Battletoads/Double Dragon (Game Boy):Notes

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Compression

Huffman Coding Derivative

Background tile graphics in Battletoads & Double Dragon are compressed using the same Huffman coding derivative used earlier in Battletoads (Game Boy) and Battletoads in Ragnarok's World, and used later in the Donkey Kong Land trilogy.


Internal Data for Battletoads & Double Dragon (Game Boy)

ROM MapRAM MapText TableNotesTutorials