Dragon Warrior:ROM map

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Areas/Maps

  • 00C1-1324 - The town map data. Each byte can be a value from 00-FF, with each byte representing 2 tiles. Each hex character in the byte represents one tile (i.e. 00 is a pair of grass tiles, 01 is a grass tile and a sand tile). The throne room (where you start) is from 412-443.

Other

  • 1C9F-1D62 - Graphic layout data for the overworld fight background.
  • 3F30-3FB8 - Title screen data.
  • 549F-58D9 - Ending text.
  • 6FC7-752B - Menu text.
  • 7AC0-7EAD - Item, enemy, and spell menu text.
  • 8039-BCBA - Dialogue text.