Difference between revisions of "Final Fantasy V:ROM map"

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m (Original FFV ROM)
(To organize data by subject. Contents will be moved to proper sub-pages.)
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{{rommap|game=Final Fantasy V}}
 
{{rommap|game=Final Fantasy V}}
====In-depth documents====
+
==Offsets==
 +
*[[ Final_Fantasy_V:ROM_map/General | General ]]
 +
*[[ Final_Fantasy_V:ROM_map/Jobs | Jobs ]]
 +
*[[ Final_Fantasy_V:ROM_map/Abilities | Abilities ]]
 +
==Links==
 
* http://slickproductions.org/docs.php?id=FF5
 
* http://slickproductions.org/docs.php?id=FF5
===Original FF5 ROM===
 
* <tt>C0D380-C0D97F</tt> - 4BPP Field message symbols
 
* <tt>C0DF00-C0E7FF</tt> - 1BPP Background priority maps
 
* <tt>C0F410-C0F459</tt> - Text Main character naming screen
 
* <tt>C20000-C2FFFF</tt> -  ASM Battle related code
 
* <tt>C3EB00-C3EF7F</tt> - 1BPP Japanese font
 
* <tt>C3EF80-C3FFFF</tt> - 1BPP Field font
 
* <tt>CDFE00-CDFFFF</tt> - 4BPP Menu/battle hex numbers
 
* <tt>CFD800-CFDBFF</tt> - 4BPP World Map (background)
 
* <tt>D00000-D02FFF</tt> - Monster stats
 
* <tt>D03000-D04FFF</tt> - Monster encounters
 
* <tt>D05000-D055FF</tt> - Monster drops/steals
 
* <tt>D05600-D05BFF</tt> - Monster control actions
 
* <tt>D05C00-D067FF</tt> - Monster names (Jap.)
 
* <tt>D06800-D06FFF</tt> - Monster groups
 
* <tt>D07000-D071FF</tt> - ? (pointer table)
 
* <tt>D07200-D077FF</tt> - ?
 
* <tt>D07800-D079FF</tt> - Event encounters
 
* <tt>D07A00-D07FFF</tt> - ? (8*192)
 
* <tt>D08000-D083FF</tt> - ? (2*512)
 
* <tt>D08400-D085FF</tt> - ? (fragmented data)
 
* <tt>D08600-D088FF</tt> - Monster Release actions
 
* <tt>D08900-D098FF</tt> - Monster formations
 
* <tt>D09900-D09BFF</tt> - Monster Specialty data
 
* <tt>D09C00-D0C7FF</tt> - Monster AI scripts
 
* <tt>D0C800-D0CFFF</tt> - ? (8*256 ?)
 
* <tt>D0D000-D0D003</tt> - ?
 
* <tt>D0D004-D0DC29</tt> - 1-2BPP Monster shapes
 
* <tt>D0DC2A-D0E002</tt> - ?
 
* <tt>D0E003-D0E162</tt> - 4BPP Monster Mini, Toad and shadow graphics
 
* <tt>D0E163-D0EBFF</tt> - ? (some graphics ?)
 
* <tt>D0EC00-D0EFFF</tt> - Game engine constants
 
* <tt>D0F000-D0FFFF</tt> - Battle dialogue (Jap.)
 
* <tt>D10000-D10B7F</tt> - Item data
 
* <tt>D10B80-D1137F</tt> - Magic data
 
* <tt>D11380-D11C7F</tt> - Item names (menu)
 
* <tt>D11C80-D1247F</tt> - Magic names (field menu)
 
* <tt>D12480-D1287F</tt> - Item definition tables
 
* <tt>D12880-D128B5</tt> - ? (pointer table ?)
 
* <tt>D128B6-D12975</tt> - Status names (battle menu)
 
* <tt>D12976-D129FF</tt> - ? (fragmented data)
 
* <tt>D12A00-D12CFF</tt> - Item/magic prices
 
* <tt>D12D00-D12FFF</tt> - Shop data
 
* <tt>D13000-D1320F</tt> - ? (rising values)
 
* <tt>D13210-D135FF</tt> - ? (4*252)
 
* <tt>D13600-D139A8</tt> - ? (fragmented values)
 
* <tt>D139A9-D13BA8</tt> - ? (pointer table)
 
* <tt>D13BA9-D13FFF</tt> - ? (Jap.)
 
* <tt>D14000-D14FFF</tt> - Item descriptions
 
* <tt>D15000-D152B4</tt> - Level tables
 
* <tt>D152B5-D152C0</tt> -
 
* <tt>D152C1-D154FF</tt> - Job levels
 
* <tt>D15500-D1551D</tt> - Character names
 
* <tt>D1551E-D15531</tt> - Character stat bonuses
 
* <tt>D15532-D155FF</tt> -
 
* <tt>D15600-D156AF</tt> - Job names
 
* <tt>D156B0-D157FF</tt> - Job data
 
* <tt>D15800-D16AB0</tt> - Ability data/names (support) (menu) + (Jap.)
 
* <tt>D16AB1-D16DF8</tt> - Ability effect data (Animals, Mix, Terrain actions)
 
* <tt>D16DF9-D16FFF</tt> - ? (rising, varying values) (400 bytes)
 
* <tt>D17000-D1713F</tt> - Character initial data
 
* <tt>D17140-D17F9F</tt> - Job/ability descriptions
 
* <tt>D17FA0-D1A39F</tt> - ? (2*~4600)
 
* <tt>D1A3A0-D1AB9F</tt> - ? (16*128 ?)
 
* <tt>D1ABA0-D1BDFF</tt> - 4BPP Misc. spell effects
 
* <tt>D1BE00-D1BFFF</tt> - ? (2*256)
 
* <tt>D1C000-D1EFFF</tt> - 2BPP? Terrain spell effects ?
 
* <tt>D1F000-D1FFFF</tt> - 2BPP Font
 
* <tt>D20000-D497BF</tt> - 4BPP Character battle sprites
 
* <tt>D497C0-D4A3BF</tt> - 3BPP Misc. battle sprites
 
* <tt>D4A3C0-D4FFFF</tt> - Palettes (needs detailed research)
 
* <tt>D50000-D82FFF</tt> - 4BPP Monster sprites
 
* <tt>D83000-D8FFFF</tt> - ? (several patterns)
 
* <tt>D90000-D97CCF</tt> - 3BPP Attack animations
 
* <tt>D97CD0-D9FFFF</tt> - ?
 
* <tt>DA0000-DB39FF</tt> - 4BPP Field sprites
 
* <tt>DB3A00-DB4D7F</tt> - 3BPP Overworld/World map sprites
 
* <tt>DB4D80-DB7FFF</tt> - 4BPP Overworld sprites
 
* <tt>DB8000-DBCFFF</tt> - Palettes ?
 
* <tt>DBD000-DBF7FF</tt> - 1BPP Kanji
 
* <tt>DBF800-DBFFFF</tt> - ?
 
* <tt>DC0000-DC2E43</tt> - 2BPP Background/Foreground tiles
 
* <tt>DC2E44-DFFFBF</tt> - 4BPP Field graphics
 
* <tt>DFFFC0-DFFFFF</tt> - ?
 
 
===RPGe Extension===
 
* <tt>E00000-E00FF0</tt> - Monster names
 
* <tt>E01150-E013EF</tt> - Ability names (commands)
 
* <tt>E03100-E03140</tt> - Misc. menu text fields
 
* <tt>E03720-E04A1F</tt> - 1BPP Ending poem
 
* <tt>E10000-E6FFFF</tt> - Game script
 
* <tt>E70000-E708FF</tt> - Area headings
 
* <tt>E70900-E70F8F</tt> - Effect names
 
* <tt>E70F90-E7177F</tt> - Magic names (57-FF) (battle menu) (Song)
 
* <tt>E71780-E7275F</tt> - Magic names (57-FF) (battle message)
 
* <tt>E72760-E72CA9</tt> - Battle messages
 
* <tt>E72F00-E733FF</tt> - Menu/shop text
 
* <tt>E73560-E736FF</tt> - Rare item names
 
* <tt>E73700-E73AF0</tt> - Monster Speciality names
 
* <tt>E73B00-E750FF</tt> - Battle dialogue
 
* <tt>E75100-E757FF</tt> - Item descriptions
 
* <tt>E75800-E7585F</tt> - Battle record text
 
* <tt>E75860-E7705F</tt> - Item names (battle message)
 
* <tt>E77060-E7739F</tt> - Ability names (support) (battle message)
 
* <tt>E773A0-E7751F</tt> - Crystal prophecy
 
* <tt>E7FAD9-E7FFFF</tt> - Misc. menu text fields
 

Revision as of 13:38, 14 November 2014

Offsets

Links