Final Fantasy Mystic Quest:ROM map

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Revision as of 21:15, 20 January 2007 by Hiro1112 (talk | contribs) (Music Data (Unheadered 1.1 ROM))
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Unheadered ROM only

  • 032B00 - Tile Properties (solid, walkable, moves characters, etc..)
  • 034084 - Location Palette assignments (First Location: Level Forest)
  • 038200 - Menu Palettes
  • 03B218 - 2 byte pointers to Locations (First Location: Level Forest)
  • 01572B - Enemy Formation Positions (Behemoth position on screen - Each enemy = 1 byte)
  • 010715 - This data decides what frame of animation is shown when each enemy receives a certain amount of damage
  • 010B06 - Targetting data (sword is first item)
  • 010BF2 - This data affects the character's weapon's stats and effects
  • 010F4A - This data affects the character's weapon's effects as well

Unheadered 1.1 ROM

SPC Pointers for FFMQ begin at 6BDAE (3 bytes each)

Names based on SPC pack track names

Pointer/Track Name/(File Address)

  • 0E 73 85 - Battle 1 (68573)
  • 0E 69 8B - Battle 2 (68B69)
  • 0E 21 93 - Battle 3 (69321)
  • 0E 74 9B - Victory Fanfare (69B74)
  • 0E 0B 9E - World (69E0B)
  • 0E 88 9F - Fossil Labrynth (69F88)
  • 0E 9B A2 - Dungeon of Ice (6A29B)
  • 0E 4F A8 - Lava Dome (6A84F)
  • 0E 4F AE - Mountain Range of Whirlwinds (6AE4F)
  • 0E 0C B2 - Dungeon and Waterfall (6B20C)
  • 0E 04 B5 - Middle Tower (6B504)
  • 0E 79 B7 - Last Castle (6B779)
  • 0E 2E BF - Beautiful Forest (6BF2E)
  • 0E F8 C2 - Shrine of Light (6C2F8)
  • 0E 43 C7 - City of Forest (6C743)
  • 0E 41 CC - City of Wind (6CC41)
  • 0E 51 D1 - City of Fire (6D151)
  • 0E 03 DA - City of ? (6DA03)
  • 0E 42 DF - Rock 'n' Roll (6DF42)
  • 0E 10 E4 - Rock Theme (6E410)
  • 0E 10 E8 - Fanfare of Friendship (6E810)
  • 0E C2 E8 - Mystic Ballad (6E8C2)
  • 0E AB EA - Hill of Fate (6EAAB)
  • 0E DD EE - Mystic Quest (6EEDD)
  • 0E 73 F4 - Ending (6F473)
  • 0E D3 FB - The Crystal (6FBD3)