enemy_guide|Enemy guide]] (for the Battle Memory)
* <tt>0x00C6D62 to 0x00C7627 (00008C6)</tt> = ''Unclassified data''
+
* <tt>0x00C6D62 to 0x00C6F5F (00001FE)</tt> = [[MOTHER_3:Enemy_memo_placement|Enemy heigt placement]] (In Battle Memory)
 +
* <tt>0x00C6F60 to 0x00C714B (00001EC)</tt> = Unused memo menu guide
 +
* <tt>0x00C714C to 0x00C7627 (00004DC)</tt> = ''Unclassified data''
 
* <tt>0x00C7628 to 0x00C769F (0000078)</tt> = Jump table
 
* <tt>0x00C7628 to 0x00C769F (0000078)</tt> = Jump table
 
* <tt>0x00C76A0 to 0x00C76A7 (0000008)</tt> = Credits Background and photos
 
* <tt>0x00C76A0 to 0x00C76A7 (0000008)</tt> = Credits Background and photos
Line 42: Line 46:
 
* <tt>0x00CD928 to 0x00CF227 (0001900)</tt> = [[MOTHER_3:Level-up_experience_table|Level-up experience table]]
 
* <tt>0x00CD928 to 0x00CF227 (0001900)</tt> = [[MOTHER_3:Level-up_experience_table|Level-up experience table]]
 
* <tt>0x00CF228 to 0x00CF727 (0000500)</tt> = Mystery table (64 entries, 20 bytes per entry, battle action related)
 
* <tt>0x00CF228 to 0x00CF727 (0000500)</tt> = Mystery table (64 entries, 20 bytes per entry, battle action related)
* <tt>0x00CF728 to 0x00CFFBF (0000898)</tt> = [[MOTHER_3:Battle_skills_table|Battle skills table]]
+
* <tt>0x00CF728 to 0x00D0D27 (0000B00)</tt> = [[MOTHER_3:Battle_skills_table|Battle skills table]]
* <tt>0x00CFFC0 to 0x00D0D27 (0000268)</tt> = ''Unclassified data''
 
 
* <tt>0x00D0D28 to 0x00D9D27 (0009000)</tt> = [[MOTHER_3:Enemy_data|Enemy data]]
 
* <tt>0x00D0D28 to 0x00D9D27 (0009000)</tt> = [[MOTHER_3:Enemy_data|Enemy data]]
 
* <tt>0x00D9D28 to 0x00E1707 (00079E0)</tt> = [[MOTHER_3:Battle_actions_table|Battle actions table]]
 
* <tt>0x00D9D28 to 0x00E1707 (00079E0)</tt> = [[MOTHER_3:Battle_actions_table|Battle actions table]]
Line 50: Line 53:
 
* <tt>0x00E5108 to 0x00EBD07 (0006C00)</tt> = [[MOTHER_3:Item_data|Item data]]
 
* <tt>0x00E5108 to 0x00EBD07 (0006C00)</tt> = [[MOTHER_3:Item_data|Item data]]
 
* <tt>0x00EBD08 to 0x00EC577 (0000870)</tt> = [[MOTHER_3:Shop_data|Shop data]]
 
* <tt>0x00EBD08 to 0x00EC577 (0000870)</tt> = [[MOTHER_3:Shop_data|Shop data]]
* <tt>0x00EC578 to 0x00EC92F (00003B8)</tt> = Mystery table (119 entries, 8 bytes per entry, battle music related)
+
* <tt>0x00EC578 to 0x00EC92F (00003B8)</tt> = Mystery table (119 entries, 8 bytes per entry, battle music related, it manages the combo system tempo)
 
* <tt>0x00EC930 to 0x00ECD3F (0000410)</tt> = [[MOTHER_3:Battle_group_table|Battle group table]]
 
* <tt>0x00EC930 to 0x00ECD3F (0000410)</tt> = [[MOTHER_3:Battle_group_table|Battle group table]]
 
* <tt>0x00ECD40 to 0x00ED93F (0000C00)</tt> = [[MOTHER_3:Sound_player_table|Sound player table]]
 
* <tt>0x00ECD40 to 0x00ED93F (0000C00)</tt> = [[MOTHER_3:Sound_player_table|Sound player table]]
Line 60: Line 63:
 
* <tt>0x01203BC to 0x0120DAB (00009F0)</tt> = ''Unclassified data''
 
* <tt>0x01203BC to 0x0120DAB (00009F0)</tt> = ''Unclassified data''
 
* <tt>0x0120DAC to 0x0120E1B (0000070)</tt> = [[MOTHER_3:Channel_3_waveforms|Channel 3 waveforms]]
 
* <tt>0x0120DAC to 0x0120E1B (0000070)</tt> = [[MOTHER_3:Channel_3_waveforms|Channel 3 waveforms]]
* <tt>0x0120E1C to 0x0120E83 (0000068)</tt> = ''Unclassified data''
+
* <tt>0x0120E1C to 0x0120E83 (0000068)</tt> = ''Unclassified data'' (Pointed to from the character names' summary)
 
* <tt>0x0120E94 to 0x0124C13 (0003D80)</tt> = [[MOTHER_3:Song_pointer_table|Song pointer table]]
 
* <tt>0x0120E94 to 0x0124C13 (0003D80)</tt> = [[MOTHER_3:Song_pointer_table|Song pointer table]]
 
* <tt>0x0124C14 to 0x0124C17 (0000004)</tt> = Empty song
 
* <tt>0x0124C14 to 0x0124C17 (0000004)</tt> = Empty song
Line 100: Line 103:
 
* <tt>0x104D9CC to 0x111DEB3 (00D04E8)</tt> = [[MOTHER_3:Map_tile_data_table|Tile data table]]
 
* <tt>0x104D9CC to 0x111DEB3 (00D04E8)</tt> = [[MOTHER_3:Map_tile_data_table|Tile data table]]
 
* <tt>0x111DEB4 to 0x112C38F (000E4DC)</tt> = [[MOTHER_3:Door/hotspot_table|Door/hotspot table]]
 
* <tt>0x111DEB4 to 0x112C38F (000E4DC)</tt> = [[MOTHER_3:Door/hotspot_table|Door/hotspot table]]
* <tt>0x112C390 to 0x1132B57 (00067C8)</tt> = Mystery table (1000 entries)
+
* <tt>0x112C390 to 0x1132B57 (00067C8)</tt> = Mystery Table, 1000 Entries. Needs Investigations. Seems Door Related.
 
* <tt>0x1132B58 to 0x1165C0F (00330B8)</tt> = [[MOTHER_3:Map_object_table|Object table]]
 
* <tt>0x1132B58 to 0x1165C0F (00330B8)</tt> = [[MOTHER_3:Map_object_table|Object table]]
* <tt>0x1165C10 to 0x1169C10 (0004000)</tt> = [[MOTHER_3:Gift_box_table|Gift box table]]
+
* <tt>0x1165C10 to 0x1169C1B (000400C)</tt> = [[MOTHER_3:Gift_box_table|Gift box table]]
 
* <tt>0x1169C1C to 0x116CB07 (0002EEC)</tt> = [[MOTHER_3:Door_destination_table|Door destination table]]
 
* <tt>0x1169C1C to 0x116CB07 (0002EEC)</tt> = [[MOTHER_3:Door_destination_table|Door destination table]]
 
* <tt>0x116CB08 to 0x118177B (0014C74)</tt> = Map animation table
 
* <tt>0x116CB08 to 0x118177B (0014C74)</tt> = Map animation table
Line 111: Line 114:
 
==Sprite bank==
 
==Sprite bank==
 
* <tt>0x1433D7C to 0x1436C67 (0002EEC)</tt> = [[MOTHER_3:Sprite_mystery_table|Mystery table]] (includes sprite palette info)
 
* <tt>0x1433D7C to 0x1436C67 (0002EEC)</tt> = [[MOTHER_3:Sprite_mystery_table|Mystery table]] (includes sprite palette info)
* <tt>0x1436C68 to 0x14383E3 (000177C)</tt> = Mystery table (1000 entries)
+
* <tt>0x1436C68 to 0x14383E3 (000177C)</tt> = Mystery table (1000 entries seems sprite hitbox and shadows related)
 
* <tt>0x14383E4 to 0x194BC2F (051384C)</tt> = [[MOTHER_3:Sprite_graphics_(bank_0)|Graphics (bank 0)]], includes item icons
 
* <tt>0x14383E4 to 0x194BC2F (051384C)</tt> = [[MOTHER_3:Sprite_graphics_(bank_0)|Graphics (bank 0)]], includes item icons
 
* <tt>0x194BC30 to 0x1A012B7 (00B5688)</tt> = [[MOTHER_3:Sprite_graphics_(bank_1)|Graphics (bank 1)]]
 
* <tt>0x194BC30 to 0x1A012B7 (00B5688)</tt> = [[MOTHER_3:Sprite_graphics_(bank_1)|Graphics (bank 1)]]
Line 182: Line 185:
 
* <tt>0x1B07A54 to 0x1B0CA53 (0005000)</tt> = Arrangements for part of the credits, Itoi's name spelled wrong, all unused
 
* <tt>0x1B07A54 to 0x1B0CA53 (0005000)</tt> = Arrangements for part of the credits, Itoi's name spelled wrong, all unused
  
==Battle swirls and town maps==
+
==Battle swirls, town maps and outside menus management==
 
* <tt>0x1B0CA54 to 0x1B18307 (000B8B4)</tt> = [[MOTHER_3:Battle_swirls|Battle swirls]]
 
* <tt>0x1B0CA54 to 0x1B18307 (000B8B4)</tt> = [[MOTHER_3:Battle_swirls|Battle swirls]]
 
* <tt>0x1B18308 to 0x1B8FC5B (0077954)</tt> = [[MOTHER_3:Town_maps|Town maps]]
 
* <tt>0x1B18308 to 0x1B8FC5B (0077954)</tt> = [[MOTHER_3:Town_maps|Town maps]]
* <tt>0x1B8FC5C to 0x1B8FFBF (0000364)</tt> = ''Unclassified data''
+
* <tt>0x1B8FC5C to 0x1B8FFBF (0000364)</tt> = Jump Table
  
 
==Menu and naming screen graphics and text==
 
==Menu and naming screen graphics and text==
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* <tt>0x1B9D564 to 0x1B9D807 (00002A4)</tt> = Compressed menu icon graphics (DOWN, UP, SELECT, A, B)
 
* <tt>0x1B9D564 to 0x1B9D807 (00002A4)</tt> = Compressed menu icon graphics (DOWN, UP, SELECT, A, B)
 
* <tt>0x1B9D808 to 0x1B9D957 (0000150)</tt> = Compressed Battle Memory sprites (START BATTLE!)
 
* <tt>0x1B9D808 to 0x1B9D957 (0000150)</tt> = Compressed Battle Memory sprites (START BATTLE!)
* <tt>0x1B9D958 to 0x1B9DA77 (0000120)</tt> = Mystery palettes
+
* <tt>0x1B9D958 to 0x1B9DA77 (0000120)</tt> = Menu icons palettes
* <tt>0x1B9DA78 to 0x1B9DB97 (0000120)</tt> = Mystery palettes
+
* <tt>0x1B9DA78 to 0x1B9DB97 (0000120)</tt> = Menu icons palettes
* <tt>0x1B9DB98 to 0x1B9DCB7 (0000120)</tt> = Mystery palettes
+
* <tt>0x1B9DB98 to 0x1B9DCB7 (0000120)</tt> = Menu icons palettes
* <tt>0x1B9DCB8 to 0x1B9DDD7 (0000120)</tt> = Mystery palettes
+
* <tt>0x1B9DCB8 to 0x1B9DDD7 (0000120)</tt> = Menu icons palettes
* <tt>0x1B9DDD8 to 0x1B9DEF7 (0000120)</tt> = Mystery palettes
+
* <tt>0x1B9DDD8 to 0x1B9DEF7 (0000120)</tt> = Menu icons palettes
* <tt>0x1B9DEF8 to 0x1B9E017 (0000120)</tt> = Mystery palettes
+
* <tt>0x1B9DEF8 to 0x1B9E017 (0000120)</tt> = Menu icons palettes
* <tt>0x1B9E018 to 0x1B9E137 (0000120)</tt> = Mystery palettes
+
* <tt>0x1B9E018 to 0x1B9E137 (0000120)</tt> = Menu icons palettes
* <tt>0x1B9E138 to 0x1B9E257 (0000120)</tt> = Mystery palettes
+
* <tt>0x1B9E138 to 0x1B9E257 (0000120)</tt> = Menu icons darkened palettes (file loading screen)
 
* <tt>0x1B9E258 to 0x1B9E66B (0000414)</tt> = Non-graphics
 
* <tt>0x1B9E258 to 0x1B9E66B (0000414)</tt> = Non-graphics
 
* <tt>0x1B9E66C to 0x1B9EA6B (0000400)</tt> = Mystery graphics
 
* <tt>0x1B9E66C to 0x1B9EA6B (0000400)</tt> = Mystery graphics
Line 382: Line 385:
  
 
==Battle data bank==
 
==Battle data bank==
* <tt>0x1C90960 to 0x1C926C7 (0001D68)</tt> = [[MOTHER_3:Battle_data_table|Battle data table]] (0x1C9096C is the beginning of the pointer table for all the graphics, palettes and arrangements below)
+
* <tt>0x1C90960 to 0x1C926C7 (0001D68)</tt> = [[MOTHER_3:Battle_data_table|Battle data table]] (Pointer table)
 
* <tt>0x1C926C8 to 0x1C95627 (0002F60)</tt> = Battle graphics (attack number tiles, "TOTAL DAMAGE", "MISS", HP/PP box number tiles)
 
* <tt>0x1C926C8 to 0x1C95627 (0002F60)</tt> = Battle graphics (attack number tiles, "TOTAL DAMAGE", "MISS", HP/PP box number tiles)
 
* <tt>0x1C95628 to 0x1C95AA7 (0000480)</tt> = Battle graphics (window borders)
 
* <tt>0x1C95628 to 0x1C95AA7 (0000480)</tt> = Battle graphics (window borders)
Line 392: Line 395:
 
* <tt>0x1CA3768 to 0x1CA70E7 (0003980)</tt> = Sound player graphics
 
* <tt>0x1CA3768 to 0x1CA70E7 (0003980)</tt> = Sound player graphics
 
* <tt>0x1CA70E8 to 0x1CE541F (003E338)</tt> = [[MOTHER_3:Enemy_battle_sprites|Enemy battle sprite graphics]]
 
* <tt>0x1CA70E8 to 0x1CE541F (003E338)</tt> = [[MOTHER_3:Enemy_battle_sprites|Enemy battle sprite graphics]]
* <tt>0x1CE5420 to 0x1CE543F (0000020)</tt> = Empty mystery palette
+
* <tt>0x1CE5420 to 0x1CE543F (0000020)</tt> = Window Battle Text palette
 
* <tt>0x1CE5440 to 0x1CE563F (0000200)</tt> = Empty mystery palette
 
* <tt>0x1CE5440 to 0x1CE563F (0000200)</tt> = Empty mystery palette
 
* <tt>0x1CE5640 to 0x1CE583F (0000200)</tt> = Empty mystery palette
 
* <tt>0x1CE5640 to 0x1CE583F (0000200)</tt> = Empty mystery palette

Latest revision as of 06:23, 21 May 2019

ROM file addressing is used. For GBA addressing, add 0x8000000.

Primary engine

  • 0x0000000 to 0x00000BF (00000C0) = ROM header
  • 0x00000C0 to 0x00C179F (00C16E0) = Code (0x0063AD4 to 0x0063D84 = Enemies Behaviour code)
  • 0x00C17A0 to 0x00C17D7 (0000038) = Jump table
  • 0x00C17D8 to 0x00C1A57 (0000280) = Sine table (16-bit, signed)
  • 0x00C1A58 to 0x00C1A8F (0000038) = Jump table
  • 0x00C1A90 to 0x00C1B1F (0000090) = Movement directions table
  • 0x00C1B20 to 0x00C1B5D (000003E) = Game layers's printing and updating logic

Overworld Data

  • 0x00C1B5E to 0x00C1D5F (0000202) = Overworld Name's palette + End of chapter text's palette
  • 0x00C1D60 to 0x00C2200 (00004A0) = Text boxes graphics's pointers and coordinates
  • 0x00C2200 to 0x00C222B (000002C) = Cursor animations arrangements
  • 0x00C222C to 0x00C22C3 (0000098) = Menu icon arrangements and menu line's position ("Item"/"Equip"...) in the overworld
  • 0x00C22C4 to 0x00C2AF7 (0000834) = Various arrangements data (Some are for playable characters) + Overworld swirl animations (Not all of them)

Primary data bank

  • 0x00C2AF8 to 0x00C2BE7 (00000F0) = Town map size table
  • 0x00C2BE8 to 0x00C5AC7 (0002EE0) = Town map info table
  • 0x00C5AC8 to 0x00C5BB7 (00000F0) = Mystery table (20 entries, 12 bytes per entry. Probably town map floors related)
  • 0x00C5BB8 to 0x00C5F9F (00003E8) = Map's Music table, each map has an assigned byte.
  • 0x00C5FA0 to 0x00C5FD7 (0000038) = Jump table
  • 0x00C5FD8 to 0x00C5FDF (0000008) = Menu's tiles pointers (Example: Inside Item Menu)
  • 0x00C5FE0 to 0x00C5FFF (0000020) = Menu text's palette
  • 0x00C6000 to 0x00C625F (0000260) = Overworld menu scroll table (19 entries, 32 bytes per entry, tells the game how menus that have more than one page must scroll)
  • 0x00C6260 to 0x00C67AF (0000550) = Submenu Graphic Arrangements and Pointers Table
  • 0x00C67B0 to 0x00C67D8 (0000028) = Submenu Background Expansion Data (Position and width/height for 2 submenus of the loading screen)
  • 0x00C67D9 to 0x00C6B63 (000038C) = Submenu's background graphics and palettes pointers
  • 0x00C6B64 to 0x00C6D61 (00001FE) = Enemy guide (for the Battle Memory)
  • 0x00C6D62 to 0x00C6F5F (00001FE) = Enemy heigt placement (In Battle Memory)
  • 0x00C6F60 to 0x00C714B (00001EC) = Unused memo menu guide
  • 0x00C714C to 0x00C7627 (00004DC) = Unclassified data
  • 0x00C7628 to 0x00C769F (0000078) = Jump table
  • 0x00C76A0 to 0x00C76A7 (0000008) = Credits Background and photos
  • 0x00C76A8 to 0x00C7D79 (00006DA) = Credits sprite placement data
  • 0x00C7D7A to 0x00C7DAF (0000036) = Unclassified data
  • 0x00C7DB0 to 0x00C7DE7 (0000038) = Jump table
  • 0x00C7DE8 to 0x00C7FE7 (0000200) = Gameboy Player logo palette
  • 0x00C7FE8 to 0x00CBFE7 (0004000) = Gameboy Player logo graphics
  • 0x00CBFE8 to 0x00CC4E7 (0000500) = Gameboy Player logo arrangement
  • 0x00CC4E8 to 0x00CD927 (0001440) = Level-up stats table
  • 0x00CD928 to 0x00CF227 (0001900) = Level-up experience table
  • 0x00CF228 to 0x00CF727 (0000500) = Mystery table (64 entries, 20 bytes per entry, battle action related)
  • 0x00CF728 to 0x00D0D27 (0000B00) = Battle skills table
  • 0x00D0D28 to 0x00D9D27 (0009000) = Enemy data
  • 0x00D9D28 to 0x00E1707 (00079E0) = Battle actions table
  • 0x00E1708 to 0x00E1907 (0000200) = Mystery table (64 entries, 8 bytes per entry)
  • 0x00E1908 to 0x00E5107 (0003800) = PSI data
  • 0x00E5108 to 0x00EBD07 (0006C00) = Item data
  • 0x00EBD08 to 0x00EC577 (0000870) = Shop data
  • 0x00EC578 to 0x00EC92F (00003B8) = Mystery table (119 entries, 8 bytes per entry, battle music related, it manages the combo system tempo)
  • 0x00EC930 to 0x00ECD3F (0000410) = Battle group table
  • 0x00ECD40 to 0x00ED93F (0000C00) = Sound player table
  • 0x00ED940 to 0x0119C23 (002C2E4) = Seventh circle of ASCII hell
  • 0x0119C24 to 0x0119C53 (0000030) = Jump table

Music, sound and debug bank

  • 0x0119C54 to 0x01203BB (0006768) = Instruments
  • 0x01203BC to 0x0120DAB (00009F0) = Unclassified data
  • 0x0120DAC to 0x0120E1B (0000070) = Channel 3 waveforms
  • 0x0120E1C to 0x0120E83 (0000068) = Unclassified data (Pointed to from the character names' summary)
  • 0x0120E94 to 0x0124C13 (0003D80) = Song pointer table
  • 0x0124C14 to 0x0124C17 (0000004) = Empty song
  • 0x0124C18 to 0x0BCBDBB (0AA71A4) = Sound samples (10.6 MB!)
  • 0x0BCBDBC to 0x0CDB0B3 (010F2F8) = Music data
  • 0x0CDB0B4 to 0x0CDB397 (00002E4) = Unclassified data
  • 0x0CDB398 to 0x0CDB4AF (0000118) = Powers of 10 in IEEE-754 double-precision floating point format with words swapped
  • 0x0CDB4B0 to 0x0CDB9F7 (0000548) = Seventh circle of ASCII hell, part 2

Text and font bank

Map bank

Sprite bank

Menu, status, and misc. graphics

  • 0x1AF3790 to 0x1AF389F (0000110) = Pointer table
  • 0x1AF38A0 to 0x1AF489F (0001000) = Menu icon graphics
  • 0x1AF48A0 to 0x1AF48BF (0000020) = Plain palette
  • 0x1AF48C0 to 0x1AF48DF (0000020) = Mint palette
  • 0x1AF48E0 to 0x1AF48FF (0000020) = Strawberry palette
  • 0x1AF4900 to 0x1AF491F (0000020) = Banana palette
  • 0x1AF4920 to 0x1AF493F (0000020) = Peanut palette
  • 0x1AF4940 to 0x1AF495F (0000020) = Grape palette
  • 0x1AF4960 to 0x1AF497F (0000020) = Melon palette
  • 0x1AF4980 to 0x1AF4A7F (0000100) = Menu arrangement (with PSI icon)
  • 0x1AF4A80 to 0x1AF4B7F (0000100) = Menu arrangement (without PSI icon)
  • 0x1AF4B80 to 0x1AF5F7F (0001400) = Misc. menu icon graphics
  • 0x1AF5F80 to 0x1AF5F9F (0000020) = Mystery menu palette
  • 0x1AF5FA0 to 0x1AF607F (00000E0) = Mystery arrangement
  • 0x1AF6080 to 0x1AF647F (0000400) = Status icon graphics
  • 0x1AF6480 to 0x1AF7C7F (0001800) = HP/PP box graphics (out of battle)
  • 0x1AF7C80 to 0x1AF7C9F (0000020) = Plain palette
  • 0x1AF7CA0 to 0x1AF7CBF (0000020) = Mint palette
  • 0x1AF7CC0 to 0x1AF7CDF (0000020) = Strawberry palette
  • 0x1AF7CE0 to 0x1AF7CFF (0000020) = Banana palette
  • 0x1AF7D00 to 0x1AF7D1F (0000020) = Peanut palette
  • 0x1AF7D20 to 0x1AF7D3F (0000020) = Grape palette
  • 0x1AF7D40 to 0x1AF7D5F (0000020) = Melon palette
  • 0x1AF7D60 to 0x1AF855F (0000800) = Mystery arrangement
  • 0x1AF8560 to 0x1AF8D5F (0000800) = Mystery arrangement
  • 0x1AF8D60 to 0x1AF955F (0000800) = Mystery arrangement
  • 0x1AF9560 to 0x1AF9D5F (0000800) = Mystery arrangement
  • 0x1AF9D60 to 0x1AFA55F (0000800) = Mystery arrangement
  • 0x1AFA560 to 0x1AFAD5F (0000800) = Mystery arrangement
  • 0x1AFAD60 to 0x1AFB55F (0000800) = Mystery arrangement
  • 0x1AFB560 to 0x1AFBD5F (0000800) = Mystery arrangement
  • 0x1AFBD60 to 0x1AFC95F (0000C00) = Rolling HP/PP graphics (out of battle)
  • 0x1AFC960 to 0x1AFC97F (0000020) = Rolling HP/PP palette (out of battle)
  • 0x1AFC980 to 0x1AFCD7F (0000400) = Weird sparkle graphics
  • 0x1AFCD80 to 0x1AFCE6F (00000F0) = Mystery arrangement
  • 0x1AFCE70 to 0x1AFD26F (0000400) = Mystery graphics
  • 0x1AFD270 to 0x1AFD66F (0000400) = Number graphics (0123456789:)
  • 0x1AFD670 to 0x1AFD6C3 (0000054) = Debug text pointer table
  • 0x1AFD6C4 to 0x1AFD8CF (000020C) = Debug text
  • 0x1AFD8D0 to 0x1B004CF (0002C00) = ATM graphics
  • 0x1B004D0 to 0x1B004EF (0000020) = ATM palette
  • 0x1B004F0 to 0x1B00CEF (0000800) = ATM arrangement (deposit)
  • 0x1B00CF0 to 0x1B014EF (0000800) = ATM arrangement (withdrawal)
  • 0x1B014F0 to 0x1B018EF (0000400) = ATM cursor graphics
  • 0x1B018F0 to 0x1B0190F (0000020) = ATM cursor palette
  • 0x1B01910 to 0x1B0353F (0001C30) = Compressed chapter screen graphics
  • 0x1B03540 to 0x1B0357F (0000040) = Chapter screen palettes
  • 0x1B03580 to 0x1B03D7F (0000800) = Chapter 1 arrangement
  • 0x1B03D80 to 0x1B0457F (0000800) = Chapter 2 arrangement
  • 0x1B04580 to 0x1B04D7F (0000800) = Chapter 3 arrangement
  • 0x1B04D80 to 0x1B0557F (0000800) = Chapter 4 arrangement
  • 0x1B05580 to 0x1B05D7F (0000800) = Chapter 5 arrangement
  • 0x1B05D80 to 0x1B0657F (0000800) = Chapter 6 arrangement
  • 0x1B06580 to 0x1B06D7F (0000800) = Chapter 7 arrangement
  • 0x1B06D80 to 0x1B0757F (0000800) = Chapter 8 arrangement
  • 0x1B07580 to 0x1B07A13 (0000494) = Compressed English font, unused
  • 0x1B07A14 to 0x1B07A53 (0000040) = Unused credits palettes?
  • 0x1B07A54 to 0x1B0CA53 (0005000) = Arrangements for part of the credits, Itoi's name spelled wrong, all unused

Battle swirls, town maps and outside menus management

  • 0x1B0CA54 to 0x1B18307 (000B8B4) = Battle swirls
  • 0x1B18308 to 0x1B8FC5B (0077954) = Town maps
  • 0x1B8FC5C to 0x1B8FFBF (0000364) = Jump Table

Menu and naming screen graphics and text

  • 0x1B8FFC0 to 0x1B9013F (0000180) = Pointer table
  • 0x1B90140 to 0x1B90823 (00006E4) = Various menu graphics (compressed)
  • 0x1B90824 to 0x1B908E3 (00000C0) = Menu palettes (Plain)
  • 0x1B908E4 to 0x1B909A3 (00000C0) = Menu palettes (Mint)
  • 0x1B909A4 to 0x1B90A63 (00000C0) = Menu palettes (Strawberry)
  • 0x1B90A64 to 0x1B90B23 (00000C0) = Menu palettes (Banana)
  • 0x1B90B24 to 0x1B90BE3 (00000C0) = Menu palettes (Peanut)
  • 0x1B90BE4 to 0x1B90CA3 (00000C0) = Menu palettes (Grape)
  • 0x1B90CA4 to 0x1B90D63 (00000C0) = Menu palettes (Melon)
  • 0x1B90D64 to 0x1B91563 (0000800) = Goods/PSI menu arrangement (tile number offset by 0x80, palette number offset by 2)
  • 0x1B91564 to 0x1B91D63 (0000800) = Status menu arrangement (tile number offset by 0x80, palette number offset by 2)
  • 0x1B91D64 to 0x1B92563 (0000800) = Item menu arrangement (Use, Give, Drop) (tile number offset by 0x80, palette number offset by 2)
  • 0x1B92564 to 0x1B92D63 (0000800) = Mystery arrangement
  • 0x1B92D64 to 0x1B93563 (0000800) = Mystery arrangement
  • 0x1B93564 to 0x1B93D63 (0000800) = Mystery arrangement
  • 0x1B93D64 to 0x1B94563 (0000800) = Mystery arrangement
  • 0x1B94564 to 0x1B94D63 (0000800) = Mystery arrangement
  • 0x1B94D64 to 0x1B95563 (0000800) = Equip menu arrangement (tile number offset by 0x80, palette number offset by 2)
  • 0x1B95564 to 0x1B95D63 (0000800) = Shop menu arrangement (initial) (tile number offset by 0x80, palette number offset by 2)
  • 0x1B95D64 to 0x1B96563 (0000800) = Shop menu arrangement (expanded) (tile number offset by 0x80, palette number offset by 2)
  • 0x1B96564 to 0x1B96D63 (0000800) = Mystery menu arrangement (tile number offset by 0x80, palette number offset by 2)
  • 0x1B96D64 to 0x1B97563 (0000800) = Shop menu arrangement (full) (tile number offset by 0x80, palette number offset by 2)
  • 0x1B97564 to 0x1B97D63 (0000800) = Memo menu arrangement (with divider) (tile number offset by 0x80, palette number offset by 2)
  • 0x1B97D64 to 0x1B98563 (0000800) = Memo menu arrangement (without divider) (tile number offset by 0x80, palette number offset by 2)
  • 0x1B98564 to 0x1B98D63 (0000800) = Battle Memory menu arrangement
  • 0x1B98D64 to 0x1B99563 (0000800) = Black screen arrangement
  • 0x1B99564 to 0x1B9D563 (0004000) = Various menu icon graphics
  • 0x1B9D564 to 0x1B9D807 (00002A4) = Compressed menu icon graphics (DOWN, UP, SELECT, A, B)
  • 0x1B9D808 to 0x1B9D957 (0000150) = Compressed Battle Memory sprites (START BATTLE!)
  • 0x1B9D958 to 0x1B9DA77 (0000120) = Menu icons palettes
  • 0x1B9DA78 to 0x1B9DB97 (0000120) = Menu icons palettes
  • 0x1B9DB98 to 0x1B9DCB7 (0000120) = Menu icons palettes
  • 0x1B9DCB8 to 0x1B9DDD7 (0000120) = Menu icons palettes
  • 0x1B9DDD8 to 0x1B9DEF7 (0000120) = Menu icons palettes
  • 0x1B9DEF8 to 0x1B9E017 (0000120) = Menu icons palettes
  • 0x1B9E018 to 0x1B9E137 (0000120) = Menu icons palettes
  • 0x1B9E138 to 0x1B9E257 (0000120) = Menu icons darkened palettes (file loading screen)
  • 0x1B9E258 to 0x1B9E66B (0000414) = Non-graphics
  • 0x1B9E66C to 0x1B9EA6B (0000400) = Mystery graphics
  • 0x1B9EA6C to 0x1B9EA8B (0000020) = Mystery palette
  • 0x1B9EA8C to 0x1B9EBDB (0000150) = File loading screen graphics (compressed)
  • 0x1B9EBDC to 0x1B9EC1B (0000040) = File loading screen palettes (Plain)
  • 0x1B9EC1C to 0x1B9EC5B (0000040) = File loading screen palettes (Mint)
  • 0x1B9EC5C to 0x1B9EC9B (0000040) = File loading screen palettes (Strawberry)
  • 0x1B9EC9C to 0x1B9ECDB (0000040) = File loading screen palettes (Banana)
  • 0x1B9ECDC to 0x1B9ED1B (0000040) = File loading screen palettes (Peanut)
  • 0x1B9ED1C to 0x1B9ED5B (0000040) = File loading screen palettes (Grape)
  • 0x1B9ED5C to 0x1B9ED9B (0000040) = File loading screen palettes (Melon)
  • 0x1B9ED9C to 0x1B9F59B (0000800) = File loading screen arrangement (first file selected)
  • 0x1B9F59C to 0x1B9FD9B (0000800) = File loading screen arrangement (second file selected)
  • 0x1B9FD9C to 0x1BA059B (0000800) = Possible file loading screen-related arrangement
  • 0x1BA059C to 0x1BA0D9B (0000800) = Mystery arrangement
  • 0x1BA0D9C to 0x1BA619B (0005400) = Naming screen graphics (hiragana + family background)
  • 0x1BA619C to 0x1BAB59B (0005400) = Naming screen graphics (katakana)
  • 0x1BAB59C to 0x1BB099B (0005400) = Naming screen graphics (English)
  • 0x1BB099C to 0x1BB299B (0002000) = Naming screen graphics (Duster background)
  • 0x1BB299C to 0x1BB499B (0002000) = Naming screen graphics (Salsa background)
  • 0x1BB499C to 0x1BB699B (0002000) = Naming screen graphics (Kumatora background)
  • 0x1BB699C to 0x1BB899B (0002000) = Naming screen graphics (Sanctuary background)
  • 0x1BB899C to 0x1BBA99B (0002000) = Naming screen graphics (Factory background)
  • 0x1BBA99C to 0x1BBA9FB (0000060) = Naming screen palettes (Plain)
  • 0x1BBA9FC to 0x1BBAA5B (0000060) = Naming screen palettes (Mint)
  • 0x1BBAA5C to 0x1BBAABB (0000060) = Naming screen palettes (Strawberry)
  • 0x1BBAABC to 0x1BBAB1B (0000060) = Naming screen palettes (Banana)
  • 0x1BBAB1C to 0x1BBAB7B (0000060) = Naming screen palettes (Peanut)
  • 0x1BBAB7C to 0x1BBABDB (0000060) = Naming screen palettes (Grape)
  • 0x1BBABDC to 0x1BBAC3B (0000060) = Naming screen palettes (Melon)
  • 0x1BBAC3C to 0x1BBACDB (00000A0) = Naming screen palettes (Duster background)
  • 0x1BBACDC to 0x1BBAD7B (00000A0) = Naming screen palettes (Salsa background)
  • 0x1BBAD7C to 0x1BBAE1B (00000A0) = Naming screen palettes (Kumatora background)
  • 0x1BBAE1C to 0x1BBAF1B (0000100) = Naming screen palettes (Sanctuary background)
  • 0x1BBAF1C to 0x1BBAFBB (00000A0) = Naming screen palettes (Factory background)
  • 0x1BBAFBC to 0x1BBB7BB (0000800) = Naming screen arrangement (hiragana/katakana/English)
  • 0x1BBB7BC to 0x1BBBFBB (0000800) = Naming screen arrangement (Factory overlay)
  • 0x1BBBFBC to 0x1BBC7BB (0000800) = Naming screen arrangement (Family background)
  • 0x1BBC7BC to 0x1BBCFBB (0000800) = Naming screen arrangement (Duster background)
  • 0x1BBCFBC to 0x1BBD7BB (0000800) = Naming screen arrangement (Salsa background)
  • 0x1BBD7BC to 0x1BBDFBB (0000800) = Naming screen arrangement (Kumatora background)
  • 0x1BBDFBC to 0x1BBE7BB (0000800) = Naming screen arrangement (Sanctuary background)
  • 0x1BBE7BC to 0x1BBEFBB (0000800) = Naming screen arrangement (Factory background)
  • 0x1BBEFBC to 0x1BBF7BB (0000800) = Naming screen summary arrangement
  • 0x1BBF7BC to 0x1BBFFBB (0000800) = Black screen arrangement
  • 0x1BBFFBC to 0x1BC07BB (0000800) = Text speed/window flavor arrangement
  • 0x1BC07BC to 0x1BC0FBB (0000800) = Mystery arrangement
  • 0x1BC0FBC to 0x1BC0FDB (0000020) = Mystery palette
  • 0x1BC0FDC to 0x1BC17DB (0000800) = Mystery arrangement
  • 0x1BC17DC to 0x1BC1FDB (0000800) = Mystery arrangement
  • 0x1BC1FDC to 0x1BC23DB (0000400) = Mystery graphics
  • 0x1BC23DC to 0x1BC23FB (0000020) = Mystery palette
  • 0x1BC23FC to 0x1BC263B (0000240) = Menu text pointer table
  • 0x1BC263C to 0x1BCDC3F (000B604) = Menu text

Misc. graphics and data

  • 0x1BCDC40 to 0x1BCDD6F (0000130) = Jump table
  • 0x1BCDD70 to 0x1BCDD8B (000001C) = Unclassified data
  • 0x1BCDD8C to 0x1C5FCCB (0091F40) = Title screen graphics

Credits

  • 0x1C5FCCC to 0x1C5FD2B (0000060) = Sprite placement pointer table
  • 0x1C5FD2C to 0x1C5FEA3 (0000178) = Credits pointer table
  • 0x1C5FEA4 to 0x1C60EA3 (0001000) = Drago area graphics
  • 0x1C60EA4 to 0x1C60EE3 (0000040) = Drago area palettes
  • 0x1C60EE4 to 0x1C613E3 (0000500) = Drago area arrangement
  • 0x1C613E4 to 0x1C623E3 (0001000) = Fire pit graphics
  • 0x1C623E4 to 0x1C62423 (0000040) = Fire pit palettes
  • 0x1C62424 to 0x1C62923 (0000500) = Fire pit arrangement
  • 0x1C62924 to 0x1C63D23 (0001400) = Magypsie house graphics
  • 0x1C63D24 to 0x1C63E43 (0000120) = Magypsie house palettes
  • 0x1C63E44 to 0x1C64343 (0000500) = Magypsie house arrangement
  • 0x1C64344 to 0x1C65343 (0001000) = Wess' house graphics
  • 0x1C65344 to 0x1C653A3 (0000060) = Wess' house palettes
  • 0x1C653A4 to 0x1C658A3 (0000500) = Wess' house arrangement
  • 0x1C658A4 to 0x1C66CA3 (0001400) = Osohe Castle graphics
  • 0x1C66CA4 to 0x1C66CE3 (0000040) = Osohe Castle palettes
  • 0x1C66CE4 to 0x1C671E3 (0000500) = Osohe Castle arrangement
  • 0x1C671E4 to 0x1C681E3 (0001000) = Desert graphics
  • 0x1C681E4 to 0x1C68223 (0000040) = Desert palettes
  • 0x1C68224 to 0x1C68723 (0000500) = Desert arrangement
  • 0x1C68724 to 0x1C6A323 (0001C00) = Tazmily graphics
  • 0x1C6A324 to 0x1C6A363 (0000040) = Tazmily palettes
  • 0x1C6A364 to 0x1C6A863 (0000500) = Tazmily arrangement
  • 0x1C6A864 to 0x1C6B863 (0001000) = Yado Inn graphics
  • 0x1C6B864 to 0x1C6B8A3 (0000040) = Yado Inn palettes
  • 0x1C6B8A4 to 0x1C6BDA3 (0000500) = Yado Inn arrangement
  • 0x1C6BDA4 to 0x1C6D9A3 (0001C00) = Flint's broken house graphics
  • 0x1C6D9A4 to 0x1C6D9E3 (0000040) = Flint's broken house palettes
  • 0x1C6D9E4 to 0x1C6DEE3 (0000500) = Flint's broken house arrangement (has invalid palette numbers)
  • 0x1C6DEE4 to 0x1C6F2E3 (0001400) = Clayman elevator graphics
  • 0x1C6F2E4 to 0x1C6F323 (0000040) = Clayman elevator palettes
  • 0x1C6F324 to 0x1C6F823 (0000500) = Clayman elevator arrangement
  • 0x1C6F824 to 0x1C70823 (0001000) = DCMC graphics
  • 0x1C70824 to 0x1C708A3 (0000080) = DCMC palettes
  • 0x1C708A4 to 0x1C70DA3 (0000500) = DCMC arrangement
  • 0x1C70DA4 to 0x1C71DA3 (0001000) = Titiboo graphics
  • 0x1C71DA4 to 0x1C71DE3 (0000040) = Titiboo palettes (why is it so much brighter in-game?)
  • 0x1C71DE4 to 0x1C722E3 (0000500) = Titiboo arrangement
  • 0x1C722E4 to 0x1C73EE3 (0001C00) = Duster's shock graphics
  • 0x1C73EE4 to 0x1C73F63 (0000080) = Duster's shock palettes
  • 0x1C73F64 to 0x1C74463 (0000500) = Duster's shock arrangement
  • 0x1C74464 to 0x1C75463 (0001000) = Fierce Pork Trooper graphics
  • 0x1C75464 to 0x1C754E3 (0000080) = Fierce Pork Trooper palettes
  • 0x1C754E4 to 0x1C759E3 (0000500) = Fierce Pork Trooper arrangement
  • 0x1C759E4 to 0x1C769E3 (0001000) = Thunder Tower graphics
  • 0x1C769E4 to 0x1C76A23 (0000040) = Thunder Tower palettes
  • 0x1C76A24 to 0x1C76F23 (0000500) = Thunder Tower arrangement (has invalid palette numbers)
  • 0x1C76F24 to 0x1C78B23 (0001C00) = Sunflower field graphics
  • 0x1C78B24 to 0x1C78C23 (0000100) = Sunflower field palettes
  • 0x1C78C24 to 0x1C79123 (0000500) = Sunflower field arrangement
  • 0x1C79124 to 0x1C7A123 (0001000) = Bridge graphics
  • 0x1C7A124 to 0x1C7A1E3 (00000C0) = Bridge palettes
  • 0x1C7A1E4 to 0x1C7A6E3 (0000500) = Bridge arrangement
  • 0x1C7A6E4 to 0x1C7B6E3 (0001000) = Pond-needle graphics
  • 0x1C7B6E4 to 0x1C7B723 (0000040) = Pond-needle palettes
  • 0x1C7B724 to 0x1C7BC23 (0000500) = Pond-needle arrangement
  • 0x1C7BC24 to 0x1C7CC23 (0001000) = Pigmask unmasked graphics
  • 0x1C7CC24 to 0x1C7CC63 (0000040) = Pigmask unmasked palettes
  • 0x1C7CC64 to 0x1C7D163 (0000500) = Pigmask arrangement
  • 0x1C7D164 to 0x1C7E163 (0001000) = Saturn table graphics
  • 0x1C7E164 to 0x1C7E1A3 (0000040) = Saturn table palettes
  • 0x1C7E1A4 to 0x1C7E6A3 (0000500) = Saturn table arrangement
  • 0x1C7E6A4 to 0x1C7F6A3 (0001000) = Masked Man graphics
  • 0x1C7F6A4 to 0x1C7F6E3 (0000040) = Masked Man palettes
  • 0x1C7F6E4 to 0x1C7FBE3 (0000500) = Masked Man arrangement
  • 0x1C7FBE4 to 0x1C813E3 (0001800) = Limo graphics
  • 0x1C813E4 to 0x1C81443 (0000060) = Limo palettes
  • 0x1C81444 to 0x1C81943 (0000500) = Limo arrangement
  • 0x1C81944 to 0x1C82D43 (0001400) = Flint's house graphics
  • 0x1C82D44 to 0x1C82DA3 (0000060) = Flint's house palettes
  • 0x1C82DA4 to 0x1C832A3 (0000500) = Flint's house arrangement
  • 0x1C832A4 to 0x1C84EA3 (0001C00) = Alec's house graphics
  • 0x1C84EA4 to 0x1C84EE3 (0000040) = Alec's house palettes
  • 0x1C84EE4 to 0x1C853E3 (0000500) = Alec's house arrangement
  • 0x1C853E4 to 0x1C85523 (0000140) = Mystery palettes
  • 0x1C85524 to 0x1C85663 (0000140) = Mystery palettes
  • 0x1C85664 to 0x1C857A3 (0000140) = Mystery palettes
  • 0x1C857A4 to 0x1C858E3 (0000140) = Mystery palettes
  • 0x1C858E4 to 0x1C86E57 (0001574) = Compressed credits graphics
  • 0x1C86E58 to 0x1C86E97 (0000040) = Credits palettes
  • 0x1C86E98 to 0x1C8D697 (0006800) = Credits arrangements

Health screen

  • 0x1C8DE98 to 0x1C8DEB3 (000001C) = Health screen graphics table
  • 0x1C8DEB4 to 0x1C8EC27 (0000D74) = Compressed health screen graphics
  • 0x1C8EC28 to 0x1C8EC47 (0000020) = Health screen palette
  • 0x1C8EC48 to 0x1C8F153 (000050C) = Compressed health screen arrangement
  • 0x1C8F154 to 0x1C8F323 (00001D0) = Compressed health screen "Press any button to continue" graphics
  • 0x1C8F324 to 0x1C8F36B (0000048) = "Press any button to continue" sprite arrangement data

Misc. data

  • 0x1C8F36C to 0x1C8F38F (0000024) = Unclassified data
  • 0x1C8F390 to 0x1C908DF (0001550) = Music titles
  • 0x1C908E0 to 0x1C9095F (0000080) = Unclassified data

Battle data bank

  • 0x1C90960 to 0x1C926C7 (0001D68) = Battle data table (Pointer table)
  • 0x1C926C8 to 0x1C95627 (0002F60) = Battle graphics (attack number tiles, "TOTAL DAMAGE", "MISS", HP/PP box number tiles)
  • 0x1C95628 to 0x1C95AA7 (0000480) = Battle graphics (window borders)
  • 0x1C95AA8 to 0x1C98107 (0002660) = Battle graphics (menu and status icons)
  • 0x1C98108 to 0x1C98A27 (0000920) = Battle graphics (note tiles + unused stuff?)
  • 0x1C98A28 to 0x1C98D07 (00002E0) = Battle graphics ("YOU WIN!")
  • 0x1C98D08 to 0x1C9B927 (0002C20) = Battle graphics (character icons, HP/PP boxes)
  • 0x1C9B928 to 0x1CA3767 (0007E40) = Battle graphics (window borders, "MOTHER 3 SOUND MONITER")
  • 0x1CA3768 to 0x1CA70E7 (0003980) = Sound player graphics
  • 0x1CA70E8 to 0x1CE541F (003E338) = Enemy battle sprite graphics
  • 0x1CE5420 to 0x1CE543F (0000020) = Window Battle Text palette
  • 0x1CE5440 to 0x1CE563F (0000200) = Empty mystery palette
  • 0x1CE5640 to 0x1CE583F (0000200) = Empty mystery palette
  • 0x1CE5840 to 0x1CE5A3F (0000200) = Empty mystery palette
  • 0x1CE5A40 to 0x1CE5C3F (0000200) = Empty mystery palette
  • 0x1CE5C40 to 0x1CE5E3F (0000200) = Empty battle icon palette
  • 0x1CE5E40 to 0x1CE603F (0000200) = Empty mystery palette
  • 0x1CE6040 to 0x1CE623F (0000200) = Flint mystery palette
  • 0x1CE6240 to 0x1CE643F (0000200) = Flint mystery palette
  • 0x1CE6440 to 0x1CE663F (0000200) = Flint mystery palette
  • 0x1CE6640 to 0x1CE683F (0000200) = Flint mystery palette
  • 0x1CE6840 to 0x1CE6A3F (0000200) = Flint mystery palette
  • 0x1CE6A40 to 0x1CE6C3F (0000200) = Flint's battle icon palette
  • 0x1CE6C40 to 0x1CE6E3F (0000200) = Flint mystery palette
  • 0x1CE6E40 to 0x1CE703F (0000200) = Lucas (younger) mystery palette
  • 0x1CE7040 to 0x1CE723F (0000200) = Lucas (younger) mystery palette
  • 0x1CE7240 to 0x1CE743F (0000200) = Lucas (younger) mystery palette
  • 0x1CE7440 to 0x1CE763F (0000200) = Lucas (younger) mystery palette
  • 0x1CE7640 to 0x1CE783F (0000200) = Lucas (younger) mystery palette
  • 0x1CE7840 to 0x1CE7A3F (0000200) = Lucas' (younger) battle icon palette
  • 0x1CE7A40 to 0x1CE7C3F (0000200) = Lucas (younger) mystery palette
  • 0x1CE7C40 to 0x1CE7E3F (0000200) = Duster mystery palette
  • 0x1CE7E40 to 0x1CE803F (0000200) = Duster mystery palette
  • 0x1CE8040 to 0x1CE823F (0000200) = Duster mystery palette
  • 0x1CE8240 to 0x1CE843F (0000200) = Duster mystery palette
  • 0x1CE8440 to 0x1CE863F (0000200) = Duster mystery palette
  • 0x1CE8640 to 0x1CE883F (0000200) = Duster's battle icon palette
  • 0x1CE8840 to 0x1CE8A3F (0000200) = Duster mystery palette
  • 0x1CE8A40 to 0x1CE8C3F (0000200) = Kumatora (younger) mystery palette
  • 0x1CE8C40 to 0x1CE8E3F (0000200) = Kumatora (younger) mystery palette
  • 0x1CE8E40 to 0x1CE903F (0000200) = Kumatora (younger) mystery palette
  • 0x1CE9040 to 0x1CE923F (0000200) = Kumatora (younger) mystery palette
  • 0x1CE9240 to 0x1CE943F (0000200) = Kumatora (younger) mystery palette
  • 0x1CE9440 to 0x1CE963F (0000200) = Kumatora's (younger) battle icon palette
  • 0x1CE9640 to 0x1CE983F (0000200) = Kumatora (younger) mystery palette
  • 0x1CE9840 to 0x1CE9A3F (0000200) = Boney mystery palette
  • 0x1CE9A40 to 0x1CE9C3F (0000200) = Boney mystery palette
  • 0x1CE9C40 to 0x1CE9E3F (0000200) = Boney mystery palette
  • 0x1CE9E40 to 0x1CEA03F (0000200) = Boney mystery palette
  • 0x1CEA040 to 0x1CEA23F (0000200) = Boney mystery palette
  • 0x1CEA240 to 0x1CEA43F (0000200) = Boney's battle icon palette
  • 0x1CEA440 to 0x1CEA63F (0000200) = Boney mystery palette
  • 0x1CEA640 to 0x1CEA83F (0000200) = Salsa mystery palette
  • 0x1CEA840 to 0x1CEAA3F (0000200) = Salsa mystery palette
  • 0x1CEAA40 to 0x1CEAC3F (0000200) = Salsa mystery palette
  • 0x1CEAC40 to 0x1CEAE3F (0000200) = Salsa mystery palette
  • 0x1CEAE40 to 0x1CEB03F (0000200) = Salsa mystery palette
  • 0x1CEB040 to 0x1CEB23F (0000200) = Salsa's battle icon palette
  • 0x1CEB240 to 0x1CEB43F (0000200) = Salsa mystery palette
  • 0x1CEB440 to 0x1CEB45F (0000020) = Wess mystery palette
  • 0x1CEB460 to 0x1CEB65F (0000200) = Wess mystery palette
  • 0x1CEB660 to 0x1CEB85F (0000200) = Wess mystery palette
  • 0x1CEB860 to 0x1CEBA5F (0000200) = Wess mystery palette
  • 0x1CEBA60 to 0x1CEBC5F (0000200) = Wess mystery palette
  • 0x1CEBC60 to 0x1CEBE5F (0000200) = Wess' battle icon palette
  • 0x1CEBE60 to 0x1CEC05F (0000200) = Wess mystery palette
  • 0x1CEC060 to 0x1CEC07F (0000020) = Thomas mystery palette
  • 0x1CEC080 to 0x1CEC27F (0000200) = Thomas mystery palette
  • 0x1CEC280 to 0x1CEC47F (0000200) = Thomas mystery palette
  • 0x1CEC480 to 0x1CEC67F (0000200) = Thomas mystery palette
  • 0x1CEC680 to 0x1CEC87F (0000200) = Thomas mystery palette
  • 0x1CEC880 to 0x1CECA7F (0000200) = Thomas' battle icon palette
  • 0x1CECA80 to 0x1CECC7F (0000200) = Thomas mystery palette
  • 0x1CECC80 to 0x1CECC9F (0000020) = Ionia mystery palette
  • 0x1CECCA0 to 0x1CECE9F (0000200) = Ionia mystery palette
  • 0x1CECEA0 to 0x1CED09F (0000200) = Ionia mystery palette
  • 0x1CED0A0 to 0x1CED29F (0000200) = Ionia mystery palette
  • 0x1CED2A0 to 0x1CED49F (0000200) = Ionia mystery palette
  • 0x1CED4A0 to 0x1CED69F (0000200) = Ionia's battle icon palette
  • 0x1CED6A0 to 0x1CED89F (0000200) = Ionia mystery palette
  • 0x1CED8A0 to 0x1CED8BF (0000020) = Fuel mystery palette
  • 0x1CED8C0 to 0x1CEDABF (0000200) = Fuel mystery palette
  • 0x1CEDAC0 to 0x1CEDCBF (0000200) = Fuel mystery palette
  • 0x1CEDCC0 to 0x1CEDEBF (0000200) = Fuel mystery palette
  • 0x1CEDEC0 to 0x1CEE0BF (0000200) = Fuel mystery palette
  • 0x1CEE0C0 to 0x1CEE2BF (0000200) = Fuel's battle icon palette
  • 0x1CEE2C0 to 0x1CEE4BF (0000200) = Fuel mystery palette
  • 0x1CEE4C0 to 0x1CEE4DF (0000020) = Alec mystery palette
  • 0x1CEE4E0 to 0x1CEE6DF (0000200) = Alec mystery palette
  • 0x1CEE6E0 to 0x1CEE8DF (0000200) = Alec mystery palette
  • 0x1CEE8E0 to 0x1CEEADF (0000200) = Alec mystery palette
  • 0x1CEEAE0 to 0x1CEECDF (0000200) = Alec mystery palette
  • 0x1CEECE0 to 0x1CEEEDF (0000200) = Alec's battle icon palette
  • 0x1CEEEE0 to 0x1CEF0DF (0000200) = Alec mystery palette
  • 0x1CEF0E0 to 0x1CEF0FF (0000020) = Fassad mystery palette
  • 0x1CEF100 to 0x1CEF2FF (0000200) = Fassad mystery palette
  • 0x1CEF300 to 0x1CEF4FF (0000200) = Fassad mystery palette
  • 0x1CEF500 to 0x1CEF6FF (0000200) = Fassad mystery palette
  • 0x1CEF700 to 0x1CEF8FF (0000200) = Fassad mystery palette
  • 0x1CEF900 to 0x1CEFAFF (0000200) = Fassad's battle icon palette
  • 0x1CEFB00 to 0x1CEFCFF (0000200) = Fassad mystery palette
  • 0x1CEFD00 to 0x1CEFEFF (0000200) = Claus mystery palette
  • 0x1CEFF00 to 0x1CF00FF (0000200) = Claus mystery palette
  • 0x1CF0100 to 0x1CF02FF (0000200) = Claus mystery palette
  • 0x1CF0300 to 0x1CF04FF (0000200) = Claus mystery palette
  • 0x1CF0500 to 0x1CF06FF (0000200) = Claus mystery palette
  • 0x1CF0700 to 0x1CF08FF (0000200) = Claus' battle icon palette
  • 0x1CF0900 to 0x1CF0AFF (0000200) = Claus mystery palette
  • 0x1CF0B00 to 0x1CF0CFF (0000200) = Lucas (older) mystery palette
  • 0x1CF0D00 to 0x1CF0EFF (0000200) = Lucas (older) mystery palette
  • 0x1CF0F00 to 0x1CF10FF (0000200) = Lucas (older) mystery palette
  • 0x1CF1100 to 0x1CF12FF (0000200) = Lucas (older) mystery palette
  • 0x1CF1300 to 0x1CF14FF (0000200) = Lucas (older) mystery palette
  • 0x1CF1500 to 0x1CF16FF (0000200) = Lucas' (older) battle icon palette
  • 0x1CF1700 to 0x1CF18FF (0000200) = Lucas (older) mystery palette
  • 0x1CF1900 to 0x1CF1AFF (0000200) = Kumatora (older) mystery palette
  • 0x1CF1B00 to 0x1CF1CFF (0000200) = Kumatora (older) mystery palette
  • 0x1CF1D00 to 0x1CF1EFF (0000200) = Kumatora (older) mystery palette
  • 0x1CF1F00 to 0x1CF20FF (0000200) = Kumatora (older) mystery palette
  • 0x1CF2100 to 0x1CF22FF (0000200) = Kumatora (older) mystery palette
  • 0x1CF2300 to 0x1CF24FF (0000200) = Kumatora's (older) battle icon palette
  • 0x1CF2500 to 0x1CF26FF (0000200) = Kumatora (older) mystery palette
  • 0x1CF2700 to 0x1CF4B1F (0002420) = Enemy battle sprite palettes
  • 0x1CF4B20 to 0x1CF4D2F (0000210) = Mystery palette
  • 0x1CF4D30 to 0x1CF4F3F (0000210) = Battle window palette (Plain) + sound player "Now saving..." palette
  • 0x1CF4F40 to 0x1CF514F (0000210) = Battle window palette (Mint)
  • 0x1CF5150 to 0x1CF535F (0000210) = Battle window palette (Strawberry)
  • 0x1CF5360 to 0x1CF556F (0000210) = Battle window palette (Banana)
  • 0x1CF5570 to 0x1CF577F (0000210) = Battle window palette (Peanut)
  • 0x1CF5780 to 0x1CF598F (0000210) = Battle window palette (Grape)
  • 0x1CF5990 to 0x1CF5B9F (0000210) = Battle window palette (Melon)
  • 0x1CF5BA0 to 0x1CF5DAF (0000210) = Mystery palette
  • 0x1CF5DB0 to 0x1CF5FBF (0000210) = Mystery palette
  • 0x1CF5FC0 to 0x1CF5FEF (0000030) = Mystery palette
  • 0x1CF5FF0 to 0x1CF61FF (0000210) = Sound player palette
  • 0x1CF6200 to 0x1CF640F (0000210) = Mystery palette
  • 0x1CF6410 to 0x1CF6C0F (0000800) = Battle command window arrangement
  • 0x1CF6C10 to 0x1CF740F (0000800) = Battle text window arrangement; also use for sound player "Now saving..." window
  • 0x1CF7410 to 0x1CF7C0F (0000800) = Battle item/skill and description windows arrangement
  • 0x1CF7C10 to 0x1CF840F (0000800) = Battle PSI window arrangement
  • 0x1CF8410 to 0x1CF8C0F (0000800) = Battle text window arrangement (3 lines of text)
  • 0x1CF8C10 to 0x1CF940F (0000800) = Mystery arrangement
  • 0x1CF9410 to 0x1CF9C0F (0000800) = Sound player song window arrangement
  • 0x1CF9C10 to 0x1CFA40F (0000800) = Sound player favorites window arrangement
  • 0x1CFA410 to 0x1CFAD0B (00008FC) = Miscellaneous battle sprite arrangement data
  • 0x1CFAD0C to 0x1CFAEB7 (00001AC) = Battle icon arrangement data
  • 0x1CFAEB8 to 0x1CFAFEB (0000134) = Mystery "sob " blocks (sprite arrangement data)
  • 0x1CFAFEC to 0x1CFB19B (00001B0) = "YOU WIN!" arrangement/animation data
  • 0x1CFB19C to 0x1CFB1E3 (0000048) = Empty battle icon arrangement data?
  • 0x1CFB1E4 to 0x1CFB293 (00000B0) = Flint's battle icon arrangement data
  • 0x1CFB294 to 0x1CFB343 (00000B0) = Lucas' (younger) battle icon arrangement data
  • 0x1CFB344 to 0x1CFB3F3 (00000B0) = Duster's battle icon arrangement data
  • 0x1CFB3F4 to 0x1CFB4A3 (00000B0) = Kumatora's (older) battle icon arrangement data
  • 0x1CFB4A4 to 0x1CFB567 (00000C4) = Boney's battle icon arrangement data
  • 0x1CFB568 to 0x1CFB617 (00000B0) = Salsa's battle icon arrangement data
  • 0x1CFB618 to 0x1CFB65F (0000048) = Wess' battle icon arrangement data?
  • 0x1CFB660 to 0x1CFB6A7 (0000048) = Thomas' battle icon arrangement data?
  • 0x1CFB6A8 to 0x1CFB6EF (0000048) = Ionia's battle icon arrangement data?
  • 0x1CFB6F0 to 0x1CFB737 (0000048) = Fuel's battle icon arrangement data?
  • 0x1CFB738 to 0x1CFB77F (0000048) = Alec's battle icon arrangement data?
  • 0x1CFB780 to 0x1CFB7C7 (0000048) = Fassad's battle icon arrangement data?
  • 0x1CFB7C8 to 0x1CFB87F (00000B8) = Claus' battle icon arrangement data
  • 0x1CFB880 to 0x1CFB92F (00000B0) = Lucas' (older) battle icon arrangement data
  • 0x1CFB930 to 0x1CFB9DF (00000B0) = Kumatora's (older) battle icon arrangement data
  • 0x1CFB9E0 to 0x1CFFD97 (00043B8) = Enemy battle sprite arrangements
  • 0x1CFFD98 to 0x1D0BC23 (000BE8C) = Battle text
  • 0x1D0BC24 to 0x1D0BC97 (0000074) = Sound player text
  • 0x1D0BC98 to 0x1D1FB27 (0013E90) = Battle background layer/master table
  • 0x1D1FB28 to 0x1E4015B (0120634) = Battle background data table
  • 0x1E4015C to 0x1E45C1B (0005AC0) = Battle animations entry table
  • 0x1E45C1C to 0x1F4479B (00FEB80) = Battle animations

End of ROM

  • 0x1F447A0 to 0x1F86007 (0041868) = Unclassified data
  • 0x1F86008 to 0x1FDFFFF (0059FF8) = Blank (VC Wii U JP Version contains some new code that handles lightnings through a call from edited game logic, starts at 0x1F90000 and ends at 0x1F9004F)
  • 0x1FE0000 to 0x1FFFFFF (0020000) = Unclassified data


Internal Data for MOTHER 3

ROM MapRAM MapText TableNotesTutorials