Difference between revisions of "Final Fantasy VI:Monster Data Format"

From Data Crystal
Jump to: navigation, search
Line 50: Line 50:
 
| 1A || 1 || Attack Animation
 
| 1A || 1 || Attack Animation
 
|-
 
|-
| 1B || 4 || ????
+
| 1B || 4 || Initial Status
 
|-
 
|-
 
| 1F || 1 || Special Attack details
 
| 1F || 1 || Special Attack details
 
|}
 
|}

Revision as of 18:31, 1 November 2011

work in progress

Monster Data Table
Game Final Fantasy VI
Start Address $CF0000 (0x0F0200)
End Address $CF0000 (0x0F0200)
# of Entries 0
Entry Length 32 (0x20)
Total Length 0 bytes (0x00)
Back to the ROM map
Offset Size Description
00 1 Speed
01 1 Battle Power
02 1 Hit Rate (%)
03 1 Evasion
04 1 M. Block
05 1 Defense
06 1 Magic Defense
07 1 Magic Power
08 2 HP
0A 2 MP
0C 2 EXP
0E 2 GP
10 1 Level
11 3  ???
14 3 Status Immunities
17 1 Elements Absorbed
18 1 Elements Nullified
19 1 Elemental Weaknesses
1A 1 Attack Animation
1B 4 Initial Status
1F 1 Special Attack details