Difference between revisions of "Kirby & the Amazing Mirror:RAM map"

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==Attributes==
 
==Attributes==
 
This explains how to create a cheat file that changes the ability of each individual Kirby. Addresses for each of the four Kirbys:
 
This explains how to create a cheat file that changes the ability of each individual Kirby. Addresses for each of the four Kirbys:
 
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<pre>
* <tt>02020FE3</tt> - Pink Kirby  (Player 1)
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* 02020FE3 - Pink Kirby  (Player 1)
* <tt>0202118B</tt> - Yellow Kirby (Player 2)
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* 0202118B - Yellow Kirby (Player 2)
* <tt>02021333</tt> - Red Kirby    (Player 3)
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* 02021333 - Red Kirby    (Player 3)
* <tt>020214DB</tt> - Green Kirby  (Player 4)
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* 020214DB - Green Kirby  (Player 4)
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</pre>
  
 
===Values===
 
===Values===
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<pre>
 
* 00 = Normal
 
* 00 = Normal
 
* 01 = Fire
 
* 01 = Fire
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* 1A = Master
 
* 1A = Master
 
* 1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby.
 
* 1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby.
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</pre>
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{{Internal Data|game=Kirby & the Amazing Mirror}}

Latest revision as of 22:53, 4 June 2016

Attributes

This explains how to create a cheat file that changes the ability of each individual Kirby. Addresses for each of the four Kirbys:

* 02020FE3 - Pink Kirby   (Player 1)
* 0202118B - Yellow Kirby (Player 2)
* 02021333 - Red Kirby    (Player 3)
* 020214DB - Green Kirby  (Player 4)

Values

* 00 = Normal
* 01 = Fire
* 02 = Ice
* 03 = Burning
* 04 = Wheel
* 05 = Parasol
* 06 = Cutter
* 07 = Beam
* 08 = Stone
* 09 = Bomb
* 0A = Throw
* 0B = Sleep
* 0C = Cook
* 0D = Laser
* 0E = UFO
* 0F = Spark
* 10 = Tornado
* 11 = Hammer
* 12 = Sword
* 13 = Cupid
* 14 = Fighter
* 15 = Magic
* 16 = Smash
* 17 = Mini
* 18 = Crash
* 19 = Missile
* 1A = Master
* 1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby.


Internal Data for Kirby & the Amazing Mirror

ROM MapRAM MapText TableNotesTutorials