Difference between revisions of "Final Fantasy VI:Monster Data Format"
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{{Infobox table|name=Monster Data Table | {{Infobox table|name=Monster Data Table | ||
|game=Final Fantasy VI | |game=Final Fantasy VI | ||
|loc=ROM | |loc=ROM | ||
|start=$CF0000 (0x0F0200) | |start=$CF0000 (0x0F0200) | ||
− | |end=$ | + | |end=$CF3000 (0x0F3200) |
− | |numentries= | + | |numentries=384 |
|entrylength=32 (0x20) | |entrylength=32 (0x20) | ||
− | |totallength= | + | |totallength=12288 bytes (0x3000) |
}} | }} | ||
{| border=1 cellspacing=0 cellpadding=3 | {| border=1 cellspacing=0 cellpadding=3 |
Revision as of 18:33, 1 November 2011
Monster Data Table | |
Game | Final Fantasy VI |
Start Address | $CF0000 (0x0F0200) |
End Address | $CF3000 (0x0F3200) |
# of Entries | 384 |
Entry Length | 32 (0x20) |
Total Length | 12288 bytes (0x3000) |
Back to the ROM map |
Offset | Size | Description |
---|---|---|
00 | 1 | Speed |
01 | 1 | Battle Power |
02 | 1 | Hit Rate (%) |
03 | 1 | Evasion |
04 | 1 | M. Block |
05 | 1 | Defense |
06 | 1 | Magic Defense |
07 | 1 | Magic Power |
08 | 2 | HP |
0A | 2 | MP |
0C | 2 | EXP |
0E | 2 | GP |
10 | 1 | Level |
11 | 3 | ??? |
14 | 3 | Status Immunities |
17 | 1 | Elements Absorbed |
18 | 1 | Elements Nullified |
19 | 1 | Elemental Weaknesses |
1A | 1 | Attack Animation |
1B | 4 | Initial Status |
1F | 1 | Special Attack details |