Difference between revisions of "Lagoon"

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(The secretplace fansite has moved, I am the owner)
(SNES template contents (except title image))
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{{SNES| title = Lagoon
 
{{SNES| title = Lagoon
 
|image =  
 
|image =  
|name = Lagoon
+
|name = LAGOON
 
|company = Kemco
 
|company = Kemco
|header = No
+
|header = None
 
|bank = LoROM
 
|bank = LoROM
|interleaved =  
+
|interleaved = No
|sram = 8 kb
+
|sram = 64 Kb
|type = Rom + Ram Batt
+
|type = Normal + Batt
|rom = 8 Mbit
+
|rom = 8 Mb
 
|country = USA
 
|country = USA
|romspeed =  
+
|romspeed = 200ns (SlowROM)
 
|video = NTSC
 
|video = NTSC
|checksum =  
+
|revision = 1.0
|crc32 =  
+
|checksum = Good 0x20E3
 +
|crc32 = D2554270
 
|game = Lagoon
 
|game = Lagoon
 
}}
 
}}

Revision as of 02:55, 27 August 2011


Lagoon
Name LAGOON
Company Kemco
Header None
Bank LoROM
Interleaved No
SRAM 64 Kb
Type Normal + Batt
ROM 8 Mb
Country USA
Video NTSC
ROM Speed 200ns (SlowROM)
Revision 1.0
Checksum Good 0x20E3
CRC32 D2554270
ROM map | RAM map | Text table | Notes | Tutorials

Miscellaneous

Only the very basics have been done for the game so far: ascii tables, rom mapping, et cetera.

Much of the graphics are stored using the dictionary method of compression. However, some graphics are uncompressed.

External Links