Difference between revisions of "Battletoads/Double Dragon (Game Boy):RAM map"

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m (Blaziken257 moved page Battletoads & Double Dragon (Game Boy):RAM map to Battletoads/Double Dragon (Game Boy):RAM map: If the main page is moved, than the sub-pages should be moved as well, to avoid red links)
 
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Latest revision as of 13:37, 13 January 2017

All offsets are from the US version, and may or may not apply to the European version.

  • C60E = Lives
  • C60D = HP
  • C63C = Continues
  • CB67 = Current music tempo
  • FFE3-FFE8 = Score
  • CA79 = Current hundred-thousands digit of score
    • Whenever the score increases, this byte is compared with FFE4. If these bytes are not equal to each other, update CA79 to the current value of FFE4. When this value is changed and it is an odd number, award an extra life. The effect of this is to award extra lives when the hundred-thousands digit of the player's score is odd (i.e. 100,000 points, 300,000 points, 500,000 points, 700,000 points, etc.)


Internal Data for Battletoads & Double Dragon (Game Boy)

ROM MapRAM MapText TableNotesTutorials