Final Fantasy Mystic Quest:ROM map

From Data Crystal
Revision as of 17:26, 4 January 2007 by Hiro1112 (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Unheadered ROM only

032B00 - Tile Properties (solid, walkable, moves characters, etc..) 034084 - Location Palette assignments (First Location: Level Forest) 038200 - Menu Palettes 03B218 - 2 byte pointers to Locations (First Location: Level Forest) 01572B - Enemy Formation Positions (Behemoth position on screen - Each enemy = 1 byte) 010715 - This data decides what frame of animation is shown when each enemy receives a certain amount of damage 010B06 - Targetting data (sword is first item) 010BF2 - This data affects the character's weapon's stats and effects 010F4A - This data affects the character's weapon's effects as well

Information for Unheadered 1.1 ROM

SPC Pointers for FFMQ begin at 6BDAE (3 bytes each)

Names based on SPC pack track names

Pointer/Track Name/(File Address)

0E 73 85 - Battle 1 (68573) 0E 69 8B - Battle 2 (68B69) 0E 21 93 - Battle 3 (69321) 0E 74 9B - Victory Fanfare (69B74) 0E 0B 9E - World (69E0B) 0E 88 9F - Fossil Labrynth (69F88) 0E 9B A2 - Dungeon of Ice (6A29B) 0E 4F A8 - Lava Dome (6A84F) 0E 4F AE - Mountain Range of Whirlwinds (6AE4F) 0E 0C B2 - Dungeon and Waterfall (6B20C) 0E 04 B5 - Middle Tower (6B504) 0E 79 B7 - Last Castle (6B779) 0E 2E BF - Beautiful Forest (6BF2E) 0E F8 C2 - Shrine of Light (6C2F8) 0E 43 C7 - City of Forest (6C743) 0E 41 CC - City of Wind (6CC41) 0E 51 D1 - City of Fire (6D151) 0E 03 DA - City of ? (6DA03) 0E 42 DF - Rock 'n' Roll (6DF42) 0E 10 E4 - Rock Theme (6E410) 0E 10 E8 - Fanfare of Friendship (6E810) 0E C2 E8 - Mystic Ballad (6E8C2) 0E AB EA - Hill of Fate (6EAAB) 0E DD EE - Mystic Quest (6EEDD) 0E 73 F4 - Ending (6F473) 0E D3 FB - The Crystal (6FBD3)