Difference between revisions of "F-Zero:ROM map"

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Latest revision as of 21:48, 10 March 2007


  • 36CD0?-????? - Mute City I map data, starting with the corner of the track behind the finish line. Data is in 2-byte sets; each is a pointer to a portion of column data stored elsewhere in the ROM. The game follows the pointer to an address and reads the 16 bytes following that address.
  • 380EE-3810D - Column data for a barrier 16 tiles in length.