Difference between revisions of "Bubble Bobble (Game Boy):RAM map"

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{{rammap|game=Bubble Bobble (Game Boy)}}
 
{{rammap|game=Bubble Bobble (Game Boy)}}
{| border="1" cellpadding="1"
+
<pre>
| '''RAM'''  || '''Function''' || '''Details'''
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* 0xC200 to 0x---- = Level
|-
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* 0xC400 to 0x---- = Lives (2 digits in hexadecimal. Example: 47h=47)
|C200 || Level ||
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* 0xC490 to 0x---- = Score xx00000 (2 digits in hexadecimal. Example: 47h=47)
|-
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* 0xC491 to 0x---- = Score 00xx000 (2 digits in hexadecimal. Example: 47h=47)
|C400 || Lives || (2 digits in hexadecimal. Example: 47h=47)
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* 0xC492 to 0x---- = Score 0000xx0 (2 digits in hexadecimal. Example: 47h=47)
|-
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* 0xC914 to 0xC917 = Password
|C490 || Score xx00000 || (2 digits in hexadecimal. Example: 47h=47)
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* 0xCB0F to 0x---- = Level title (not real)
|-
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* 0xFFC3 to 0x---- = Remaining enemies in the level
|C491 || Score 00xx000 || (2 digits in hexadecimal. Example: 47h=47)
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</pre>
|-
 
|C492 || Score 0000xx0 || (2 digits in hexadecimal. Example: 47h=47)
 
|-
 
|C914-C917 || Password||
 
|-
 
|CB0F || Level title (not real) ||
 
|-
 
|FFC3 || Remaining enemies in the level||
 
|-
 
|}
 
 
{{Internal Data|game=Bubble Bobble (Game Boy)}}
 
{{Internal Data|game=Bubble Bobble (Game Boy)}}

Latest revision as of 23:11, 23 September 2019

* 0xC200 to 0x---- = Level
* 0xC400 to 0x---- = Lives (2 digits in hexadecimal. Example: 47h=47)
* 0xC490 to 0x---- = Score xx00000 (2 digits in hexadecimal. Example: 47h=47)
* 0xC491 to 0x---- = Score 00xx000 (2 digits in hexadecimal. Example: 47h=47)
* 0xC492 to 0x---- = Score 0000xx0 (2 digits in hexadecimal. Example: 47h=47)
* 0xC914 to 0xC917 = Password
* 0xCB0F to 0x---- = Level title (not real)
* 0xFFC3 to 0x---- = Remaining enemies in the level


Internal Data for Bubble Bobble (Game Boy)

ROM MapRAM MapText TableNotesTutorials