Difference between revisions of "MOTHER 3:ROM map"

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(Created page with "{{rommap|game=MOTHER 3}} ROM file addressing is used. For GBA addressing, add 0x8000000. ==Primary engine== * <tt>0000000-00000BF (00000C0)</tt> = [[MOTHER_3:ROM_header|ROM ...")
 
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* <tt>00D9D28-00E1907 (0007BE0)</tt> = ''Unclassified data''
 
* <tt>00D9D28-00E1907 (0007BE0)</tt> = ''Unclassified data''
 
* <tt>00E1908-00E5107 (0003800)</tt> = [[MOTHER_3:PSI_data|PSI data]]
 
* <tt>00E1908-00E5107 (0003800)</tt> = [[MOTHER_3:PSI_data|PSI data]]
 +
* <tt>00E5108-00EBD07 (0006C00)</tt> = [[MOTHER_3:Item_data|Item data]]
 +
* <tt>00EBD08-00ECD3F (0001038)</tt> = ''Unclassified data''
 +
* <tt>00ECD40-00ED93F (0000C00)</tt> = [[MOTHER_3:Music_player_table|Music player table]]
 +
* <tt>00ED940-0112EA7 (0025568)</tt> = ''Unclassified data''
 +
 +
==Music and sound banks==
 +
* <tt>0112EA8-0112F17 (0000070)</tt> = [[MOTHER_3:Attack_sound_probability_table|Attack sound probability distribution table]]
 +
* <tt>0112F18-01135A7 (0000690)</tt> = ''Unclassified data''
 +
* <tt>01135A8-011368B (00000E4)</tt> = [[MOTHER_3:Hypnosis_music_mappings|Hypnosis music mappings]]
 +
* <tt>011368C-0119BEF (0006564)</tt> = ''Unclassified data''
 +
* <tt>0119BF0-0119C23 (0000034)</tt> = [[MOTHER_3:Note_length_table|Note length table]]
 +
* <tt>0119C24-0119C53 (0000030)</tt> = ''Unclassified data''
 +
* <tt>0119C54-01203BB (0006768)</tt> = [[MOTHER_3:Instruments]]
 +
* <tt>01203BC-0120DAB (00009F0)</tt> = ''Unclassified data''
 +
* <tt>0120DAC-0120E1B (0000070)</tt> = [[MOTHER_3:Channel_3_waveforms|Channel 3 waveforms]]
 +
* <tt>0120E1C-0120E83 (0000068)</tt> = ''Unclassified data''
 +
* <tt>0120E94-0124C13 (0003D80)</tt> = [[MOTHER_3:Song_pointer_table|Song pointer table]]
 +
* <tt>0124C14-0124C17 (0000004)</tt> = Empty song
 +
* <tt>0124C18-0BCBDBB (0AA71A4)</tt> = [[MOTHER_3:Sound_samples|Sound samples]] (10.6 MB!)
 +
* <tt>0BCBDBC-0CDB0B3 (010F2F8)</tt> = [[MOTHER_3:Music_data|Music data]]
 +
* <tt>0CDB0B4-0CDB397 (00002E4)</tt> = ''Unclassified data''

Revision as of 02:38, 13 July 2013

ROM file addressing is used. For GBA addressing, add 0x8000000.

Primary engine

  • 0000000-00000BF (00000C0) = ROM header
  • 00000C0-00C179F (00C16E0) = Code
  • 00C17A0-00C6B63 (00053C4) = Unclassified data

Primary data bank

  • 00C6B64-00C6D61 (00001FE) = Enemy guide (for the Battle Memory)
  • 00C6D62-00C7FE7 (0001286) = Unclassified data
  • 00C7FE8-00C9BE7 (0001C00) = Gameboy Player logo
  • 00C9BE8-00D0D27 (0007140) = Unclassified data
  • 00D0D28-00D9D27 (0009000) = Enemy data
  • 00D9D28-00E1907 (0007BE0) = Unclassified data
  • 00E1908-00E5107 (0003800) = PSI data
  • 00E5108-00EBD07 (0006C00) = Item data
  • 00EBD08-00ECD3F (0001038) = Unclassified data
  • 00ECD40-00ED93F (0000C00) = Music player table
  • 00ED940-0112EA7 (0025568) = Unclassified data

Music and sound banks