Difference between revisions of "Blaze Union:RAM map"
From Data Crystal
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{{rammap|game=Blaze Union}} | {{rammap|game=Blaze Union}} | ||
==Text Drawing== | ==Text Drawing== | ||
− | 0x088A2A6C - Loading the text | + | 0x088A2A6C - Loading the text (function entry 0x088A3024) |
0x088A380C - Build display list | 0x088A380C - Build display list |
Revision as of 06:39, 27 October 2016
The following article is a RAM map for Blaze Union.
Text Drawing
0x088A2A6C - Loading the text (function entry 0x088A3024)
0x088A380C - Build display list
0x088A3858 - Load character x-spacing value (fixed, -2 by default)
0x0889B3A4 - Copy display list somewhere else
Internal Data for Blaze Union |
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ROM Map • RAM Map • Text Table • Notes • Tutorials |