Difference between revisions of "Final Fantasy VI:Monster Data Format"

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work in progress
 
 
{{Infobox table|name=Monster Data Table
 
{{Infobox table|name=Monster Data Table
 
|game=Final Fantasy VI
 
|game=Final Fantasy VI
 
|loc=ROM
 
|loc=ROM
 
|start=$CF0000 (0x0F0200)
 
|start=$CF0000 (0x0F0200)
|end=$CF0000 (0x0F0200)
+
|end=$CF3000 (0x0F3200)
|numentries=0
+
|numentries=384
 
|entrylength=32 (0x20)
 
|entrylength=32 (0x20)
|totallength=0 bytes (0x00)
+
|totallength=12288 bytes (0x3000)
 
}}
 
}}
 
{| border=1 cellspacing=0 cellpadding=3
 
{| border=1 cellspacing=0 cellpadding=3

Revision as of 18:33, 1 November 2011

Monster Data Table
Game Final Fantasy VI
Start Address $CF0000 (0x0F0200)
End Address $CF3000 (0x0F3200)
# of Entries 384
Entry Length 32 (0x20)
Total Length 12288 bytes (0x3000)
Back to the ROM map
Offset Size Description
00 1 Speed
01 1 Battle Power
02 1 Hit Rate (%)
03 1 Evasion
04 1 M. Block
05 1 Defense
06 1 Magic Defense
07 1 Magic Power
08 2 HP
0A 2 MP
0C 2 EXP
0E 2 GP
10 1 Level
11 3  ???
14 3 Status Immunities
17 1 Elements Absorbed
18 1 Elements Nullified
19 1 Elemental Weaknesses
1A 1 Attack Animation
1B 4 Initial Status
1F 1 Special Attack details