Difference between revisions of "Battletoads in Ragnarok's World:Notes"

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(Huffman Coding Derivative)
 
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===Huffman Coding Derivative===
 
===Huffman Coding Derivative===
  
Background tile graphics in [[Battletoads in Ragnarok's World]] are compressed using the same Huffman coding derivative later used in [[Battletoads & Double Dragon (Game Boy)|Battletoads & Double Dragon]], as well as the [[Donkey_Kong_Land:Notes#Huffman_Coding_Derivative|Donkey Kong Land]] trilogy.
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Background tile graphics in [[Battletoads in Ragnarok's World]] are compressed using the same Huffman coding derivative used earlier in [[Battletoads (Game Boy)]], and used later in [[Battletoads & Double Dragon (Game Boy)|Battletoads & Double Dragon]], as well as the [[Donkey_Kong_Land:Notes#Huffman_Coding_Derivative|Donkey Kong Land]] trilogy.
  
 
==Internal Level IDs==
 
==Internal Level IDs==

Latest revision as of 01:58, 21 October 2016

Compression

Huffman Coding Derivative

Background tile graphics in Battletoads in Ragnarok's World are compressed using the same Huffman coding derivative used earlier in Battletoads (Game Boy), and used later in Battletoads & Double Dragon, as well as the Donkey Kong Land trilogy.

Internal Level IDs

  • 00 = Clinger Winger
  • 01 = Ragnarok's Canyon
  • 02 = The Revolution - boss
  • 03 = Arctic Caverns
  • 04 = Ragnarok's Canyon - boss
  • 05 = The Revolution
  • 06 = Karnath's Lair - room 1
  • 07 = Karnath's Lair - room 2
  • 08 = Turbo Tunnel
  • 09 = Karnath's Lair - room 3
  • 0A = Wookie Hole

Internal Music IDs

  • 00 = Silence
  • 01 = Crash
  • 02 = End of Wookie Hole?
  • 03 = Ending?
  • 04 = Ragnarok's Canyon
  • 05 = Karnath's Lair
  • 06 = Turbo Tunnel (racing)
  • 07 = Arctic Caverns
  • 08 = Turbo Tunnel (start)
  • 09 = Wookie Hole
  • 0A = Crash
  • 0B = Crash
  • 0C = Title
  • 0D = The Revolution
  • 0E = Clinger Winger
  • 0F = Pre-level
  • 10 = Boss
  • 11 = Silence


Internal Data for Battletoads in Ragnarok's World

ROM MapRAM MapText TableNotesTutorials