Difference between revisions of "Donkey Kong:ROM map"

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{{rommap|game=Donkey Kong}}
 
{{rommap|game=Donkey Kong}}
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PRG ROM is mapped from C000 to FFFF.  All the addresses below correspond to this.  If you want to find the data in a .nes file simply subtract BFEF from the values below.  The way I do this is by simply changing the first digit to 0,1,2 or 3 depending if it is C,D,E or F repectivley.  Then increase the result by 10 to compensate for the 8 byte header. I.E. C000 = 0010, D2F8 = 1308...
  
 
= DATA =
 
= DATA =
  
* <tt>1646</tt> = Amount of time hammer has
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== Game Variables ==
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* <tt>D636</tt> = Amount of time hammer has (4B)
  
 
== Graphics ==
 
== Graphics ==
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= CODE =
 
= CODE =
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* <tt>EBBB to EBC3</tt> = Sub that will change 0096(Mario's status) to FF(Dead) if no time is left
  
 
{{stub}}
 
{{stub}}

Revision as of 11:16, 27 December 2005

PRG ROM is mapped from C000 to FFFF. All the addresses below correspond to this. If you want to find the data in a .nes file simply subtract BFEF from the values below. The way I do this is by simply changing the first digit to 0,1,2 or 3 depending if it is C,D,E or F repectivley. Then increase the result by 10 to compensate for the 8 byte header. I.E. C000 = 0010, D2F8 = 1308...

DATA

Game Variables

  • D636 = Amount of time hammer has (4B)

Graphics

Backgrounds(Name Table Data)

  • F8F5 to FA1A = Title Screen
  • F58C to F71B = Zone 1
  • F809 to F8D8 = Zone 2
  • F743 to F7CC = Zone 3
  • FA1B to FA1E = I-
  • FA1F to FA24 = TOP
  • FA25 to FA29 = II-
  • FA2A to FA36 = (M)(BONUS)(L)
  • FA37 to FA44 = ( )( )( )

CODE

  • EBBB to EBC3 = Sub that will change 0096(Mario's status) to FF(Dead) if no time is left