Difference between revisions of "Final Fantasy VI:RAM map"

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(Actors main carateristics: a few more codes/digits)
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The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots. Add 0x25 from a [[Final Fantasy VI:Actor digits|actor]] to the following.
 
The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots. Add 0x25 from a [[Final Fantasy VI:Actor digits|actor]] to the following.
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*1850-185F: characters place
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<TABLE BORDER>
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<TR>
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<TD ALIGN=CENTER NOWRAP>TEAMS</TD><TD ALIGN=CENTER NOWRAP>T1</TD><TD ALIGN=CENTER NOWRAP>T2</TD><TD ALIGN=CENTER NOWRAP>T3</TD>
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</TR>
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<TR>
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<TD ALIGN=CENTER NOWRAP>slot 1</TD><TD ALIGN=CENTER NOWRAP>0xE1</TD><TD ALIGN=CENTER NOWRAP>0xE2</TD><TD ALIGN=CENTER NOWRAP>0xE3</TD>
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</TR>
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<TR>
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<TD ALIGN=CENTER NOWRAP>slot 2</TD><TD ALIGN=CENTER NOWRAP>0xE9</TD><TD ALIGN=CENTER NOWRAP>0xEA</TD><TD ALIGN=CENTER NOWRAP>0xEB</TD>
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</TR>
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<TR>
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<TD ALIGN=CENTER NOWRAP>slot 3</TD><TD ALIGN=CENTER NOWRAP>0xF1</TD><TD ALIGN=CENTER NOWRAP>0xF2</TD><TD ALIGN=CENTER NOWRAP>0xF3</TD>
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</TR>
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<TR>
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<TD ALIGN=CENTER NOWRAP>slot 4</TD><TD ALIGN=CENTER NOWRAP>0xF9</TD><TD ALIGN=CENTER NOWRAP>0xFA</TD><TD ALIGN=CENTER NOWRAP>0xFB</TD>
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</TR>
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</TABLE><BR>
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*1860-1862: gils
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*1863-1865: play time (hours-minutes-seconds)
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*1866-1868: steps count
  
 
===Items===
 
===Items===

Revision as of 22:34, 29 October 2005

Actors main carateristics

First actor (default: Terra)

  • 1600: actor
  • 1601: character sprite
  • 1602-1607: name, 1st letter to 6th letter
  • 1608: level
  • 1609-160A: current HP
  • 160B-160C: max HP
  • 160D-160E: current MP
  • 160F-1610: max MP
  • 1611-1613: experience
  • 1614-1615: status
  • 1616-1619: battle command, slot 1 to slot 4
  • 161A: vigor
  • 161B: speed
  • 161C: stamina
  • 161D: magic power
  • 161E: equipped esper
  • 161F: item equipped on right hand
  • 1620: item equipped on left hand
  • 1621: item equipped on head
  • 1622: item equipped on body
  • 1623: item equipped on relic slot 1
  • 1624: item equipped on relic slot 2

The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots. Add 0x25 from a actor to the following.


  • 1850-185F: characters place
TEAMST1T2T3
slot 10xE10xE20xE3
slot 20xE90xEA0xEB
slot 30xF10xF20xF3
slot 40xF90xFA0xFB

  • 1860-1862: gils
  • 1863-1865: play time (hours-minutes-seconds)
  • 1866-1868: steps count

Items

  • 1869-1968: slot 1 to slot 256 \ item
  • 1969-1A68: slot 1 to slot 256 \ quantity

Note: item in slot 256 doesn't appear in the inventory

  • 1EBA-1EBC: rare items