Difference between revisions of "Battletoads/Double Dragon (Game Boy):Notes"

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(Created page with "{{Notes|game=Battletoads & Double Dragon (Game Boy)}} ==Compression== ===Huffman Coding Derivative=== Background tile graphics in Battletoads & Double Dragon (Game Boy)|B...")
 
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===Huffman Coding Derivative===
 
===Huffman Coding Derivative===
  
Background tile graphics in [[Battletoads & Double Dragon (Game Boy)|Battletoads & Double Dragon]] are compressed using the same Huffman coding derivative used earlier in [[Battletoads in Ragnarok's World]], and used later in the [[Donkey_Kong_Land:Notes#Huffman_Coding_Derivative|Donkey Kong Land]] trilogy.
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Background tile graphics in [[Battletoads & Double Dragon (Game Boy)|Battletoads & Double Dragon]] are compressed using the same Huffman coding derivative used earlier in [[Battletoads (Game Boy)]] and [[Battletoads in Ragnarok's World]], and used later in the [[Donkey_Kong_Land:Notes#Huffman_Coding_Derivative|Donkey Kong Land]] trilogy.
  
 
{{Internal Data|game=Battletoads & Double Dragon (Game Boy)}}
 
{{Internal Data|game=Battletoads & Double Dragon (Game Boy)}}

Revision as of 01:57, 21 October 2016

Compression

Huffman Coding Derivative

Background tile graphics in Battletoads & Double Dragon are compressed using the same Huffman coding derivative used earlier in Battletoads (Game Boy) and Battletoads in Ragnarok's World, and used later in the Donkey Kong Land trilogy.


Internal Data for Battletoads & Double Dragon (Game Boy)

ROM MapRAM MapText TableNotesTutorials