Final Fantasy VI:ROM map/Assembly C16

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Revision as of 13:07, 29 October 2013 by HatZen08 (talk | contribs) (assembly C16)
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Display spell name

C1/6019:	EB      	XBA 			(from only C1/5FBF)
C1/601A:	A907    	LDA #$07		(7 = spell name length)
C1/601C:	8510    	STA $10
C1/601E:	8D6D61  	STA $616D
C1/6021:	20CA18  	JSR $18CA		(half multiplier)
C1/6024:	C220    	REP #$20
C1/6026:	AF164200	LDA $004216
C1/602A:	AA      	TAX 
C1/602B:	7B      	TDC 
C1/602C:	E220    	SEP #$20
C1/602E:	CE6D61  	DEC $616D
C1/6031:	BF68F5E6	LDA $E6F568,X	(Load Spell name X)
C1/6035:	C9FF    	CMP #$FF
C1/6037:	F009    	BEQ $6042
C1/6039:	201161  	JSR $6111
C1/603C:	E8      	INX 
C1/603D:	CE6D61  	DEC $616D
C1/6040:	D0EF    	BNE $6031
C1/6042:	60      	RTS
C1/6043:	20EC66  	JSR $66EC		(from C1/5E51, X = E)
C1/6046:	A748    	LDA [$48]
C1/6048:	C9FF    	CMP #$FF
C1/604A:	D005    	BNE $6051
C1/604C:	A90D    	LDA #$0D
C1/604E:	4CA85F  	JMP $5FA8

Display item name

C1/6051:	EB      	XBA 			(from C1/604A)
C1/6052:	A90D    	LDA #$0D		(13 = item name length)
C1/6054:	8510    	STA $10
C1/6056:	8D6D61  	STA $616D
C1/6059:	20CA18  	JSR $18CA		(half multiplier)
C1/605C:	C220    	REP #$20
C1/605E:	AF164200	LDA $004216
C1/6062:	AA      	TAX 
C1/6063:	7B      	TDC 
C1/6064:	E220    	SEP #$20
C1/6066:	CE6D61  	DEC $616D
C1/6069:	BF01B3D2	LDA $D2B301,X	(Load item name X)
C1/606D:	C9FF    	CMP #$FF
C1/606F:	F009    	BEQ $607A
C1/6071:	201161  	JSR $6111
C1/6074:	E8      	INX 
C1/6075:	CE6D61  	DEC $616D
C1/6078:	D0EF    	BNE $6069
C1/607A:	60      	RTS
C1/607B:	A54B    	LDA $4B		(from C1/5E51, X = 4)
C1/607D:	4901    	EOR #$01
C1/607F:	854B    	STA $4B
C1/6081:	60      	RTS

C1/6082:	00
C1/6083:	5A    	
C1/6084:	00
C1/6085:	5C    	
C1/6086:	00
C1/6087:	5E    	
C1/6088:	00
C1/6089:	58    	
C1/608A:	00
C1/608B:	58    	

C1/608C:	647A    	STZ $7A		(from C1/5E51, X = 1)
C1/608E:	ADC3E9  	LDA $E9C3
C1/6091:	1045    	BPL $60D8
C1/6093:	20BB5D  	JSR $5DBB
C1/6096:	ADC1E9  	LDA $E9C1
C1/6099:	C904    	CMP #$04
C1/609B:	D003    	BNE $60A0
C1/609D:	9CC1E9  	STZ $E9C1
C1/60A0:	ADC1E9  	LDA $E9C1
C1/60A3:	2903    	AND #$03
C1/60A5:	0A      	ASL A
C1/60A6:	AA      	TAX 
C1/60A7:	C220    	REP #$20
C1/60A9:	BF8260C1	LDA $C16082,X
C1/60AD:	8DBFE9  	STA $E9BF
C1/60B0:	7B      	TDC 
C1/60B1:	E220    	SEP #$20
C1/60B3:	EEC1E9  	INC $E9C1
C1/60B6:	20025E  	JSR $5E02
C1/60B9:	ADC2E9  	LDA $E9C2
C1/60BC:	C902    	CMP #$02
C1/60BE:	D014    	BNE $60D4
C1/60C0:	A904    	LDA #$04
C1/60C2:	8DA87B  	STA $7BA8
C1/60C5:	A93E    	LDA #$3E
C1/60C7:	8DC27B  	STA $7BC2      (queue up to execute at C1/5B4C)
C1/60CA:	ADC27B  	LDA $7BC2
C1/60CD:	F008    	BEQ $60D7
C1/60CF:	201C5E  	JSR $5E1C
C1/60D2:	80F6    	BRA $60CA
C1/60D4:	EEC2E9  	INC $E9C2
C1/60D7:	60      	RTS

C1/60D8:	A910    	LDA #$10		(from C1/6091)
C1/60DA:	48      	PHA 
C1/60DB:	7B      	TDC 
C1/60DC:	AA      	TAX 
C1/60DD:	C220    	REP #$20
C1/60DF:	A92000  	LDA #$0020
C1/60E2:	8524    	STA $24
C1/60E4:	A90F00  	LDA #$000F
C1/60E7:	8522    	STA $22
C1/60E9:	BD41E3  	LDA $E341,X
C1/60EC:	9D3FE3  	STA $E33F,X
C1/60EF:	E8      	INX 
C1/60F0:	E8      	INX 
C1/60F1:	C622    	DEC $22
C1/60F3:	D0F4    	BNE $60E9
C1/60F5:	9E3FE3  	STZ $E33F,X
C1/60F8:	E8      	INX 
C1/60F9:	E8      	INX 
C1/60FA:	C624    	DEC $24
C1/60FC:	D0E6    	BNE $60E4
C1/60FE:	7B      	TDC 
C1/60FF:	E220    	SEP #$20
C1/6101:	20025E  	JSR $5E02
C1/6104:	68      	PLA 
C1/6105:	3A      	DEC A
C1/6106:	D0D2    	BNE $60DA
C1/6108:	60      	RTS


C1/6109:	04                              (from C1/61CB)
C1/610A:	00    	
C1/610B:	03
C1/610C:	00    	
C1/610D:	02
C1/610E:	00    	
C1/610F:	01
C1/6110:	00    	

C1/6111:	8DF0EC  	STA $ECF0		(from C1/5DEE; C1/5E51, X = 1B, 1C, 1D, or 1E; C1/5EDC; C1/5F36; C1/5F5E; C1/5F9E; C1/5FAE; C1/5FE5; C1/600F; C1/6039; C1/6079)
C1/6114:	38      	SEC 
C1/6115:	E980    	SBC #$80
C1/6117:	5A      	PHY 
C1/6118:	DA      	PHX 
C1/6119:	8522    	STA $22
C1/611B:	A916    	LDA #$16
C1/611D:	8524    	STA $24
C1/611F:	20D918  	JSR $18D9
C1/6122:	A54B    	LDA $4B
C1/6124:	F003    	BEQ $6129
C1/6126:	4C5662  	JMP $6256

C1/6129:	A57A    	LDA $7A		(from C1/6124)
C1/612B:	29F8    	AND #$F8
C1/612D:	C220    	REP #$20
C1/612F:	0A      	ASL A
C1/6130:	0A      	ASL A
C1/6131:	A8      	TAY 
C1/6132:	A90B00  	LDA #$000B
C1/6135:	851C    	STA $1C
C1/6137:	A57A    	LDA $7A
C1/6139:	290400  	AND #$0004
C1/613C:	D003    	BNE $6141
C1/613E:	4CC461  	JMP $61C4

C1/6141:	A57A    	LDA $7A		(from C1/613C)
C1/6143:	290300  	AND #$0003
C1/6146:	851A    	STA $1A
C1/6148:	A626    	LDX $26
C1/614A:	6412    	STZ $12
C1/614C:	A51A    	LDA $1A
C1/614E:	8518    	STA $18
C1/6150:	D006    	BNE $6158
C1/6152:	BFC090C4	LDA $C490C0,X	(Load var. width font graphic X)
C1/6156:	800B    	BRA $6163

C1/6158:	BFC090C4	LDA $C490C0,X	(Load var. width font graphic X)
C1/615C:	4A      	LSR A
C1/615D:	6612    	ROR $12
C1/615F:	C618    	DEC $18
C1/6161:	D0F9    	BNE $615C
C1/6163:	8522    	STA $22
C1/6165:	E220    	SEP #$20
C1/6167:	1967E3  	ORA $E367,Y
C1/616A:	9967E3  	STA $E367,Y
C1/616D:	A522    	LDA $22
C1/616F:	1968E3  	ORA $E368,Y
C1/6172:	9968E3  	STA $E368,Y
C1/6175:	EB      	XBA 
C1/6176:	1947E3  	ORA $E347,Y
C1/6179:	9947E3  	STA $E347,Y
C1/617C:	A523    	LDA $23
C1/617E:	1948E3  	ORA $E348,Y
C1/6181:	9948E3  	STA $E348,Y
C1/6184:	A513    	LDA $13
C1/6186:	1987E3  	ORA $E387,Y
C1/6189:	9987E3  	STA $E387,Y
C1/618C:	A513    	LDA $13
C1/618E:	1988E3  	ORA $E388,Y
C1/6191:	9988E3  	STA $E388,Y
C1/6194:	C220    	REP #$20
C1/6196:	A522    	LDA $22
C1/6198:	4A      	LSR A
C1/6199:	6612    	ROR $12
C1/619B:	8522    	STA $22
C1/619D:	E220    	SEP #$20
C1/619F:	1969E3  	ORA $E369,Y
C1/61A2:	9969E3  	STA $E369,Y
C1/61A5:	EB      	XBA 
C1/61A6:	1949E3  	ORA $E349,Y
C1/61A9:	9949E3  	STA $E349,Y
C1/61AC:	A513    	LDA $13
C1/61AE:	1989E3  	ORA $E389,Y
C1/61B1:	9989E3  	STA $E389,Y
C1/61B4:	C220    	REP #$20
C1/61B6:	C8      	INY 
C1/61B7:	C8      	INY 
C1/61B8:	E8      	INX 
C1/61B9:	E8      	INX 
C1/61BA:	C61C    	DEC $1C
C1/61BC:	F003    	BEQ $61C1
C1/61BE:	4C4A61  	JMP $614A

C1/61C1:	4C2E62  	JMP $622E

C1/61C4:	A57A    	LDA $7A
C1/61C6:	290300  	AND #$0003
C1/61C9:	0A      	ASL A
C1/61CA:	AA      	TAX 
C1/61CB:	BF0961C1	LDA $C16109,X
C1/61CF:	851A    	STA $1A
C1/61D1:	A626    	LDX $26
C1/61D3:	A51A    	LDA $1A
C1/61D5:	8518    	STA $18
C1/61D7:	6412    	STZ $12
C1/61D9:	BFC090C4	LDA $C490C0,X	(Load var. width font graphic X)
C1/61DD:	0A      	ASL A
C1/61DE:	C618    	DEC $18
C1/61E0:	D0FB    	BNE $61DD
C1/61E2:	8522    	STA $22
C1/61E4:	E220    	SEP #$20
C1/61E6:	1967E3  	ORA $E367,Y
C1/61E9:	9967E3  	STA $E367,Y
C1/61EC:	A522    	LDA $22
C1/61EE:	1968E3  	ORA $E368,Y
C1/61F1:	9968E3  	STA $E368,Y
C1/61F4:	A523    	LDA $23
C1/61F6:	1947E3  	ORA $E347,Y
C1/61F9:	9947E3  	STA $E347,Y
C1/61FC:	A523    	LDA $23
C1/61FE:	1948E3  	ORA $E348,Y
C1/6201:	9948E3  	STA $E348,Y
C1/6204:	C220    	REP #$20
C1/6206:	A522    	LDA $22
C1/6208:	4A      	LSR A
C1/6209:	6612    	ROR $12
C1/620B:	8522    	STA $22
C1/620D:	E220    	SEP #$20
C1/620F:	1969E3  	ORA $E369,Y
C1/6212:	9969E3  	STA $E369,Y
C1/6215:	EB      	XBA 
C1/6216:	1949E3  	ORA $E349,Y
C1/6219:	9949E3  	STA $E349,Y
C1/621C:	A512    	LDA $12
C1/621E:	1989E3  	ORA $E389,Y
C1/6221:	9989E3  	STA $E389,Y
C1/6224:	C220    	REP #$20
C1/6226:	C8      	INY 
C1/6227:	C8      	INY 
C1/6228:	E8      	INX 
C1/6229:	E8      	INX 
C1/622A:	C61C    	DEC $1C
C1/622C:	D0A5    	BNE $61D3
C1/622E:	7B      	TDC 
C1/622F:	E220    	SEP #$20
C1/6231:	DA      	PHX 
C1/6232:	ADF0EC  	LDA $ECF0
C1/6235:	38      	SEC 
C1/6236:	E960    	SBC #$60
C1/6238:	AA      	TAX 
C1/6239:	BFC08FC4	LDA $C48FC0,X	(Load var. width font cell width X)
C1/623D:	FA      	PLX 
C1/623E:	18      	CLC 
C1/623F:	657A    	ADC $7A
C1/6241:	857A    	STA $7A
C1/6243:	ADAC62  	LDA $62AC
C1/6246:	D003    	BNE $624B
C1/6248:	20025E  	JSR $5E02
C1/624B:	FA      	PLX 
C1/624C:	7A      	PLY 
C1/624D:	60      	RTS

C1/624E:	00
C1/624F:	80
C1/6250:	C0
C1/6251:	E0
C1/6252:	F0
C1/6253:	F8
C1/6254:	FC
C1/6255:	FE

C1/6256:	A57A    	LDA $7A
C1/6258:	2907    	AND #$07
C1/625A:	AA      	TAX 
C1/625B:	BF4E62C1	LDA $C1624E,X
C1/625F:	8528    	STA $28
C1/6261:	A57A    	LDA $7A
C1/6263:	29F8    	AND #$F8
C1/6265:	C220    	REP #$20
C1/6267:	0A      	ASL A
C1/6268:	0A      	ASL A
C1/6269:	A8      	TAY 
C1/626A:	A90B00  	LDA #$000B
C1/626D:	851C    	STA $1C
C1/626F:	A57A    	LDA $7A
C1/6271:	290400  	AND #$0004
C1/6274:	D003    	BNE $6279
C1/6276:	4C0763  	JMP $6307

C1/6279:	A57A    	LDA $7A
C1/627B:	290300  	AND #$0003
C1/627E:	851A    	STA $1A
C1/6280:	A626    	LDX $26
C1/6282:	6412    	STZ $12
C1/6284:	A51A    	LDA $1A
C1/6286:	8518    	STA $18
C1/6288:	D006    	BNE $6290
C1/628A:	BFC090C4	LDA $C490C0,X	(Load var. width font graphic X)
C1/628E:	800B    	BRA $629B

C1/6290:	BFC090C4	LDA $C490C0,X	(Load var. width font graphic X)
C1/6294:	4A      	LSR A
C1/6295:	6612    	ROR $12
C1/6297:	C618    	DEC $18
C1/6299:	D0F9    	BNE $6294
C1/629B:	8522    	STA $22
C1/629D:	E220    	SEP #$20
C1/629F:	1968E3  	ORA $E368,Y
C1/62A2:	9968E3  	STA $E368,Y
C1/62A5:	3967E3  	AND $E367,Y
C1/62A8:	49FF    	EOR #$FF
C1/62AA:	3967E3  	AND $E367,Y
C1/62AD:	9967E3  	STA $E367,Y
C1/62B0:	EB      	XBA 
C1/62B1:	1948E3  	ORA $E348,Y
C1/62B4:	9948E3  	STA $E348,Y
C1/62B7:	3947E3  	AND $E347,Y
C1/62BA:	49FF    	EOR #$FF
C1/62BC:	0528    	ORA $28
C1/62BE:	3947E3  	AND $E347,Y
C1/62C1:	9947E3  	STA $E347,Y
C1/62C4:	A513    	LDA $13
C1/62C6:	1988E3  	ORA $E388,Y
C1/62C9:	9988E3  	STA $E388,Y
C1/62CC:	3987E3  	AND $E387,Y
C1/62CF:	49FF    	EOR #$FF
C1/62D1:	3987E3  	AND $E387,Y
C1/62D4:	9987E3  	STA $E387,Y
C1/62D7:	C220    	REP #$20
C1/62D9:	A522    	LDA $22
C1/62DB:	4A      	LSR A
C1/62DC:	6612    	ROR $12
C1/62DE:	8522    	STA $22		(Animation Script pointer)
C1/62E0:	E220    	SEP #$20
C1/62E2:	1969E3  	ORA $E369,Y
C1/62E5:	9969E3  	STA $E369,Y
C1/62E8:	EB      	XBA 
C1/62E9:	1949E3  	ORA $E349,Y
C1/62EC:	9949E3  	STA $E349,Y
C1/62EF:	A513    	LDA $13
C1/62F1:	1989E3  	ORA $E389,Y
C1/62F4:	9989E3  	STA $E389,Y
C1/62F7:	C220    	REP #$20
C1/62F9:	C8      	INY 
C1/62FA:	C8      	INY 
C1/62FB:	E8      	INX 
C1/62FC:	E8      	INX 
C1/62FD:	C61C    	DEC $1C
C1/62FF:	F003    	BEQ $6304
C1/6301:	4C8262  	JMP $6282

C1/6304:	4C7B63  	JMP $637B      (BRA would work)

C1/6307:	A57A    	LDA $7A
C1/6309:	290300  	AND #$0003
C1/630C:	0A      	ASL A
C1/630D:	AA      	TAX 
C1/630E:	BF0961C1	LDA $C16109,X
C1/6312:	851A    	STA $1A
C1/6314:	A626    	LDX $26
C1/6316:	A51A    	LDA $1A
C1/6318:	8518    	STA $18
C1/631A:	6412    	STZ $12
C1/631C:	BFC090C4	LDA $C490C0,X	(Load var. width font graphic X)
C1/6320:	0A      	ASL A
C1/6321:	C618    	DEC $18
C1/6323:	D0FB    	BNE $6320
C1/6325:	8522    	STA $22		(Animation Script pointer)
C1/6327:	E220    	SEP #$20
C1/6329:	1968E3  	ORA $E368,Y
C1/632C:	9968E3  	STA $E368,Y
C1/632F:	3967E3  	AND $E367,Y
C1/6332:	49FF    	EOR #$FF
C1/6334:	3967E3  	AND $E367,Y
C1/6337:	9967E3  	STA $E367,Y
C1/633A:	EB      	XBA 
C1/633B:	1948E3  	ORA $E348,Y
C1/633E:	9948E3  	STA $E348,Y
C1/6341:	3947E3  	AND $E347,Y
C1/6344:	49FF    	EOR #$FF
C1/6346:	0528    	ORA $28
C1/6348:	3947E3  	AND $E347,Y
C1/634B:	9947E3  	STA $E347,Y
C1/634E:	C220    	REP #$20
C1/6350:	A522    	LDA $22		(Animation Script pointer)
C1/6352:	4A      	LSR A
C1/6353:	6612    	ROR $12
C1/6355:	8522    	STA $22		(Animation Script pointer)
C1/6357:	E220    	SEP #$20
C1/6359:	1969E3  	ORA $E369,Y
C1/635C:	9969E3  	STA $E369,Y
C1/635F:	EB      	XBA 
C1/6360:	1949E3  	ORA $E349,Y
C1/6363:	9949E3  	STA $E349,Y
C1/6366:	A513    	LDA $13
C1/6368:	1989E3  	ORA $E389,Y
C1/636B:	9989E3  	STA $E389,Y
C1/636E:	C220    	REP #$20
C1/6370:	C8      	INY 
C1/6371:	C8      	INY 
C1/6372:	E8      	INX 
C1/6373:	E8      	INX 
C1/6374:	C61C    	DEC $1C
C1/6376:	F003    	BEQ $637B
C1/6378:	4C1663  	JMP $6316

C1/637B:	7B      	TDC 
C1/637C:	E220    	SEP #$20
C1/637E:	DA      	PHX 
C1/637F:	ADF0EC  	LDA $ECF0
C1/6382:	38      	SEC 
C1/6383:	E960    	SBC #$60
C1/6385:	AA      	TAX 
C1/6386:	BFC08FC4	LDA $C48FC0,X	(Load var. width font cell width X)
C1/638A:	FA      	PLX 
C1/638B:	18      	CLC 
C1/638C:	657A    	ADC $7A
C1/638E:	857A    	STA $7A
C1/6390:	ADAC62  	LDA $62AC
C1/6393:	D003    	BNE $6398
C1/6395:	20025E  	JSR $5E02
C1/6398:	FA      	PLX 
C1/6399:	7A      	PLY 
C1/639A:	60      	RTS

C1/639B:	A20004  	LDX #$0400
C1/639E:	8610    	STX $10
C1/63A0:	A23FE3  	LDX #$E33F
C1/63A3:	A97E    	LDA #$7E
C1/63A5:	ACBFE9  	LDY $E9BF
C1/63A8:	4C8D19  	JMP $198D

C1/63AB:	ADE288  	LDA $88E2		(from C1/4C22, C1/4C66, C1/4CDD, C1/4D03, C1/4D29, C1/4D71, C1/4DB0, C1/4E02, C1/4E57)
C1/63AE:	8556    	STA $56
C1/63B0:	8558    	STA $58
C1/63B2:	855A    	STA $5A
C1/63B4:	EB      	XBA 
C1/63B5:	0EE188  	ASL $88E1
C1/63B8:	642D    	STZ $2D
C1/63BA:	AEDD88  	LDX $88DD
C1/63BD:	864F    	STX $4F
C1/63BF:	AEDF88  	LDX $88DF
C1/63C2:	8651    	STX $51
C1/63C4:	A551    	LDA $51
C1/63C6:	18      	CLC 
C1/63C7:	6DE188  	ADC $88E1
C1/63CA:	8553    	STA $53
C1/63CC:	A552    	LDA $52
C1/63CE:	6900    	ADC #$00
C1/63D0:	8554    	STA $54
C1/63D2:	A400    	LDY $00
C1/63D4:	B24F    	LDA ($4F)
C1/63D6:	F01C    	BEQ $63F4		
C1/63D8:	C920    	CMP #$20
C1/63DA:	900C    	BCC $63E8
C1/63DC:	20FE63  	JSR $63FE
C1/63DF:	E64F    	INC $4F
C1/63E1:	D0F1    	BNE $63D4
C1/63E3:	E650    	INC $50
C1/63E5:	4CD463  	JMP $63D4		(BRA would be better)

C1/63E8:	200B64  	JSR $640B
C1/63EB:	E64F    	INC $4F
C1/63ED:	D0E5    	BNE $63D4
C1/63EF:	E650    	INC $50
C1/63F1:	4CD463  	JMP $63D4     (BRA would be better)

C1/63F4:	7B      	TDC 			(from only C1/63DC)
C1/63F5:	EB      	XBA 
C1/63F6:	60      	RTS

C1/63F7:	E64F    	INC $4F
C1/63F9:	D002    	BNE $63FD
C1/63FB:	E650    	INC $50
C1/63FD:	60      	RTS

C1/63FE:	C220    	REP #$20		(from C1/669C, etc.)
C1/6400:	9153    	STA ($53),Y
C1/6402:	A555    	LDA $55
C1/6404:	9151    	STA ($51),Y
C1/6406:	E220    	SEP #$20
C1/6408:	C8      	INY 
C1/6409:	C8      	INY 
C1/640A:	60      	RTS

C1/640B:	852C    	STA $2C		(from only C1/63E8)
C1/640D:	062C    	ASL $2C
C1/640F:	A62C    	LDX $2C
C1/6411:	7C1464  	JMP ($6414,X)

Function Pointers (called from C1/6411) Various text loadings

		(function)	(value of $2C)
C1/6414:	4767    	(00)			(exits)	(00 is used to end a set of commands...)
C1/6416:	4867      	(01)			
C1/6418:	9464    	(02)			(Displays 2-digit number X?)
C1/641A:	C964    	(03)			
C1/641C:	D164    	(04)			(Change tile palette to X?)
C1/641E:	DE64    	(05)			(Insert X blank tiles)
C1/6420:	EF64    	(06)			(Display Magitek attack name X?)
C1/6422:	4767    	(07)			(exits)
C1/6424:	4767    	(08)			(exits)
C1/6426:	4767    	(09)			(exits)
C1/6428:	4767    	(0A)			(exits)
C1/642A:	4767    	(0B)			(exits)
C1/642C:	4767    	(0C)			(exits)
C1/642E:	4767    	(0D)			(exits)
C1/6430:	5865    	(0E)			(Display Item (no Type) name X?)
C1/6432:	9865    	(0F)			(Display Spell name X)
C1/6434:	4767    	(10)			(exits)
C1/6436:	8565    	(11)			
C1/6438:	1765    	(12)			(Display Item and Type names X?)
C1/643A:	4767    	(13)			(exits)
C1/643C:	4767    	(14)			(exits)
C1/643E:	4767    	(15)			(exits)
C1/6440:	4A64    	(16)			(Display 3-digit number X?)
C1/6442:	0066    	(17)			(Display Dance name X?)
C1/6444:	2866    	(18)			(Display Enemy name X?)
C1/6446:	5566    	(19)			(Display Lore name X?)
C1/6448:	7D66    	(1A)			(Display Esper name X?)

C1/644A:	20F763   	JSR $63F7		(from C1/6411, X = 16)
C1/644D:	6440    	STZ $40
C1/644F:	6441    	STZ $41
C1/6451:	B24F    	LDA ($4F)
C1/6453:	38      	SEC 
C1/6454:	E964    	SBC #$64
C1/6456:	9004    	BCC $645C
C1/6458:	E640    	INC $40
C1/645A:	80F7    	BRA $6453
C1/645C:	18      	CLC 
C1/645D:	6964    	ADC #$64
C1/645F:	38      	SEC 
C1/6460:	E90A    	SBC #$0A
C1/6462:	9004    	BCC $6468
C1/6464:	E641    	INC $41
C1/6466:	80F7    	BRA $645F
C1/6468:	18      	CLC 
C1/6469:	690A    	ADC #$0A
C1/646B:	48      	PHA 
C1/646C:	A540    	LDA $40
C1/646E:	D002    	BNE $6472
C1/6470:	A94B    	LDA #$4B
C1/6472:	18      	CLC 
C1/6473:	69B4    	ADC #$B4
C1/6475:	20FE63  	JSR $63FE
C1/6478:	A541    	LDA $41
C1/647A:	0540    	ORA $40
C1/647C:	D007    	BNE $6485
C1/647E:	A9FF    	LDA #$FF
C1/6480:	20FE63  	JSR $63FE
C1/6483:	8008    	BRA $648D
C1/6485:	A541    	LDA $41
C1/6487:	18      	CLC 
C1/6488:	69B4    	ADC #$B4
C1/648A:	20FE63  	JSR $63FE
C1/648D:	68      	PLA 
C1/648E:	18      	CLC 
C1/648F:	69B4    	ADC #$B4
C1/6491:	4CFE63  	JMP $63FE

C1/6494:	20F763  	JSR $63F7		(from C1/6411, X = 2)
C1/6497:	6440    	STZ $40
C1/6499:	B24F    	LDA ($4F)
C1/649B:	38      	SEC 
C1/649C:	E90A    	SBC #$0A
C1/649E:	9005    	BCC $64A5
C1/64A0:	E640    	INC $40
C1/64A2:	4C9B64  	JMP $649B		(why no BRA?)

C1/64A5:	18      	CLC 			(from only C1/649E)
C1/64A6:	690A    	ADC #$0A
C1/64A8:	8541    	STA $41
C1/64AA:	A540    	LDA $40
C1/64AC:	D002    	BNE $64B0
C1/64AE:	A94B    	LDA #$4B
C1/64B0:	18      	CLC 
C1/64B1:	69B4    	ADC #$B4
C1/64B3:	20FE63  	JSR $63FE
C1/64B6:	A541    	LDA $41
C1/64B8:	0540    	ORA $40
C1/64BA:	D005    	BNE $64C1
C1/64BC:	A9FF    	LDA #$FF
C1/64BE:	4CFE63  	JMP $63FE

C1/64C1:	A541    	LDA $41		(from only C1/64BA)
C1/64C3:	18      	CLC 
C1/64C4:	69B4    	ADC #$B4
C1/64C6:	4CFE63  	JMP $63FE

C1/64C9:	20F763  	JSR $63F7		(from C1/6411, X = 3)
C1/64CC:	B24F    	LDA ($4F)
C1/64CE:	4CFE63  	JMP $63FE

C1/64D1:	20F763  	JSR $63F7		(from C1/6411, X = 4)
C1/64D4:	B24F    	LDA ($4F)
C1/64D6:	8556    	STA $56
C1/64D8:	8558    	STA $58
C1/64DA:	855A    	STA $5A
C1/64DC:	EB      	XBA 
C1/64DD:	60      	RTS

C1/64DE:	20F763  	JSR $63F7		(from C1/6411, X = 5)
C1/64E1:	B24F    	LDA ($4F)
C1/64E3:	8540    	STA $40
C1/64E5:	A9FF    	LDA #$FF
C1/64E7:	20FE63  	JSR $63FE
C1/64EA:	C640    	DEC $40
C1/64EC:	D0F7    	BNE $64E5
C1/64EE:	60      	RTS

C1/64EF:	20F763  	JSR $63F7		(from C1/6411, X = 6)
C1/64F2:	B24F    	LDA ($4F)
C1/64F4:	C9FF    	CMP #$FF
C1/64F6:	D005    	BNE $64FD
C1/64F8:	A90A    	LDA #$0A
C1/64FA:	4CA566  	JMP $66A5

C1/64FD:	852C    	STA $2C		(from C1/64F6)
C1/64FF:	A90A    	LDA #$0A		(10 = Magitek attack name length)
C1/6501:	852E    	STA $2E
C1/6503:	8540    	STA $40
C1/6505:	20B018  	JSR $18B0
C1/6508:	A630    	LDX $30
C1/650A:	BFADF9E6	LDA $E6F9AD,X	(Loads Magitek attack name X)
C1/650E:	20FE63  	JSR $63FE
C1/6511:	E8      	INX 
C1/6512:	C640    	DEC $40
C1/6514:	D0F4    	BNE $650A
C1/6516:	60      	RTS

I guess the point of this function is to draw the item "types" after each item
Note: changing the item name length or location does not seem to have any effect for the item list in battle
C1/6517:	20F763  	JSR $63F7		(from C1/6411, X = 12)
C1/651A:	B24F    	LDA ($4F)
C1/651C:	C9FF    	CMP #$FF
C1/651E:	D005    	BNE $6525
C1/6520:	A907    	LDA #$07
C1/6522:	4CA566  	JMP $66A5

C1/6525:	852C    	STA $2C		(from C1/651E)
C1/6527:	A90D    	LDA #$0D		(13 = item name length)
C1/6529:	852E    	STA $2E
C1/652B:	20B018  	JSR $18B0
C1/652E:	A630    	LDX $30
C1/6530:	BF00B3D2	LDA $D2B300,X	(Loads Item name X)
C1/6534:	C9FF    	CMP #$FF
C1/6536:	F0E8    	BEQ $6520
C1/6538:	38      	SEC 
C1/6539:	E9D8    	SBC #$D8
C1/653B:	852C    	STA $2C
C1/653D:	A907    	LDA #$07
C1/653F:	852E    	STA $2E
C1/6541:	8540    	STA $40
C1/6543:	20B018  	JSR $18B0
C1/6546:	A630    	LDX $30
C1/6548:	A556    	LDA $56
C1/654A:	EB      	XBA 
C1/654B:	BF006FD2	LDA $D26F00,X	(Loads Weapon/Armor type word X)
C1/654F:	20FE63  	JSR $63FE
C1/6552:	E8      	INX 
C1/6553:	C640    	DEC $40
C1/6555:	D0F4    	BNE $654B
C1/6557:	60      	RTS

This function populates the item list, the Tools list
C1/6558:	20F763  	JSR $63F7		(from C1/6411, X = E)
C1/655B:	B24F    	LDA ($4F)
C1/655D:	C9FF    	CMP #$FF
C1/655F:	D005    	BNE $6566
C1/6561:	A90D    	LDA #$0D
C1/6563:	4CA566  	JMP $66A5

C1/6566:	852C    	STA $2C		(from C1/655F)
C1/6568:	A90D    	LDA #$0D
C1/656A:	852E    	STA $2E
C1/656C:	20B018  	JSR $18B0
C1/656F:	A630    	LDX $30
C1/6571:	A556    	LDA $56
C1/6573:	EB      	XBA 
C1/6574:	A90D    	LDA #$0D		(13 = item name length)
C1/6576:	8540    	STA $40
C1/6578:	BF00B3D2	LDA $D2B300,X	(Loads Item name X)
C1/657C:	20FE63  	JSR $63FE
C1/657F:	E8      	INX 
C1/6580:	C640    	DEC $40
C1/6582:	D0F4    	BNE $6578
C1/6584:	60      	RTS

C1/6585:	209865  	JSR $6598		(from C1/6411, X = 11)
C1/6588:	B24F    	LDA ($4F)
C1/658A:	C9FF    	CMP #$FF
C1/658C:	F005    	BEQ $6593
C1/658E:	C936    	CMP #$36
C1/6590:	9001    	BCC $6593
C1/6592:	60      	RTS

C1/6593:	A903    	LDA #$03		(from C1/658C)
C1/6595:	4CA566  	JMP $66A5

C1/6598:	20F763  	JSR $63F7		(from C1/6411, X = F)
C1/659B:	B24F    	LDA ($4F)
C1/659D:	852C    	STA $2C
C1/659F:	C9FF    	CMP #$FF
C1/65A1:	D005    	BNE $65A8
C1/65A3:	A907    	LDA #$07
C1/65A5:	4CA566  	JMP $66A5

C1/65A8:	C936    	CMP #$36		(from C1/65A1)
C1/65AA:	903C    	BCC $65E8      (Go to spell names)
C1/65AC:	C951    	CMP #$51
C1/65AE:	901C    	BCC $65CC      (Go to esper names)
C1/65B0:	38      	SEC 
C1/65B1:	E951    	SBC #$51
C1/65B3:	EB      	XBA 
C1/65B4:	A90A    	LDA #$0A		(10 = skean attack name length)
C1/65B6:	852E    	STA $2E
C1/65B8:	8540    	STA $40
C1/65BA:	20B018  	JSR $18B0
C1/65BD:	A630    	LDX $30
C1/65BF:	BFB9F7E6	LDA $E6F7B9,X	(Load skean attack name X)
C1/65C3:	20FE63  	JSR $63FE
C1/65C6:	E8      	INX 
C1/65C7:	C640    	DEC $40
C1/65C9:	D0F4    	BNE $65BF
C1/65CB:	60      	RTS

C1/65CC:	38      	SEC 			(from C1/65AE)
C1/65CD:	E936    	SBC #$36
C1/65CF:	EB      	XBA 
C1/65D0:	A908    	LDA #$08		(8 = Esper name length)
C1/65D2:	852E    	STA $2E
C1/65D4:	8540    	STA $40
C1/65D6:	20B018  	JSR $18B0
C1/65D9:	A630    	LDX $30
C1/65DB:	BFE1F6E6	LDA $E6F6E1,X	(Load Esper name X)
C1/65DF:	20FE63  	JSR $63FE
C1/65E2:	E8      	INX 
C1/65E3:	C640    	DEC $40
C1/65E5:	D0F4    	BNE $65DB
C1/65E7:	60      	RTS

C1/65E8:	A907    	LDA #$07		(from C1/65AA)(7 = spell name length)
C1/65EA:	852E    	STA $2E
C1/65EC:	8540    	STA $40
C1/65EE:	20B018  	JSR $18B0
C1/65F1:	A630    	LDX $30
C1/65F3:	BF67F5E6	LDA $E6F567,X	(Load Spell name X)
C1/65F7:	20FE63  	JSR $63FE
C1/65FA:	E8      	INX 
C1/65FB:	C640    	DEC $40
C1/65FD:	D0F4    	BNE $65F3
C1/65FF:	60      	RTS

C1/6600:	20F763  	JSR $63F7		(from C1/6411, X = 17)
C1/6603:	B24F    	LDA ($4F)
C1/6605:	852C    	STA $2C
C1/6607:	C9FF    	CMP #$FF
C1/6609:	D005    	BNE $6610
C1/660B:	A90C    	LDA #$0C
C1/660D:	4CA566  	JMP $66A5

C1/6610:	A90C    	LDA #$0C		(12 = Dance name length)
C1/6612:	852E    	STA $2E
C1/6614:	8540    	STA $40
C1/6616:	20B018  	JSR $18B0
C1/6619:	A630    	LDX $30
C1/661B:	BF9DFFE6	LDA $E6FF9D,X	(Load Mog's Dance name X)
C1/661F:	20FE63  	JSR $63FE
C1/6622:	E8      	INX 
C1/6623:	C640    	DEC $40
C1/6625:	D0F4    	BNE $661B
C1/6627:	60      	RTS

C1/6628:	20F763  	JSR $63F7		(from C1/6411, X = 18)
C1/662B:	B24F    	LDA ($4F)
C1/662D:	852C    	STA $2C
C1/662F:	C9FF    	CMP #$FF
C1/6631:	D005    	BNE $6638
C1/6633:	A90B    	LDA #$0B
C1/6635:	4CA566  	JMP $66A5

C1/6638:	A90A    	LDA #$0A		(from C1/6631)(10 = enemy name length)
C1/663A:	852E    	STA $2E
C1/663C:	8540    	STA $40
C1/663E:	20B018  	JSR $18B0
C1/6641:	A630    	LDX $30
C1/6643:	BF50C0CF	LDA $CFC050,X	(Load enemy name X)
C1/6647:	20FE63  	JSR $63FE
C1/664A:	E8      	INX 
C1/664B:	C640    	DEC $40
C1/664D:	D0F4    	BNE $6643
C1/664F:	A9FF    	LDA #$FF
C1/6651:	20FE63  	JSR $63FE
C1/6654:	60      	RTS

C1/6655:	20F763  	JSR $63F7		(from C1/6411, X = 19)
C1/6658:	B24F    	LDA ($4F)
C1/665A:	852C    	STA $2C
C1/665C:	C9FF    	CMP #$FF
C1/665E:	D005    	BNE $6665
C1/6660:	A90A    	LDA #$0A
C1/6662:	4CA566  	JMP $66A5      (BRA would work here)

C1/6665:	A90A    	LDA #$0A		(from C1/665E)(10 = lore name length)
C1/6667:	852E    	STA $2E
C1/6669:	8540    	STA $40
C1/666B:	20B018  	JSR $18B0
C1/666E:	A630    	LDX $30
C1/6670:	BFFDF9E6	LDA $E6F9FD,X	(Load Lore name X)
C1/6674:	20FE63  	JSR $63FE
C1/6677:	E8      	INX 
C1/6678:	C640    	DEC $40
C1/667A:	D0F4    	BNE $6670
C1/667C:	60      	RTS

C1/667D:	20F763  	JSR $63F7		(from C1/6411, X = 1A)
C1/6680:	B24F    	LDA ($4F)
C1/6682:	852C    	STA $2C
C1/6684:	C9FF    	CMP #$FF
C1/6686:	D005    	BNE $668D
C1/6688:	A908    	LDA #$08
C1/668A:	4CA566  	JMP $66A5      (BRA would work here)

C1/668D:	A908    	LDA #$08		(from C1/6686)(Sets name length?)
C1/668F:	852E    	STA $2E
C1/6691:	8540    	STA $40
C1/6693:	20B018  	JSR $18B0
C1/6696:	A630    	LDX $30
C1/6698:	BFE1F6E6	LDA $E6F6E1,X	(Loads Esper name X)
C1/669C:	20FE63  	JSR $63FE
C1/669F:	E8      	INX 
C1/66A0:	C640    	DEC $40
C1/66A2:	D0F4    	BNE $6698
C1/66A4:	60      	RTS

C1/66A5:	8540    	STA $40		(from C1/64FA, C1/6522, C1/6563, C1/6595, C1/65A5, C1/660D, C1/6635, C1/6662, C1/668A)
C1/66A7:	A9FF    	LDA #$FF
C1/66A9:	20FE63  	JSR $63FE
C1/66AC:	C640    	DEC $40
C1/66AE:	D0F7    	BNE $66A7
C1/66B0:	60      	RTS

C1/66B1:	ADDC88  	LDA $88DC		(from C1/45FB, C1/4603, C1/47E6, C1/4828, C1/486A, C1/49ED, C1/49ED, C1/4A65, C1/4A84, C1/4A8C, C1/4A94, C1/4B20, C1/4B28, C1/4B48, C1/4B50, C1/4B58)
C1/66B4:	854E    	STA $4E
C1/66B6:	0EDB88  	ASL $88DB
C1/66B9:	AED788  	LDX $88D7
C1/66BC:	8648    	STX $48
C1/66BE:	AED988  	LDX $88D9
C1/66C1:	864A    	STX $4A
C1/66C3:	A54A    	LDA $4A
C1/66C5:	18      	CLC 
C1/66C6:	6DDB88  	ADC $88DB
C1/66C9:	854C    	STA $4C
C1/66CB:	A54B    	LDA $4B
C1/66CD:	6900    	ADC #$00
C1/66CF:	854D    	STA $4D
C1/66D1:	A400    	LDY $00
C1/66D3:	B248    	LDA ($48)
C1/66D5:	F014    	BEQ $66EB
C1/66D7:	C920    	CMP #$20
C1/66D9:	9008    	BCC $66E3
C1/66DB:	20F366  	JSR $66F3
C1/66DE:	20EC66  	JSR $66EC
C1/66E1:	80F0    	BRA $66D3
C1/66E3:	200267  	JSR $6702		(from only C1/66D9)
C1/66E6:	20EC66  	JSR $66EC
C1/66E9:	80E8    	BRA $66D3
C1/66EB:	60      	RTS

C1/66EC:	E648    	INC $48        (from C1/66DE, C1/66E6)
C1/66EE:	D002    	BNE $66F2
C1/66F0:	E649    	INC $49
C1/66F2:	60      	RTS
C1/66F3:	914C    	STA ($4C),Y    (from C1/66DB, C1/677E, C1/6789, C1/6791, C1/6799, C1/67AD, C1/6828, C1/6838, C1/685A, C1/6865, C1/686F, C1/689A, C1/68A4, C1/697A, C1/6989, C1/69AF, C1/69CD, C1/69D7, C1/6A02, C1/6A2F, C1/6A79, C1/6AA6, C1/6AF1, C1/6B13, C1/6B32, C1/6B3F)
C1/66F5:	A9FF    	LDA #$FF
C1/66F7:	914A    	STA ($4A),Y
C1/66F9:	C8      	INY 
C1/66FA:	A54E    	LDA $4E
C1/66FC:	914C    	STA ($4C),Y
C1/66FE:	914A    	STA ($4A),Y
C1/6700:	C8      	INY 
C1/6701:	60      	RTS

C1/6702:	0A      	ASL A			(from C1/66E3)
C1/6703:	AA      	TAX 
C1/6704:	7C0767  	JMP ($6707,X)

Code pointers (called from C1/6704)

		(function)	(value)
C1/6707:	4767    	(00)			(exits)
C1/6709:	4867    	(01)
C1/670B:	5F67    	(02)			(Display 2 digit number X)
C1/670D:	9467    	(03)
C1/670F:	9C67    	(04)
C1/6711:	A467    	(05)
C1/6713:	4767    	(06)			(exits)
C1/6715:	B567    	(07)			(Display party member 1's info)
C1/6717:	B867    	(08)			(Display party member 2's info)
C1/6719:	BC67    	(09)			(Display party member 3's info)
C1/671B:	C067    	(0A)			(Display party member 4's info)
C1/671D:	9369    	(0B)
C1/671F:	DA69    	(0C)
C1/6721:	DE69    	(0D)			(Display the battle command names)
C1/6723:	826A    	(0E)	
C1/6725:	C26A    	(0F)
C1/6727:	0B6A		(10)			(Display the status texts)
C1/6729:	AF6A		(11)
C1/672B:	386A		(12)			(Display the item names)
C1/672D:	4767    	(13)			(exits)
C1/672F:	4767    	(14)			(exits)
C1/6731:	4767    	(15)			(exits)
C1/6733:	4767    	(16)			(exits)
C1/6735:	4767    	(17)			(exits)
C1/6737:	4767    	(18)			(exits)
C1/6739:	4767    	(19)			(exits)
C1/673B:	4767    	(1A)			(exits)
C1/673D:	4767    	(1B)			(exits)
C1/673F:	4767    	(1C)			(exits)
C1/6741:	4767    	(1D)			(exits)
C1/6743:	4767    	(1E)			(exits)
C1/6745:	4767    	(1F)			(exits)

C1/6747:	60      	RTS			(from various, just exits)
C1/6748:	ADDB88  	LDA $88DB		(from C1/6411, X = 1; from C1/6704, X = 1)
C1/674B:	C220    	REP #$20
C1/674D:	48      	PHA 
C1/674E:	0A      	ASL A
C1/674F:	18      	CLC 
C1/6750:	654A    	ADC $4A
C1/6752:	854A    	STA $4A
C1/6754:	68      	PLA 
C1/6755:	18      	CLC 
C1/6756:	654A    	ADC $4A
C1/6758:	854C    	STA $4C
C1/675A:	7B      	TDC 
C1/675B:	A8      	TAY 
C1/675C:	E220    	SEP #$20
C1/675E:	60      	RTS
C1/675F:	20EC66  	JSR $66EC		(from C1/6704, X = 2)
C1/6762:	6410    	STZ $10
C1/6764:	B248    	LDA ($48)
C1/6766:	38      	SEC 
C1/6767:	E90A    	SBC #$0A
C1/6769:	9005    	BCC $6770
C1/676B:	E610    	INC $10
C1/676D:	4C6667  	JMP $6766

C1/6770:	18      	CLC 			(from C1/6769)
C1/6771:	690A    	ADC #$0A
C1/6773:	8511    	STA $11
C1/6775:	A510    	LDA $10
C1/6777:	D002    	BNE $677B
C1/6779:	A94B    	LDA #$4B
C1/677B:	18      	CLC 
C1/677C:	69B4    	ADC #$B4
C1/677E:	20F366  	JSR $66F3
C1/6781:	A511    	LDA $11
C1/6783:	0510    	ORA $10
C1/6785:	D005    	BNE $678C
C1/6787:	A9FF    	LDA #$FF
C1/6789:	4CF366  	JMP $66F3

C1/678C:	A511    	LDA $11		(from C1/6785)
C1/678E:	18      	CLC 
C1/678F:	69B4    	ADC #$B4
C1/6791:	4CF366  	JMP $66F3

C1/6794:	20EC66  	JSR $66EC		(from C1/6704, X = 3)
C1/6797:	B248    	LDA ($48)
C1/6799:	4CF366  	JMP $66F3

C1/679C:	20EC66  	JSR $66EC		(from C1/6704, X = 4)
C1/679F:	B248    	LDA ($48)
C1/67A1:	854E    	STA $4E
C1/67A3:	60      	RTS
C1/67A4:	20EC66  	JSR $66EC		(from C1/6704, X = 5)
C1/67A7:	B248    	LDA ($48)
C1/67A9:	8510    	STA $10
C1/67AB:	A9FF    	LDA #$FF
C1/67AD:	20F366  	JSR $66F3
C1/67B0:	C610    	DEC $10
C1/67B2:	D0F7    	BNE $67AB
C1/67B4:	60      	RTS
C1/67B5:	7B      	TDC 			(from C1/6704, X = 7)
C1/67B6:	800A    	BRA $67C2

C1/67B8:	A901    	LDA #$01		(from C1/6704, X = 8)
C1/67BA:	8006    	BRA $67C2

C1/67BC:	A902    	LDA #$02		(from C1/6704, X = 9)
C1/67BE:	8002    	BRA $67C2

C1/67C0:	A903    	LDA #$03		(from C1/6704, X = A)
C1/67C2:	AA      	TAX 
C1/67C3:	BDD664  	LDA $64D6,X
C1/67C6:	C9FF    	CMP #$FF
C1/67C8:	F005    	BEQ $67CF
C1/67CA:	0A      	ASL A
C1/67CB:	AA      	TAX 
C1/67CC:	7CE367  	JMP ($67E3,X)

C1/67CF:	20EC66  	JSR $66EC      (from C1/67C8)
C1/67D2:	B248    	LDA ($48)
C1/67D4:	AA      	TAX 
C1/67D5:	BFDC67C1	LDA $C167DC,X
C1/67D9:	4C2568  	JMP $6825


C1/67DC:	06      	
C1/67DD:	04      	
C1/67DE:	06      	
C1/67DF:	03      	
C1/67E0:	03      	
C1/67E1:	06      	
C1/67E2:	06      	


C1/67E3:	EB67    	(00)
C1/67E5:	F267    	(01)
C1/67E7:	F967    	(02)
C1/67E9:	0068    	(03)

C1/67EB:	A2AE2E  	LDX #$2EAE     (from C1/67CC, X = 0, where to look for character 1's name)
C1/67EE:	A900    	LDA #$00
C1/67F0:	8013    	BRA $6805

C1/67F2:	A2CE2E  	LDX #$2ECE     (from C1/67CC, X = 1, where to look for character 2's name)
C1/67F5:	A901    	LDA #$01
C1/67F7:	800C    	BRA $6805

C1/67F9:	A2EE2E  	LDX #$2EEE     (from C1/67CC, X = 2, where to look for character 3's name)
C1/67FC:	A902    	LDA #$02
C1/67FE:	8005    	BRA $6805

C1/6800:	A20E2F  	LDX #$2F0E     (from C1/67CC, X = 3, where to look for character 4's name)
C1/6803:	A903    	LDA #$03
C1/6805:	8518    	STA $18
C1/6807:	8610    	STX $10
C1/6809:	A97E    	LDA #$7E
C1/680B:	8512    	STA $12
C1/680D:	20EC66  	JSR $66EC
C1/6810:	B248    	LDA ($48)
C1/6812:	0A      	ASL A
C1/6813:	AA      	TAX 
C1/6814:	7C1768  	JMP ($6817,X)

Pointers (called from C1/6814)

C1/6817:	2F68		(0)  (Name)
C1/6819:	4168		(1)  (Current HP)
C1/681B:	7268    	(2)  (ATB gauge or max HP, depending on gauge settings)
C1/681D:	A768    	(3)  (current MP)
C1/681F:	2C69    	(4)  (max MP)
C1/6821:	4E68      	(5)
C1/6823:	4668    	(6)

C1/6825:	AA      	TAX
C1/6826:	A9FF    	LDA #$FF
C1/6828:	20F366  	JSR $66F3
C1/682B:	CA      	DEX          (coming in, X holds how many spaces to draw. it'll be 6, 4, or 3)
C1/682C:	D0F8    	BNE $6826
C1/682E:	60      	RTS
C1/682F:	A610    	LDX $10        (from C1/6814, X = 0, $10 holds $2EAE, $2ECE, $2EEE, or $2F0E)
C1/6831:	A906    	LDA #$06
C1/6833:	8514    	STA $14        (6 letters to write)
C1/6835:	BD0100  	LDA $0001,X    (load character name)
C1/6838:	20F366  	JSR $66F3      (draw a tile)
C1/683B:	E8      	INX 
C1/683C:	C614    	DEC $14        (decrement letters to do)
C1/683E:	D0F5    	BNE $6835      (branch if haven't done all 6)
C1/6840:	60      	RTS
C1/6841:	A907    	LDA #$07       (from C1/6814, X = 1)
C1/6843:	4C7569  	JMP $6975

C1/6846:	A518    	LDA $18        (from C1/6814, X = 6)
C1/6848:	AA      	TAX 
C1/6849:	BDA661  	LDA $61A6,X
C1/684C:	8006    	BRA $6854

C1/684E:	A518    	LDA $18        (from C1/6814, X = 5)
C1/6850:	AA      	TAX 
C1/6851:	BDA261  	LDA $61A2,X
C1/6854:	4A      	LSR A
C1/6855:	29FC    	AND #$FC
C1/6857:	AA      	TAX 
C1/6858:	A9F9    	LDA #$F9
C1/685A:	20F366  	JSR $66F3      (draw opening end of ATB gauge)
C1/685D:	A904    	LDA #$04
C1/685F:	851A    	STA $1A
C1/6861:	BFAC68C1	LDA $C168AC,X  (get the ATB gauge character)
C1/6865:	20F366  	JSR $66F3      (draw tile A)
C1/6868:	E8      	INX 
C1/6869:	C61A    	DEC $1A        (decrement tiles to do)
C1/686B:	D0F4    	BNE $6861      (branch if we haven't done 4)
C1/686D:	A9FA    	LDA #$FA       (draw tail end of ATB gauge)
C1/686F:	4CF366  	JMP $66F3      (draw tile A)

Character subcommand 02, draw Max HP or Gauge
C1/6872:	AD2120  	LDA $2021      (from C1/6814, X = 2)
C1/6875:	2901    	AND #$01       (check Gauge on bit?)
C1/6877:	F01F    	BEQ $6898      (branch if it's off)
C1/6879:	A54E    	LDA $4E        (load text color)
C1/687B:	48      	PHA            (save it)
C1/687C:	A518    	LDA $18
C1/687E:	AA      	TAX 
C1/687F:	BD9E61  	LDA $619E,X
C1/6882:	C9FF    	CMP #$FF
C1/6884:	D004    	BNE $688A      (branch if ATB isn't fully charged)
C1/6886:	A929    	LDA #$29       (Set yellow palette for ATB fully charged)
C1/6888:	8002    	BRA $688C
C1/688A:	A935    	LDA #$35       (Set white palette for ATB charging)
C1/688C:	854E    	STA $4E        (set text color)
C1/688E:	BD9E61  	LDA $619E,X
C1/6891:	205468  	JSR $6854
C1/6894:	68      	PLA            (load saved text color)
C1/6895:	854E    	STA $4E        (set text color)
C1/6897:	60      	RTS
C1/6898:	A9CE    	LDA #$CE       ("~") (from only C1/6877)
C1/689A:	20F366  	JSR $66F3      (draw tile A)
C1/689D:	A909    	LDA #$09       (because max HP starts on the 9th byte)
C1/689F:	207569  	JSR $6975
C1/68A2:	A9FF    	LDA #$FF       (a space)
C1/68A4:	4CF366  	JMP $66F3      (draw tile A)

C1/68A7:	A90B    	LDA #$0B       (cur. MP starts at 11th byte) (from C1/6814, X = 3)
C1/68A9:	4C8469  	JMP $6984

Data: ATB gauge table
C1/68AC:	F1F0F0F0
C1/68B0:	F2F0F0F0
C1/68B4:	F3F0F0F0
C1/68B8:	F4F0F0F0
C1/68BC:	F5F0F0F0
C1/68C0:	F6F0F0F0
C1/68C4:	F7F0F0F0
C1/68C8:	F8F0F0F0
C1/68CC:	F8F1F0F0
C1/68D0:	F8F2F0F0
C1/68D4:	F8F3F0F0
C1/68D8:	F8F4F0F0
C1/68DC:	F8F5F0F0
C1/68E0:	F8F6F0F0
C1/68E4:	F8F7F0F0
C1/68E8:	F8F8F0F0
C1/68EC:	F8F8F1F0
C1/68F0:	F8F8F2F0
C1/68F4:	F8F8F3F0
C1/68F8:	F8F8F4F0
C1/68FC:	F8F8F5F0
C1/6900:	F8F8F6F0
C1/6904:	F8F8F7F0
C1/6908:	F8F8F8F0
C1/690C:	F8F8F8F1
C1/6910:	F8F8F8F2
C1/6914:	F8F8F8F3
C1/6918:	F8F8F8F4
C1/691C:	F8F8F8F5
C1/6920:	F8F8F8F6
C1/6924:	F8F8F8F7
C1/6928:	F8F8F8F8

C1/692C:	A90D    	LDA #$0D       (max MP starts at 13th byte) (from C1/6814, X = 4)
C1/692E:	4C8469  	JMP $6984      (BRA would work here)

C1/6931:	5A      	PHY            (from only C1/6975)	
C1/6932:	A8      	TAY 
C1/6933:	C220    	REP #$20
C1/6935:	B710    	LDA [$10],Y
C1/6937:	AA      	TAX 
C1/6938:	7B      	TDC 
C1/6939:	E220    	SEP #$20
C1/693B:	A9B4    	LDA #$B4
C1/693D:	8568    	STA $68
C1/693F:	202B1B  	JSR $1B2B
C1/6942:	208F1A  	JSR $1A8F
C1/6945:	A600    	LDX $00
C1/6947:	7A      	PLY 
C1/6948:	60      	RTS
C1/6949:	5A      	PHY            (from only C1/6984)
C1/694A:	A8      	TAY 
C1/694B:	C220    	REP #$20
C1/694D:	B710    	LDA [$10],Y
C1/694F:	AA      	TAX 
C1/6950:	7B      	TDC 
C1/6951:	E220    	SEP #$20
C1/6953:	A9B4    	LDA #$B4
C1/6955:	8568    	STA $68
C1/6957:	202B1B  	JSR $1B2B
C1/695A:	206169  	JSR $6961
C1/695D:	A600    	LDX $00
C1/695F:	7A      	PLY 
C1/6960:	60      	RTS
C1/6961:	A600    	LDX $00		(from only C1/695A)
C1/6963:	B569    	LDA $69,X
C1/6965:	38      	SEC 
C1/6966:	E568    	SBC $68
C1/6968:	D00A    	BNE $6974
C1/696A:	A9C8    	LDA #$C8
C1/696C:	9569    	STA $69,X
C1/696E:	E8      	INX 
C1/696F:	E00300  	CPX #$0003
C1/6972:	D0EF    	BNE $6963
C1/6974:	60      	RTS
C1/6975:	203169  	JSR $6931      (from C1/6843, C1/689F)
C1/6978:	B569    	LDA $69,X
C1/697A:	20F366  	JSR $66F3      (draw tile A)
C1/697D:	E8      	INX 
C1/697E:	E00400  	CPX #$0004
C1/6981:	D0F5    	BNE $6978
C1/6983:	60      	RTS
C1/6984:	204969  	JSR $6949      (from C1/68A9, C1/692E)
C1/6987:	B56A    	LDA $6A,X
C1/6989:	20F366  	JSR $66F3      (draw tile A)
C1/698C:	E8      	INX 
C1/698D:	E00300  	CPX #$0003
C1/6990:	D0F5    	BNE $6987
C1/6992:	60      	RTS
C1/6993:	20EC66  	JSR $66EC      (from C1/6704, X = B)
C1/6996:	A90A    	LDA #$0A
C1/6998:	8510    	STA $10
C1/699A:	B248    	LDA ($48)
C1/699C:	0A      	ASL A
C1/699D:	AA      	TAX 
C1/699E:	C220    	REP #$20
C1/69A0:	BD0D20  	LDA $200D,X
C1/69A3:	C9FFFF  	CMP #$FFFF
C1/69A6:	D010    	BNE $69B8
C1/69A8:	7B      	TDC 
C1/69A9:	E220    	SEP #$20
C1/69AB:	E610    	INC $10
C1/69AD:	A9FF    	LDA #$FF       (a space)
C1/69AF:	20F366  	JSR $66F3      (draw tile A)
C1/69B2:	E8      	INX 
C1/69B3:	C610    	DEC $10
C1/69B5:	D0F6    	BNE $69AD
C1/69B7:	60      	RTS
C1/69B8:	C220    	REP #$20       (from C1/69A6)
C1/69BA:	8524    	STA $24
C1/69BC:	A90A00  	LDA #$000A     (10 = length of enemy name)
C1/69BF:	8522    	STA $22        (Animation Script pointer)
C1/69C1:	20F418  	JSR $18F4
C1/69C4:	7B      	TDC 
C1/69C5:	E220    	SEP #$20
C1/69C7:	A626    	LDX $26
C1/69C9:	BF50C0CF	LDA $CFC050,X  (Load enemy name X)
C1/69CD:	20F366  	JSR $66F3      (draw tile A)
C1/69D0:	E8      	INX 
C1/69D1:	C610    	DEC $10        (decrement tiles to draw)
C1/69D3:	D0F4    	BNE $69C9      (branch if we haven't done 10 tiles)
C1/69D5:	A9FF    	LDA #$FF       (a space)
C1/69D7:	4CF366  	JMP $66F3      (draw tile A)

C1/69DA:	20EC66  	JSR $66EC		(from C1/6704, X = C)
C1/69DD:	60      	RTS
C1/69DE:	20EC66  	JSR $66EC		(from C1/6704, X = D)
C1/69E1:	B248    	LDA ($48)
C1/69E3:	C9FF    	CMP #$FF
C1/69E5:	D005    	BNE $69EC
C1/69E7:	A907    	LDA #$07
C1/69E9:	4C3B6B  	JMP $6B3B

C1/69EC:	EB      	XBA 			(from C1/69E5)
C1/69ED:	A907    	LDA #$07		(7 = battle command name length)
C1/69EF:	8510    	STA $10
C1/69F1:	20CA18  	JSR $18CA		(half multiplier)
C1/69F4:	C220    	REP #$20
C1/69F6:	AF164200	LDA $004216		(load product)
C1/69FA:	AA      	TAX 
C1/69FB:	7B      	TDC 
C1/69FC:	E220    	SEP #$20
C1/69FE:	BFA0CED8	LDA $D8CEA0,X  (Loads Battle command name X)
C1/6A02:	20F366  	JSR $66F3      (draw tile A)
C1/6A05:	E8      	INX 
C1/6A06:	C610    	DEC $10
C1/6A08:	D0F4    	BNE $69FE
C1/6A0A:	60      	RTS
C1/6A0B:	20EC66  	JSR $66EC		(from C1/6704, X = 10)
C1/6A0E:	B248    	LDA ($48)
C1/6A10:	C9FF    	CMP #$FF
C1/6A12:	D005    	BNE $6A19
C1/6A14:	A90A    	LDA #$0A
C1/6A16:	4C3B6B  	JMP $6B3B

C1/6A19:	EB      	XBA 			(from C1/6A12)
C1/6A1A:	A90A    	LDA #$0A		(10 = length of battle status text)
C1/6A1C:	8510    	STA $10
C1/6A1E:	20CA18  	JSR $18CA		(half multiplier)
C1/6A21:	C220    	REP #$20
C1/6A23:	AF164200	LDA $004216		(load product)
C1/6A27:	AA      	TAX 
C1/6A28:	7B      	TDC 
C1/6A29:	E220    	SEP #$20
C1/6A2B:	BFE1ADC2	LDA $C2ADE1,X  (Loads Battle Status Text)
C1/6A2F:	20F366  	JSR $66F3      (draw tile A)
C1/6A32:	E8      	INX 
C1/6A33:	C610    	DEC $10
C1/6A35:	D0F4    	BNE $6A2B
C1/6A37:	60      	RTS
C1/6A38:	20EC66  	JSR $66EC		(from C1/6704, X = 12)
C1/6A3B:	B248    	LDA ($48)
C1/6A3D:	C9FF    	CMP #$FF
C1/6A3F:	D005    	BNE $6A46
C1/6A41:	A907    	LDA #$07
C1/6A43:	4C3B6B  	JMP $6B3B

C1/6A46:	EB      	XBA 			(from C1/6A3F)
C1/6A47:	A90D    	LDA #$0D		(13 = item name length)
C1/6A49:	8510    	STA $10
C1/6A4B:	20CA18  	JSR $18CA		(half multiplier)
C1/6A4E:	C220    	REP #$20
C1/6A50:	AF164200	LDA $004216		(load product)
C1/6A54:	AA      	TAX 
C1/6A55:	7B      	TDC 
C1/6A56:	E220    	SEP #$20
C1/6A58:	BF00B3D2	LDA $D2B300,X	(Loads Item name X)
C1/6A5C:	C9FF    	CMP #$FF
C1/6A5E:	F0E1    	BEQ $6A41
C1/6A60:	38      	SEC 
C1/6A61:	E9D8    	SBC #$D8
C1/6A63:	EB      	XBA 
C1/6A64:	A907    	LDA #$07
C1/6A66:	8510    	STA $10
C1/6A68:	20CA18  	JSR $18CA		(half multiplier)
C1/6A6B:	C220    	REP #$20
C1/6A6D:	AF164200	LDA $004216		(load product)
C1/6A71:	AA      	TAX 
C1/6A72:	7B      	TDC 
C1/6A73:	E220    	SEP #$20
C1/6A75:	BF006FD2	LDA $D26F00,X  (Loads Weapon/Armor type word X)
C1/6A79:	20F366  	JSR $66F3      (draw tile A)
C1/6A7C:	E8      	INX 
C1/6A7D:	C610    	DEC $10
C1/6A7F:	D0F4    	BNE $6A75
C1/6A81:	60      	RTS
C1/6A82:	20EC66  	JSR $66EC		(from C1/6704, X = E)
C1/6A85:	B248    	LDA ($48)
C1/6A87:	C9FF    	CMP #$FF
C1/6A89:	D005    	BNE $6A90
C1/6A8B:	A90D    	LDA #$0D		
C1/6A8D:	4C3B6B  	JMP $6B3B

C1/6A90:	EB      	XBA 			(from C1/6A89)
C1/6A91:	A90D    	LDA #$0D		(13 = item name length)
C1/6A93:	8510    	STA $10
C1/6A95:	20CA18  	JSR $18CA		(half multiplier)
C1/6A98:	C220    	REP #$20
C1/6A9A:	AF164200	LDA $004216		(load product)
C1/6A9E:	AA      	TAX 
C1/6A9F:	7B      	TDC 
C1/6AA0:	E220    	SEP #$20
C1/6AA2:	BF00B3D2	LDA $D2B300,X  (Loads Item name X)
C1/6AA6:	20F366  	JSR $66F3      (draw tile A)
C1/6AA9:	E8      	INX 
C1/6AAA:	C610    	DEC $10
C1/6AAC:	D0F4    	BNE $6AA2
C1/6AAE:	60      	RTS
C1/6AAF:	20C26A  	JSR $6AC2		(from C1/6704, X = 11)
C1/6AB2:	B248    	LDA ($48)
C1/6AB4:	C9FF    	CMP #$FF
C1/6AB6:	F005    	BEQ $6ABD
C1/6AB8:	C936    	CMP #$36
C1/6ABA:	9001    	BCC $6ABD
C1/6ABC:	60      	RTS
C1/6ABD:	A903    	LDA #$03		(from C1/6AB6, C1/6ABA)
C1/6ABF:	4C3B6B  	JMP $6B3B

C1/6AC2:	20EC66  	JSR $66EC		(from C1/6704, X = F)
C1/6AC5:	B248    	LDA ($48)
C1/6AC7:	C9FF    	CMP #$FF
C1/6AC9:	D005    	BNE $6AD0
C1/6ACB:	A907    	LDA #$07
C1/6ACD:	4C3B6B  	JMP $6B3B

C1/6AD0:	C936    	CMP #$36		(from C1/6AC9)
C1/6AD2:	9048    	BCC $6B1C
C1/6AD4:	C951    	CMP #$51
C1/6AD6:	9022    	BCC $6AFA
C1/6AD8:	38      	SEC 
C1/6AD9:	E951    	SBC #$51
C1/6ADB:	EB      	XBA 
C1/6ADC:	A90A    	LDA #$0A		(10 = skean attack name length)
C1/6ADE:	8510    	STA $10
C1/6AE0:	20CA18  	JSR $18CA		(half multiplier)
C1/6AE3:	C220    	REP #$20
C1/6AE5:	AF164200	LDA $004216		(load product)
C1/6AE9:	AA      	TAX 
C1/6AEA:	7B      	TDC 
C1/6AEB:	E220    	SEP #$20
C1/6AED:	BFB9F7E6	LDA $E6F7B9,X  (Load skean attack name X)
C1/6AF1:	20F366  	JSR $66F3      (draw tile A)
C1/6AF4:	E8      	INX 
C1/6AF5:	C610    	DEC $10
C1/6AF7:	D0F4    	BNE $6AED
C1/6AF9:	60      	RTS
C1/6AFA:	38      	SEC 			(from C1/6AD6)
C1/6AFB:	E936    	SBC #$36
C1/6AFD:	EB      	XBA 
C1/6AFE:	A908    	LDA #$08
C1/6B00:	8510    	STA $10
C1/6B02:	20CA18  	JSR $18CA		(half multiplier)
C1/6B05:	C220    	REP #$20
C1/6B07:	AF164200	LDA $004216		(load product)
C1/6B0B:	AA      	TAX 
C1/6B0C:	7B      	TDC 
C1/6B0D:	E220    	SEP #$20
C1/6B0F:	BF75F6E6	LDA $E6F675,X	(Loads ??? -- is this a bug?)
C1/6B13:	20F366  	JSR $66F3
C1/6B16:	E8      	INX 
C1/6B17:	C610    	DEC $10
C1/6B19:	D0F4    	BNE $6B0F
C1/6B1B:	60      	RTS
C1/6B1C:	EB      	XBA 			(from C1/6AD2)
C1/6B1D:	A907    	LDA #$07
C1/6B1F:	8510    	STA $10
C1/6B21:	20CA18  	JSR $18CA		(half multiplier)
C1/6B24:	C220    	REP #$20
C1/6B26:	AF164200	LDA $004216		(load product)
C1/6B2A:	AA      	TAX 
C1/6B2B:	7B      	TDC 
C1/6B2C:	E220    	SEP #$20
C1/6B2E:	BF67F5E6	LDA $E6F567,X	(Load spell name X)
C1/6B32:	20F366  	JSR $66F3
C1/6B35:	E8      	INX 
C1/6B36:	C610    	DEC $10
C1/6B38:	D0F4    	BNE $6B2E
C1/6B3A:	60      	RTS
C1/6B3B:	851A    	STA $1A		(from various, above)
C1/6B3D:	A9FF    	LDA #$FF
C1/6B3F:	20F366  	JSR $66F3
C1/6B42:	C61A    	DEC $1A
C1/6B44:	D0F7    	BNE $6B3D
C1/6B46:	60      	RTS
C1/6B47:	A400    	LDY $00
C1/6B49:	7B      	TDC 
C1/6B4A:	996D5F  	STA $5F6D,Y
C1/6B4D:	998D5F  	STA $5F8D,Y
C1/6B50:	999D5F  	STA $5F9D,Y
C1/6B53:	A940    	LDA #$40
C1/6B55:	997D5F  	STA $5F7D,Y
C1/6B58:	C8      	INY 
C1/6B59:	C01000  	CPY #$0010
C1/6B5C:	D0EB    	BNE $6B49
C1/6B5E:	60      	RTS
C1/6B5F:	48      	PHA 
C1/6B60:	18      	CLC 
C1/6B61:	796D5F  	ADC $5F6D,Y
C1/6B64:	996D5F  	STA $5F6D,Y
C1/6B67:	68      	PLA 
C1/6B68:	18      	CLC 
C1/6B69:	797D5F  	ADC $5F7D,Y
C1/6B6C:	997D5F  	STA $5F7D,Y
C1/6B6F:	60      	RTS
C1/6B70:	48      	PHA 
C1/6B71:	18      	CLC 
C1/6B72:	798D5F  	ADC $5F8D,Y
C1/6B75:	998D5F  	STA $5F8D,Y
C1/6B78:	68      	PLA 
C1/6B79:	18      	CLC 
C1/6B7A:	799D5F  	ADC $5F9D,Y
C1/6B7D:	999D5F  	STA $5F9D,Y
C1/6B80:	60      	RTS
C1/6B81:	B98D5F  	LDA $5F8D,Y
C1/6B84:	0A      	ASL A
C1/6B85:	8524    	STA $24
C1/6B87:	B96D5F  	LDA $5F6D,Y
C1/6B8A:	4C996B  	JMP $6B99		(BRA is better)

C1/6B8D:	B99D5F  	LDA $5F9D,Y
C1/6B90:	0A      	ASL A
C1/6B91:	8524    	STA $24
C1/6B93:	B97D5F  	LDA $5F7D,Y
C1/6B96:	4C996B  	JMP $6B99		(pointless)

C1/6B99:	AA      	TAX 
C1/6B9A:	BF6DFEC2	LDA $C2FE6D,X	(Translation?  This loads from blank space) (Load value from sine table)
C1/6B9E:	101A    	BPL $6BBA
C1/6BA0:	49FF    	EOR #$FF
C1/6BA2:	8F024200	STA $004202
C1/6BA6:	A524    	LDA $24
C1/6BA8:	8F034200	STA $004203
C1/6BAC:	A9FF    	LDA #$FF
C1/6BAE:	8567    	STA $67
C1/6BB0:	8567    	STA $67
C1/6BB2:	AF174200	LDA $004217
C1/6BB6:	49FF    	EOR #$FF
C1/6BB8:	1A      	INC A
C1/6BB9:	60      	RTS
C1/6BBA:	8F024200	STA $004202
C1/6BBE:	A524    	LDA $24
C1/6BC0:	8F034200	STA $004203
C1/6BC4:	A900    	LDA #$00
C1/6BC6:	8567    	STA $67
C1/6BC8:	8567    	STA $67
C1/6BCA:	AF174200	LDA $004217
C1/6BCE:	60      	RTS
C1/6BCF:	E230    	SEP #$30
C1/6BD1:	8B      	PHB 
C1/6BD2:	A900    	LDA #$00
C1/6BD4:	48      	PHA 
C1/6BD5:	AB      	PLB 
C1/6BD6:	A624    	LDX $24
C1/6BD8:	8E0242  	STX $4202
C1/6BDB:	A522    	LDA $22		(Animation Script pointer)
C1/6BDD:	8D0342  	STA $4203
C1/6BE0:	C220    	REP #$20
C1/6BE2:	A423    	LDY $23
C1/6BE4:	EA      	NOP 
C1/6BE5:	AD1642  	LDA $4216		(load product)
C1/6BE8:	8E0242  	STX $4202
C1/6BEB:	8C0342  	STY $4203
C1/6BEE:	8526    	STA $26
C1/6BF0:	6428    	STZ $28
C1/6BF2:	C210    	REP #$10
C1/6BF4:	AD1642  	LDA $4216		(load product)
C1/6BF7:	18      	CLC 
C1/6BF8:	6527    	ADC $27
C1/6BFA:	8527    	STA $27
C1/6BFC:	0626    	ASL $26
C1/6BFE:	2628    	ROL $28
C1/6C00:	AB      	PLB 
C1/6C01:	60      	RTS
C1/6C02:	C210    	REP #$10
C1/6C04:	A516    	LDA $16
C1/6C06:	29FF01  	AND #$01FF
C1/6C09:	AA      	TAX 
C1/6C0A:	BF6DFCC2	LDA $C2FC6D,X	(Translation?  This loads from blank space)
C1/6C0E:	102F    	BPL $6C3F
C1/6C10:	E210    	SEP #$10
C1/6C12:	49FFFF  	EOR #$FFFF
C1/6C15:	A624    	LDX $24
C1/6C17:	8E0242  	STX $4202
C1/6C1A:	AA      	TAX 
C1/6C1B:	8E0342  	STX $4203
C1/6C1E:	8522    	STA $22		(Animation Script pointer)
C1/6C20:	EB      	XBA 
C1/6C21:	AA      	TAX 
C1/6C22:	AD1642  	LDA $4216		(load product)
C1/6C25:	8E0342  	STX $4203
C1/6C28:	8526    	STA $26
C1/6C2A:	6428    	STZ $28
C1/6C2C:	18      	CLC 
C1/6C2D:	AD1642  	LDA $4216		(load product)
C1/6C30:	6527    	ADC $27
C1/6C32:	8527    	STA $27
C1/6C34:	0626    	ASL $26
C1/6C36:	2628    	ROL $28
C1/6C38:	A528    	LDA $28
C1/6C3A:	49FFFF  	EOR #$FFFF
C1/6C3D:	1A      	INC A
C1/6C3E:	60      	RTS
C1/6C3F:	E210    	SEP #$10
C1/6C41:	A624    	LDX $24
C1/6C43:	8E0242  	STX $4202
C1/6C46:	AA      	TAX 
C1/6C47:	8E0342  	STX $4203
C1/6C4A:	8522    	STA $22		(Animation Script pointer)
C1/6C4C:	EB      	XBA 
C1/6C4D:	AA      	TAX 
C1/6C4E:	AD1642  	LDA $4216		(load product)
C1/6C51:	8E0342  	STX $4203
C1/6C54:	8526    	STA $26
C1/6C56:	6428    	STZ $28
C1/6C58:	18      	CLC 
C1/6C59:	AD1642  	LDA $4216		(load product)
C1/6C5C:	6527    	ADC $27
C1/6C5E:	8527    	STA $27
C1/6C60:	0626    	ASL $26
C1/6C62:	2628    	ROL $28
C1/6C64:	A528    	LDA $28
C1/6C66:	60      	RTS
C1/6C67:	C220    	REP #$20
C1/6C69:	29FF00  	AND #$00FF
C1/6C6C:	0A      	ASL A
C1/6C6D:	AA      	TAX 
C1/6C6E:	BF6DFCC2	LDA $C2FC6D,X	(Translation?  This loads from blank space)
C1/6C72:	1014    	BPL $6C88
C1/6C74:	49FFFF  	EOR #$FFFF
C1/6C77:	8522    	STA $22		(Animation Script pointer)
C1/6C79:	20CF6B  	JSR $6BCF
C1/6C7C:	A528    	LDA $28
C1/6C7E:	49FFFF  	EOR #$FFFF
C1/6C81:	1A      	INC A
C1/6C82:	8528    	STA $28
C1/6C84:	7B      	TDC 
C1/6C85:	E220    	SEP #$20
C1/6C87:	60      	RTS
C1/6C88:	8522    	STA $22		(Animation Script pointer)
C1/6C8A:	20CF6B  	JSR $6BCF
C1/6C8D:	7B      	TDC 
C1/6C8E:	E220    	SEP #$20
C1/6C90:	60      	RTS
C1/6C91:	A57D    	LDA $7D
C1/6C93:	38      	SEC 
C1/6C94:	E57F    	SBC $7F
C1/6C96:	8581    	STA $81
C1/6C98:	A900    	LDA #$00
C1/6C9A:	E900    	SBC #$00
C1/6C9C:	8582    	STA $82
C1/6C9E:	A57E    	LDA $7E
C1/6CA0:	38      	SEC 
C1/6CA1:	E580    	SBC $80
C1/6CA3:	8583    	STA $83
C1/6CA5:	A900    	LDA #$00
C1/6CA7:	E900    	SBC #$00
C1/6CA9:	8584    	STA $84
C1/6CAB:	A581    	LDA $81
C1/6CAD:	4582    	EOR $82
C1/6CAF:	38      	SEC 
C1/6CB0:	E582    	SBC $82
C1/6CB2:	8588    	STA $88
C1/6CB4:	6489    	STZ $89
C1/6CB6:	A583    	LDA $83
C1/6CB8:	4584    	EOR $84
C1/6CBA:	38      	SEC 
C1/6CBB:	E584    	SBC $84
C1/6CBD:	858A    	STA $8A
C1/6CBF:	648B    	STZ $8B
C1/6CC1:	C220    	REP #$20
C1/6CC3:	A588    	LDA $88
C1/6CC5:	4A      	LSR A
C1/6CC6:	4A      	LSR A
C1/6CC7:	4A      	LSR A
C1/6CC8:	8586    	STA $86
C1/6CCA:	A58A    	LDA $8A
C1/6CCC:	29F8FF  	AND #$FFF8
C1/6CCF:	0A      	ASL A
C1/6CD0:	0A      	ASL A
C1/6CD1:	18      	CLC 
C1/6CD2:	6586    	ADC $86
C1/6CD4:	858C    	STA $8C
C1/6CD6:	0A      	ASL A
C1/6CD7:	AA      	TAX 
C1/6CD8:	BD00F8  	LDA $F800,X
C1/6CDB:	8586    	STA $86
C1/6CDD:	7B      	TDC 
C1/6CDE:	E220    	SEP #$20
C1/6CE0:	A68C    	LDX $8C
C1/6CE2:	BF45C9C2	LDA $C2C945,X		(??? -- This has been dummied out)
C1/6CE6:	8585    	STA $85
C1/6CE8:	A582    	LDA $82
C1/6CEA:	3014    	BMI $6D00
C1/6CEC:	A584    	LDA $84
C1/6CEE:	3008    	BMI $6CF8
C1/6CF0:	A980    	LDA #$80
C1/6CF2:	18      	CLC 
C1/6CF3:	6585    	ADC $85
C1/6CF5:	8585    	STA $85
C1/6CF7:	60      	RTS
C1/6CF8:	A980    	LDA #$80
C1/6CFA:	38      	SEC 
C1/6CFB:	E585    	SBC $85
C1/6CFD:	8585    	STA $85
C1/6CFF:	60      	RTS
C1/6D00:	A584    	LDA $84
C1/6D02:	3007    	BMI $6D0B
C1/6D04:	A900    	LDA #$00
C1/6D06:	38      	SEC 
C1/6D07:	E585    	SBC $85
C1/6D09:	8585    	STA $85
C1/6D0B:	60      	RTS
C1/6D0C:	A245CD    	LDX #$CD45
C1/6D0F:	86F3    	STX $F3
C1/6D11:	A9C2    	LDA #$C2
C1/6D13:	85F5    	STA $F5        (source is C2/CD45)
C1/6D15:	A200A4  	LDX #$A400
C1/6D18:	86F6    	STX $F6
C1/6D1A:	A97F    	LDA #$7F
C1/6D1C:	85F8    	STA $F8        (destination is 7F/A400)
C1/6D1E:	226DFFC2	JSL $C2FF6D    (LZ decompression)
C1/6D22:	A200F8    	LDX #$F800
C1/6D25:	8610    	STX $10
C1/6D27:	C220    	REP #$20
C1/6D29:	7B      	TDC 
C1/6D2A:	AA      	TAX 
C1/6D2B:	7B      	TDC 
C1/6D2C:	8512    	STA $12
C1/6D2E:	A8      	TAY 
C1/6D2F:	BF00A47F	LDA $7FA400,X
C1/6D33:	29FF00  	AND #$00FF
C1/6D36:	18      	CLC 
C1/6D37:	6512    	ADC $12
C1/6D39:	8512    	STA $12
C1/6D3B:	9110    	STA ($10),Y
C1/6D3D:	C8      	INY 
C1/6D3E:	C8      	INY 
C1/6D3F:	E8      	INX 
C1/6D40:	C04000    	CPY #$0040
C1/6D43:	D0EA    	BNE $6D2F
C1/6D45:	A510    	LDA $10
C1/6D47:	18      	CLC 
C1/6D48:	694000  	ADC #$0040
C1/6D4B:	8510    	STA $10
C1/6D4D:	E00004    	CPX #$0400
C1/6D50:	D0D9    	BNE $6D2C
C1/6D52:	7B      	TDC
C1/6D53:	E220    	SEP #$20
C1/6D55:	60      	RTS

C1/6D56:	AD807B  	LDA $7B80
C1/6D59:	2903    	AND #$03
C1/6D5B:	0A      	ASL A
C1/6D5C:	0A      	ASL A
C1/6D5D:	0A      	ASL A
C1/6D5E:	A8      	TAY 
C1/6D5F:	60      	RTS
Looks like data

C1/6D60:	0100    	
C1/6D62:	FFFFFF00	
C1/6D66:	01FF    	
C1/6D68:	0100    	
C1/6D6A:	01FF    	
C1/6D6C:	FF000100	

C1/6D70:	2903		AND #$03
C1/6D72:	48  		PHA
C1/6D73:	AA      	TAX 
C1/6D74:	2901		AND #$01
C1/6D76:	F00E		BEQ $6D86
C1/6D78:	AD1D20		LDA $201D      (load valid character targets)
C1/6D7B:	2DAC61		AND $61AC
C1/6D7E:	2DAD61		AND $61AD
C1/6D81:	2D9361    	AND $6193
C1/6D84:	8002    	BRA $6D88      (BEQ $6D8D?)
C1/6D86:	A592    	LDA $92
C1/6D88:	F003    	BEQ $6D8D
C1/6D8A:	68      	PLA 
C1/6D8B:	38      	SEC 
C1/6D8C:	60      	RTS
C1/6D8D:	68      	PLA 
C1/6D8E:	18      	CLC 
C1/6D8F:	60      	RTS
C1/6D90:	ADCB7B  	LDA $7BCB		(from C1/5529, X = 38)
C1/6D93:	F003    	BEQ $6D98
C1/6D95:	4C576F  	JMP $6F57

C1/6D98:	AD847A  	LDA $7A84      (load character targeting)
C1/6D9B:	2910    	AND #$10       (is auto confirm set?)
C1/6D9E:	F003    	BEQ $6DA2      (branch if not)
C1/6DA0:	4C256F    	JMP $6F25

C1/6DA2:	AD1D20  	LDA $201D		(Load valid character targets)
C1/6DA5:	2DAC61  	AND $61AC
C1/6DA8:	2DAD61  	AND $61AD
C1/6DAB:	2D9361  	AND $6193
C1/6DAE:	2D7D7B  	AND $7B7D
C1/6DB1:	D00A    	BNE $6DBD
C1/6DB3:	A592    	LDA $92
C1/6DB5:	2D7E7B  	AND $7B7E
C1/6DB8:	D003    	BNE $6DBD
C1/6DBA:	4C576F  	JMP $6F57

C1/6DBD:	AD847A  	LDA $7A84      (load character targeting)
C1/6DC0:	8536    	STA $36        (save it for now)
C1/6DC2:	100D    	BPL $6DD1      (branch if "random selection" isn't set)
C1/6DC4:	ADB462  	LDA $62B4
C1/6DC7:	F00B    	BEQ $6DD4
C1/6DC9:	CEB262  	DEC $62B2
C1/6DCC:	D06F    	BNE $6E3D
C1/6DCE:	4C256F  	JMP $6F25

C1/6DD1:	4C406E  	JMP $6E40

C1/6DD4:	ADB162  	LDA $62B1
C1/6DD7:	F01D    	BEQ $6DF6
C1/6DD9:	A50E    	LDA $0E
C1/6DDB:	2907    	AND #$07
C1/6DDD:	D05E    	BNE $6E3D
C1/6DDF:	CEB262  	DEC $62B2
C1/6DE2:	D018    	BNE $6DFC
C1/6DE4:	A901    	LDA #$01
C1/6DE6:	8DB462  	STA $62B4
C1/6DE9:	A920    	LDA #$20
C1/6DEB:	8DB262  	STA $62B2
C1/6DEE:	A901    	LDA #$01
C1/6DF0:	8D7F7B  	STA $7B7F
C1/6DF3:	4C696F  	JMP $6F69

C1/6DF6:	A50E    	LDA $0E
C1/6DF8:	2903    	AND #$03
C1/6DFA:	D041    	BNE $6E3D
C1/6DFC:	E694    	INC $94
C1/6DFE:	EEB362  	INC $62B3
C1/6E01:	ADB362  	LDA $62B3
C1/6E04:	2908    	AND #$08
C1/6E06:	F021    	BEQ $6E29
C1/6E08:	ADB362  	LDA $62B3
C1/6E0B:	2907    	AND #$07
C1/6E0D:	AA      	TAX
C1/6E0E:	AD1D20  	LDA $201D		(Load valid character targets)
C1/6E11:	2DAC61  	AND $61AC
C1/6E14:	2DAD61  	AND $61AD
C1/6E17:	2D9361  	AND $6193
C1/6E1A:	3F011AC1	AND $C11A01,X
C1/6E1E:	F0DC    	BEQ $6DFC
C1/6E20:	8D7D7B  	STA $7B7D
C1/6E23:	9C7E7B  	STZ $7B7E
C1/6E26:	4C056F  	JMP $6F05

C1/6E29:	ADB362  	LDA $62B3
C1/6E2C:	2907    	AND #$07
C1/6E2E:	AA      	TAX
C1/6E2F:	BF011AC1	LDA $C11A01,X
C1/6E33:	2592    	AND $92
C1/6E35:	F0C5    	BEQ $6DFC
C1/6E37:	8D7E7B  	STA $7B7E
C1/6E3A:	9C7D7B  	STZ $7B7D
C1/6E3D:	4C056F  	JMP $6F05

C1/6E40:	A536    	LDA $36        (load saved character targeting)
C1/6E42:	290D    	AND #$0D       (isolate some bits)
C1/6E44:	C908    	CMP #$08       (is only "auto select one chunk" set?)
C1/6E46:	D03A    	BNE $6E82      (branch if not)
C1/6E48:	A505    	LDA $05        (load shared controller byte)
C1/6E4A:	2903    	AND #$03       (are we pressing left or right?)
C1/6E4C:	F034    	BEQ $6E82      (branch if not)
C1/6E4E:	E694    	INC $94
C1/6E50:	A505    	LDA $05        (load shared controller byte)
C1/6E52:	2902    	AND #$02       (is anyone pressing left?)
C1/6E54:	D016    	BNE $6E6C      (branch if so)
C1/6E56:	ADCE7A  	LDA $7ACE
C1/6E59:	2902    	AND #$02
C1/6E5B:	D025    	BNE $6E82
C1/6E5D:	ADCE7A  	LDA $7ACE      (optionally, BIT #$02 and you won't need this LDA)
C1/6E60:	1A      	INC A
C1/6E61:	1A      	INC A
C1/6E62:	20706D  	JSR $6D70
C1/6E65:	901B    	BCC $6E82
C1/6E67:	8DCE7A  	STA $7ACE
C1/6E6A:	802E    	BRA $6E9A
C1/6E6F:	2902    	AND #$02
C1/6E71:	F00F    	BEQ $6E82
C1/6E73:	ADCE7A  	LDA $7ACE
C1/6E76:	3A      	DEC A
C1/6E77:	3A      	DEC A
C1/6E78:	20706D  	JSR $6D70
C1/6E7B:	9005    	BCC $6E82
C1/6E7D:	8DCE7A  	STA $7ACE
C1/6E80:	8018    	BRA $6E9A
C1/6E82:	A536    	LDA $36        (load saved character targetting)
C1/6E84:	2901    	AND #$01       (is "cursor movable" set?)
C1/6E86:	F07D    	BEQ $6F05      (branch if not)
C1/6E88:	A504    	LDA $04        (load shared controller byte)
C1/6E8A:	2930    	AND #$30       (is anyone pressing L or R?)
C1/6E8C:	F045    	BEQ $6ED3      (branch if not)
C1/6E8E:	C930    	CMP #$30       (is anyone pressing both L and R?)
C1/6E90:	F041    	BEQ $6ED3      (branch if not)
C1/6E92:	E694    	INC $94
C1/6E94:	A536    	LDA $36        (load saved character targeting)
C1/6E96:	2920    	AND #$20       (is "manual party select" set?)
C1/6E98:	F039    	BEQ $6ED3      (branch if not)
C1/6E9D:	2901    	AND #$01
C1/6E9F:	F01E    	BEQ $6EBF
C1/6EA4:	AA      	TAX 
C1/6EA5:	AD1D20  	LDA $201D		(Load valid character targets)
C1/6EA8:	2DAC61  	AND $61AC
C1/6EAB:	2DAD61  	AND $61AD
C1/6EAE:	2D9361  	AND $6193
C1/6EB1:	3D797B  	AND $7B79,X
C1/6EB4:	8D7D7B  	STA $7B7D
C1/6EB7:	A901    	LDA #$01
C1/6EB9:	8D7F7B  	STA $7B7F
C1/6EBC:	4C056F  	JMP $6F05      (BRA fool!)

C1/6EC2:	AA      	TAX 
C1/6EC3:	A592    	LDA $92
C1/6EC5:	3D797B  	AND $7B79,X
C1/6EC8:	8D7E7B  	STA $7B7E
C1/6ECB:	A901    	LDA #$01
C1/6ECD:	8D7F7B  	STA $7B7F
C1/6ED0:	4C056F  	JMP $6F05      (BRA fool!)

C1/6ED3:	A505    	LDA $05        (load shared controller byte)
C1/6ED5:	290F    	AND #$0F       (isolate directions)
C1/6ED7:	F002    	BEQ $6EDB      (branch if not pressing up, down, left, or right)
C1/6ED9:	E694    	INC $94
C1/6EDB:	A505    	LDA $05        (load shared controller byte)
C1/6EDD:	C908    	CMP #$08       (is anyone pressing only up?)
C1/6EDF:	D006    	BNE $6EE7      (branch if not)
C1/6EE1:	208473  	JSR $7384
C1/6EE4:	4C056F  	JMP $6F05      (BRA fool!)

C1/6EE7:	C904    	CMP #$04       (is anyone pressing only down?)
C1/6EE9:	D006    	BNE $6EF1      (branch if not)
C1/6EEB:	20D673  	JSR $73D6
C1/6EEE:	4C056F  	JMP $6F05      (BRA fool!)

C1/6EF1:	C902    	CMP #$02       (is anyone pressing only left?)
C1/6EF3:	D006    	BNE $6EFB      (branch if not)
C1/6EF5:	203377  	JSR $7733
C1/6EF8:	4C056F  	JMP $6F05

C1/6EFB:	C901    	CMP #$01       (is anyone pressing only right?)
C1/6EFD:	D006    	BNE $6F05      (branch if not)
C1/6EFF:	204A77  	JSR $774A
C1/6F02:	4C056F  	JMP $6F05      (...)

C1/6F05:	A504    	LDA $04        (load shared controller byte)
C1/6F07:	1043    	BPL $6F4C      (branch if nobody is pressing A)
C1/6F09:	E696    	INC $96
C1/6F0B:	AD847A  	LDA $7A84      (load character targeting)
C1/6F0E:	1015    	BPL $6F25      (branch if "random selection" isn't set)
C1/6F10:	ADB162  	LDA $62B1
C1/6F13:	D037    	BNE $6F4C
C1/6F15:	EEB162  	INC $62B1
C1/6F18:	205B18  	JSR $185B      (Random number generator)
C1/6F1B:	2907    	AND #$07       (now random number 0-7)
C1/6F1D:	18      	CLC
C1/6F1E:	6908    	ADC #$08       (finally, random number 8-15)
C1/6F20:	8DB262  	STA $62B2
C1/6F23:	8027    	BRA $6F4C
C1/6F25:	209670  	JSR $7096
C1/6F28:	9C7D7B  	STZ $7B7D
C1/6F2B:	9C7E7B  	STZ $7B7E
C1/6F2E:	9C7F7B  	STZ $7B7F
C1/6F31:	AD837A  	LDA $7A83
C1/6F34:	8DC27B  	STA $7BC2
C1/6F37:	ADE87A  	LDA $7AE8
C1/6F3A:	F009    	BEQ $6F45
C1/6F3C:	ADE97A  	LDA $7AE9
C1/6F3F:	D004    	BNE $6F45
C1/6F41:	EEE97A  	INC $7AE9
C1/6F44:	60      	RTS
C1/6F45:	EECB7B  	INC $7BCB
C1/6F48:	EE807B  	INC $7B80
C1/6F4B:	60      	RTS
C1/6F4C:	A509    	LDA $09        (load controller 1)
C1/6F4E:	1019    	BPL $6F69      (branch if not pressing B)
C1/6F50:	ADB162  	LDA $62B1
C1/6F53:	D014    	BNE $6F69
C1/6F55:	E696    	INC $96
C1/6F57:	9C7D7B  	STZ $7B7D
C1/6F5A:	9C7E7B  	STZ $7B7E
C1/6F5D:	9C7F7B  	STZ $7B7F
C1/6F60:	AD837A  	LDA $7A83
C1/6F63:	8DC27B  	STA $7BC2
C1/6F66:	9CE97A  	STZ $7AE9
C1/6F69:	60      	RTS
C1/6F6A:	FFFF    	(Nothing)
C1/6F6C:	8000    	(A)
C1/6F6E:	0080    	(B)
C1/6F70:	4000    	(X)
C1/6F72:	0040    	(Y)
C1/6F74:	2000    	(L)
C1/6F76:	1000    	(R)
C1/6F78:	0006    	(Down-Left)
C1/6F7A:	0004    	(Down)
C1/6F7C:	0005    	(Down-Right)
C1/6F7E:	0001    	(Right)
C1/6F80:	0009    	(Up-Right)
C1/6F82:	0008    	(Up)
C1/6F84:	000A    	(Up-Left)
C1/6F86:	0002    	(Left)

C1/6F88:	00      	(Pummel)
C1/6F89:	0C      	(Aura Bolt)
C1/6F8A:	18      	(Suplex)
C1/6F8B:	24      	(Fire Dance)
C1/6F8C:	30      	(Mantra)
C1/6F8D:	3C      	(Air Blade)
C1/6F8E:	48      	(Spiraler)
C1/6F8F:	54      	(Bum Rush)

C1/6F90:	6436    	STZ $36		(from only C1/7045)
C1/6F92:	A536    	LDA $36
C1/6F94:	AA      	TAX 
C1/6F95:	BF886FC1	LDA $C16F88,X     (Load offset into the blitz button structure for blitz)
C1/6F99:	AA      	TAX 
C1/6F9A:	BF4B7AC4	LDA $C47A4B,X	(Load the button presses for the blitz (actually is buttons * 2))
C1/6F9E:	3A      	DEC A			
C1/6F9F:	3A      	DEC A			
C1/6FA0:	C220    	REP #$20      	(16 bit accum./memory)
C1/6FA2:	8538    	STA $38           (Store (button presses - 1)*2 to $38)
C1/6FA4:	7B      	TDC 
C1/6FA5:	A8      	TAY 
C1/6FA6:	BF407AC4	LDA $C47A40,X	(Load Blitz specification.)
							(These are stored by the following format:
							00 = Nothing, 01 = A, 02 = B, 03 = X, 04 = Y, 05 = L, 06 = R, 
							07 = Down-Left, 08 = Down, 09 = Down-Right, 0A = Right,
							0B = Up-Right, 0C = Up, 0D = Up-Left, 0E = Left )
C1/6FAA:	29FF00  	AND #$00FF		(Filter out to a single byte, as they're loaded by 16-bit A)
C1/6FAD:	0A      	ASL A			(Double it, to use as a pointer into data table)
C1/6FAE:	DA      	PHX 			
C1/6FAF:	AA      	TAX 
C1/6FB0:	BF6A6FC1	LDA $C16F6A,X	(Load bit mask for button)
C1/6FB4:	991EEA  	STA $EA1E,Y		(Store the bit mask to $EA1E structure)
C1/6FB7:	FA      	PLX 
C1/6FB8:	C8      	INY 
C1/6FB9:	C8      	INY 
C1/6FBA:	E8      	INX 
C1/6FBB:	C01400    	CPY #$0014		(This is repeated until the full specs for a blitz are loaded,
							up to 10 entries (because number in Y is actullay 2*buttons))
C1/6FBD:	D0E6    	BNE $6FA6
C1/6FBF:	7B      	TDC			(Clear A)
C1/6FC1:	A8      	TAY 			(Now Y = 0)
C1/6FC2:	B91EEA  	LDA $EA1E,Y		(Load the bit mask for current blitz)
C1/6FC5:	852C    	STA $2C		(Store to $2C)
C1/6FC7:	B9FEE9  	LDA $E9FE,Y		(Load the actual-pressed button)
C1/6FCA:	252C    	AND $2C		(AND with the bit mask of the blitz button; i.e. does it have any common bits?)
C1/6FCC:	F01C    	BEQ $6FEA		(Branch if no common bits, that is, the button pressed is no component of the blitz being checked)
C1/6FCE:	C8      	INY 
C1/6FCF:	C8      	INY 
C1/6FD0:	C438    	CPY $38		(Compare to $38; that is, continue until only one button press left)
C1/6FD2:	D0EE    	BNE $6FC2		(Branch back to start of loop if not the last button yet)
C1/6FD4:	B9FCE9  	LDA $E9FC,Y       (Load the actual-pressed button that is one past the end of the checked specs, i.e. 
							the "confirm" button if you did it right)
C1/6FD7:	298000  	AND #$0080  	(Filter out the bit for "A")
C1/6FDA:	D008    	BNE $6FE4		(Branch if it is set, i.e. you confirmed)
C1/6FDC:	B9FEE9  	LDA $E9FE,Y		(Load the actual-pressed button that is the same index as the last one of the specs,
						     	i.e. the "confirm" button if you pressed it at the same time as the last key)
C1/6FDF:	298000  	AND #$0080		(Filter out the bit for "A")
C1/6FE2:	F006    	BEQ $6FEA		(If it's clear, branch. You didn't have a match)
C1/6FE4:	7B      	TDC 
C1/6FE5:	E220    	SEP #$20      	(8 bit accum./memory)
C1/6FE7:	A536    	LDA $36		(Return number for the successful blitz)
C1/6FE9:	60      	RTS
Buttons entered do not equal the Blitz specs
C1/6FEA:	7B      	TDC 			(from C1/6FCC, C1/6FE2)
C1/6FEB:	E220    	SEP #$20      	(8 bit accum./memory)
C1/6FED:	E636    	INC $36		(Increment the blitz index to check)
C1/6FEF:	A536    	LDA $36		(Load the blitz index)
C1/6FF1:	C908    	CMP #$08		(Compare to 8, since there's 8 blitzes)
C1/6FF3:	D09D    	BNE $6F92		(Branch if not equal--more blitzes to check)
C1/6FF5:	A9FF    	LDA #$FF		(Return FF, for failure)
C1/6FF7:	60      	RTS
C1/6FF8:	ADCB7B  	LDA $7BCB		(from C1/5529, X = 3D)
C1/6FFB:	F003    	BEQ $7000
C1/6FFD:	4C8370  	JMP $7083