Difference between revisions of "Kirby & the Amazing Mirror:RAM map"

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{{rammap|game=Kirby and the Amazing Mirror}}
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{{rammap|game=Kirby & the Amazing Mirror}}
  
 
==Attributes==
 
==Attributes==
 
This explains how to create a cheat file that changes the ability of each individual Kirby. Addresses for each of the four Kirbys:
 
This explains how to create a cheat file that changes the ability of each individual Kirby. Addresses for each of the four Kirbys:
 
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<pre>
* <tt>02020FE3</tt> - Pink Kirby  (Player 1)
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* 02020FE3 - Pink Kirby  (Player 1)
* <tt>0202118B</tt> - Yellow Kirby (Player 2)
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* 0202118B - Yellow Kirby (Player 2)
* <tt>02021333</tt> - Red Kirby    (Player 3)
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* 02021333 - Red Kirby    (Player 3)
* <tt>020214DB</tt> - Green Kirby  (Player 4)
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* 020214DB - Green Kirby  (Player 4)
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</pre>
  
 
===Values===
 
===Values===
00 = Normal<br>
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<pre>
01 = Fire<br>
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* 00 = Normal
02 = Ice<br>
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* 01 = Fire
03 = Burning<br>
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* 02 = Ice
04 = Wheel<br>
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* 03 = Burning
05 = Parasol<br>
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* 04 = Wheel
06 = Cutter<br>
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* 05 = Parasol
07 = Beam<br>
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* 06 = Cutter
08 = Stone<br>
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* 07 = Beam
09 = Bomb<br>
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* 08 = Stone
0A = Throw<br>
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* 09 = Bomb
0B = Sleep<br>
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* 0A = Throw
0C = Cook<br>
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* 0B = Sleep
0D = Laser<br>
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* 0C = Cook
0E = UFO<br>
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* 0D = Laser
0F = Spark<br>
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* 0E = UFO
10 = Tornado<br>
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* 0F = Spark
11 = Hammer<br>
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* 10 = Tornado
12 = Sword<br>
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* 11 = Hammer
13 = Cupid<br>
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* 12 = Sword
14 = Fighter<br>
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* 13 = Cupid
15 = Magic<br>
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* 14 = Fighter
16 = Smash<br>
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* 15 = Magic
17 = Mini<br>
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* 16 = Smash
18 = Crash<br>
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* 17 = Mini
19 = Missile<br>
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* 18 = Crash
1A = Master<br>
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* 19 = Missile
1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby.<br>
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* 1A = Master
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* 1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby.
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</pre>
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{{Internal Data|game=Kirby & the Amazing Mirror}}

Latest revision as of 22:53, 4 June 2016

Attributes

This explains how to create a cheat file that changes the ability of each individual Kirby. Addresses for each of the four Kirbys:

* 02020FE3 - Pink Kirby   (Player 1)
* 0202118B - Yellow Kirby (Player 2)
* 02021333 - Red Kirby    (Player 3)
* 020214DB - Green Kirby  (Player 4)

Values

* 00 = Normal
* 01 = Fire
* 02 = Ice
* 03 = Burning
* 04 = Wheel
* 05 = Parasol
* 06 = Cutter
* 07 = Beam
* 08 = Stone
* 09 = Bomb
* 0A = Throw
* 0B = Sleep
* 0C = Cook
* 0D = Laser
* 0E = UFO
* 0F = Spark
* 10 = Tornado
* 11 = Hammer
* 12 = Sword
* 13 = Cupid
* 14 = Fighter
* 15 = Magic
* 16 = Smash
* 17 = Mini
* 18 = Crash
* 19 = Missile
* 1A = Master
* 1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby.


Internal Data for Kirby & the Amazing Mirror

ROM MapRAM MapText TableNotesTutorials