Final Fantasy Mystic Quest:ROM map

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Unheadered ROM only

  • 032B00 - Tile Properties (solid, walkable, moves characters, etc..)
  • 034084 - Location Palette assignments (First Location: Level Forest)
  • 038200 - Menu Palettes
  • 03B218 - 2 byte pointers to Locations (First Location: Level Forest)
  • 01572B - Enemy Formation Positions (Behemoth position on screen - Each enemy = 1 byte)
  • 010715 - This data decides what frame of animation is shown when each enemy receives a certain amount of damage
  • 010B06 - Targetting data (sword is first item)
  • 010BF2 - This data affects the character's weapon's stats and effects
  • 010F4A - This data affects the character's weapon's effects as well

Music Data (Unheadered 1.1 ROM)

SPC Pointers for FFMQ begin at 6BDAE (3 bytes each). Names are based on SPC pack track names. The numbers inside the parenthesis are for the pointer and track name.

Pointer/Track Name/(File Address)

  • 68573 - Battle 1 (0E 73 85)
  • 68B69 - Battle 2 (0E 69 8B)
  • 69321 - Battle 3 (0E 21 93)
  • 69B74 - Victory Fanfare (0E 74 9B)
  • 69E0B - World (0E 0B 9E)
  • 69F88 - Fossil Labrynth (0E 88 9F)
  • 6A29B - Dungeon of Ice (0E 9B A2)
  • 6A84F - Lava Dome (0E 4F A8)
  • 6AE4F - Mountain Range of Whirlwinds (0E 4F AE)
  • 6B20C - Dungeon and Waterfall (0E 0C B2)
  • 6B504 - Middle Tower (0E 04 B5)
  • 6B779 - Last Castle (0E 79 B7)
  • 6BF2E - Beautiful Forest (0E 2E BF)
  • 6C2F8 - Shrine of Light (0E F8 C2)
  • 6C743 - City of Forest (0E 43 C7)
  • 6CC41 - City of Wind (0E 41 CC)
  • 6D151 - City of Fire (0E 51 D1)
  • 6DA03 - City of ? (0E 03 DA)
  • 6DF42 - Rock 'n' Roll (0E 42 DF)
  • 6E410 - Rock Theme (0E 10 E4)
  • 6E810 - Fanfare of Friendship (0E 10 E8)
  • 6E8C2 - Mystic Ballad (0E C2 E8)
  • 6EAAB - Hill of Fate (0E AB EA)
  • 6EEDD - Mystic Quest (0E DD EE)
  • 6F473 - Ending (0E 73 F4)
  • 6FBD3 - The Crystal (0E D3 FB)