Difference between revisions of "Battletoads (NES):RAM map"
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* <tt>0011</tt> = Current lives (Player 1) | * <tt>0011</tt> = Current lives (Player 1) | ||
* <tt>0012</tt> = Current lives (Player 2) | * <tt>0012</tt> = Current lives (Player 2) | ||
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+ | * <tt>0010</tt> = Current level | ||
* <tt>0033</tt> = Current music tempo | * <tt>0033</tt> = Current music tempo | ||
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+ | {{Internal Data|game=Battletoads (NES)}} |
Latest revision as of 12:29, 21 August 2020
The following article is a RAM map for Battletoads (NES).
- 000E = Current continues (Player 1)
- 000F = Current continues (Player 2)
- 0011 = Current lives (Player 1)
- 0012 = Current lives (Player 2)
- 0010 = Current level
- 0033 = Current music tempo
Internal Data for Battletoads (NES) |
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ROM Map • RAM Map • Text Table • Notes • Tutorials |