Difference between revisions of "Final Fantasy VI:RAM map"

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(changed links to include Final Fantasy VI: prefix as reflected in recently moved pages)
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[[Category:Final_Fantasy_VI]]
 
*11E0-11E1: encountered [[Final Fantasy VI:Monster formation digits|monster formation]]
 
*11E0-11E1: encountered [[Final Fantasy VI:Monster formation digits|monster formation]]
 
*11E2: battle background
 
*11E2: battle background

Revision as of 18:25, 29 October 2005

Actors main carateristics

First actor (default: Terra)

  • 1600: actor
  • 1601: character sprite
  • 1602-1607: name, 1st letter to 6th letter
  • 1608: level
  • 1609-160A: current HP
  • 160B-160C: max HP
  • 160D-160E: current MP
  • 160F-1610: max MP
  • 1611-1613: experience
  • 1614-1615: status
  • 1616-1619: battle command, slot 1 to slot 4
  • 161A: vigor
  • 161B: speed
  • 161C: stamina
  • 161D: magic power
  • 161E: equipped esper
  • 161F: item equipped on right hand
  • 1620: item equipped on left hand
  • 1621: item equipped on head
  • 1622: item equipped on body
  • 1623: item equipped on relic slot 1
  • 1624: item equipped on relic slot 2

The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots. Add 0x25 from a actor to the following.

Items

  • 1869-1968: slot 1 to slot 256 \ item
  • 1969-1A68: slot 1 to slot 256 \ quantity

Note: item in slot 256 doesn't appear in the inventory

  • 1EBA-1EBC: rare items