Bubble Bobble (Game Boy):RAM map

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* 0xC200 to 0x---- = Level
* 0xC400 to 0x---- = Lives (2 digits in hexadecimal. Example: 47h=47)
* 0xC490 to 0x---- = Score xx00000 (2 digits in hexadecimal. Example: 47h=47)
* 0xC491 to 0x---- = Score 00xx000 (2 digits in hexadecimal. Example: 47h=47)
* 0xC492 to 0x---- = Score 0000xx0 (2 digits in hexadecimal. Example: 47h=47)
* 0xC914 to 0xC917 = Password
* 0xCB0F to 0x---- = Level title (not real)
* 0xFFC3 to 0x---- = Remaining enemies in the level


Internal Data for Bubble Bobble (Game Boy)

ROM MapRAM MapText TableNotesTutorials