Difference between revisions of "Battletoads (Game Boy):Notes"

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{{notes|game=Battletoads (Game Boy)}}
 
{{notes|game=Battletoads (Game Boy)}}
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==Compression==
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===Huffman Coding Derivative===
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Background tile graphics in [[Battletoads (Game Boy)]] are compressed using the same Huffman coding derivative later used in [[Battletoads in Ragnarok's World]], [[Battletoads & Double Dragon (Game Boy)|Battletoads & Double Dragon]], and the [[Donkey_Kong_Land:Notes#Huffman_Coding_Derivative|Donkey Kong Land]] trilogy.
  
 
==Internal Level IDs==
 
==Internal Level IDs==

Latest revision as of 01:55, 21 October 2016

Compression

Huffman Coding Derivative

Background tile graphics in Battletoads (Game Boy) are compressed using the same Huffman coding derivative later used in Battletoads in Ragnarok's World, Battletoads & Double Dragon, and the Donkey Kong Land trilogy.

Internal Level IDs

  • 00 = Level #3
  • 01 = Level #1
  • 02 = Level #4
  • 03 = Level #6
  • 04 = Level #7
  • 05 = Level #8
  • 06 = Level #2 (part 1)
  • 07 = Level #9
  • 08 = Level #2 (part 2)
  • 09 = Level #5

Internal Music IDs

  • 01 = Level #1
  • 02 = Level #2 (part 2)
  • 03 = Level #9
  • 04 = Title
  • 05 = Dark Queen
  • 06 = Professor T. Bird
  • 07 = Level #5
  • 08 = Level #8
  • 09 = Level #2 (part 1)
  • 0A = Level #7
  • 0B = Level #6
  • 0C = Level #4
  • 0D = Level #3
  • 0E = Boss preview (cutscene)


Internal Data for Battletoads (Game Boy)

ROM MapRAM MapText TableNotesTutorials