Difference between revisions of "ActRaiser:ROM map"

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(Removed copier header from addresses, content update)
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{{rommap|game=ActRaiser}}
 
{{rommap|game=ActRaiser}}
  
==Header==
+
==Assembly==
 
<pre>
 
<pre>
    0 to   1FF = ROM header
+
11ACD to 12621 = SPC700 program
</pre>
+
 
 +
1B40E to  1B431 = Experience levels - Required population
 +
1B432 to  1B455 = Experience levels - Max SP
  
==Assembly==
+
  1B825 to  1B8FC = Lair data
<pre>
 
1B60E to  1B631 = Experience levels: Required population
 
  1B632 to  1B655 = Experience levels: Max SP
 
  
  1BA25 to  1BAFC = Lair data
+
  1DCFA to  1DD79 = Town building/obstacle data related to 7F6800 (Fillmore)
 +
1DD7A to  1DDF9 = Town building/obstacle data related to 7F6800 (Bloodpool)
 +
1DDFA to  1DE79 = Town building/obstacle data related to 7F6800 (Kasandora)
 +
1DE7A to  1DEF9 = Town building/obstacle data related to 7F6800 (Aitos)
 +
1DEFA to  1DF79 = Town building/obstacle data related to 7F6800 (Marahna)
 +
1DF7A to  1DFF9 = Town building/obstacle data related to 7F6800 (Northwall)
 
</pre>
 
</pre>
  
 
==Text==
 
==Text==
 
<pre>
 
<pre>
  20200 to  2020D = City name text pointers
+
  20000 to  2000D = Town name text pointers
  2020E to  20242 = City names
+
  2000E to  20042 = Town names
  20243 to  2024A = Enemy name text pointers
+
  20043 to  2004A = Enemy name text pointers
  2024B to  20276 = Enemy names
+
  2004B to  20076 = Enemy names
  20277 to  21596 = Angel text
+
  20077 to  21396 = Angel text
  21597 to  215A2 = Pointers to the blocks of city text pointers
+
  21397 to  213A2 = Town text metapointers
  215A3 to  215E2 = City text pointers (Fillmore)
+
  213A3 to  213E2 = Town text pointers (Fillmore)
  215E3 to  21622 = City text pointers (Bloodpool)
+
  213E3 to  21422 = Town text pointers (Bloodpool)
  21623 to  21662 = City text pointers (Kasandora)
+
  21423 to  21462 = Town text pointers (Kasandora)
  21663 to  216A2 = City text pointers (Aitos)
+
  21463 to  214A2 = Town text pointers (Aitos)
  216A3 to  216E2 = City text pointers (Marahna)
+
  214A3 to  214E2 = Town text pointers (Marahna)
  216E3 to  21722 = City text pointers (Northwall)
+
  214E3 to  21522 = Town text pointers (Northwall)
  21723 to  248AD = City text
+
  21523 to  246AD = Town text
  248AE to  248D7 = Offering text pointers
+
  246AE to  246D7 = Offering text pointers
  248D8 to  24E89 = Offering text
+
  246D8 to  24C89 = Offering text
  24E8A to  24E99 = Ending text pointers
+
  24C8A to  24C99 = Ending text pointers
  24E9A to  25AF2 = Ending text
+
  24C9A to  258F2 = Ending text
  25AF3 to  260F2 = Text compression dictionary
+
  258F3 to  25EF2 = Text compression dictionary
  260F3 to  281FF = Unused
+
  25EF3 to  27FFF = Unused
 
</pre>
 
</pre>
  
 
==Maps, Sound, Graphics==
 
==Maps, Sound, Graphics==
 
<pre>
 
<pre>
  28200 to  2903F = Map metadata
+
  28000 to  28E3F = Map metadata
  29040 to  2907C = *** UNKNOWN - 61 bytes (all null). There are 61 maps. Coincidence? ***
+
  28E40 to  28E7C = *** UNKNOWN - 61 bytes (all null). There are 61 maps. Coincidence? ***
  2907D to  2D07E = Uncompressed map arrangement data
+
  28E7D to  2CE7E = Uncompressed map arrangement data
  2D07F to  2F07E = Uncompressed graphics
+
  2CE7F to  2EE7E = Uncompressed graphics
  2F07F to  3017F = Compressed graphics
+
  2EE7F to  2FF7F = Compressed graphics
  30180 to  301FF = Map palettes
+
  2FF80 to  2FFFF = Map palettes
  30200 to  3022F = *** UNKNOWN - Pointers to following data ***
+
  30000 to  3002F = *** UNKNOWN - Pointers to following data ***
  30230 to  304BE = *** UNKNOWN - Data ***
+
  30030 to  302BE = *** UNKNOWN - Data ***
  304BF to  3052C = *** UNKNOWN - Pointers to following data ***
+
  302BF to  3032C = *** UNKNOWN - Pointers to following data ***
  3052D to  31D76 = *** UNKNOWN - Data ***
+
  3032D to  31B76 = *** UNKNOWN - Data ***
  31D77 to  321FF = Compressed map mystery data (pointed by metadata [01])
+
  31B77 to  31FFF = Compressed sprite composition data
  32200 to  329FF = *** UNKNOWN ***
+
  32000 to  327FF = Uncompressed graphics
  32A00 to  32A17 = *** UNKNOWN - Pointers to following data ***
+
  32800 to  32817 = *** UNKNOWN - Pointers to following data ***
  32A18 to  32A9A = *** UNKNOWN - Data ***
+
  32818 to  3289A = *** UNKNOWN - Data ***
  32A9B to  32AC4 = *** UNKNOWN - Pointers to following data ***
+
  3289B to  328C4 = *** UNKNOWN - Pointers to following data ***
  32AC5 to  32D8E = *** UNKNOWN - Data ***
+
  328C5 to  32B8E = *** UNKNOWN - Data ***
  32D8F to  32DFB = Music: (no music)
+
  32B8F to  32BFB = Music - (no music)
  32DFC to  32DFF = Unused
+
  32BFC to  32BFF = Unused
  32E00 to  3353E = Music: UNKNOWN - Writes to different SPC700 addresses. Musical setup?
+
  32C00 to  3333E = SPC700 music setup, loaded after the SPC700 program
  3353F to  37540 = Uncompressed map arrangement data
+
  3333F to  37340 = Uncompressed map arrangement data
  37541 to  38176 = Compressed map arrangement data
+
  37341 to  37F76 = Compressed map arrangement data
  38177 to  381FB = Compressed map arrangement data
+
  37F77 to  37FFB = Compressed map arrangement data
  381FC to  381FF = Unused
+
  37FFC to  37FFF = Unused
  38200 to  3C1FF = Uncompressed graphics: Platform-mode warrior
+
  38000 to  3BFFF = Uncompressed graphics - Platform-mode warrior
  3C200 to  3C20B = *** UNKNOWN - Pointers to following data ***
+
  3C000 to  3C00B = *** UNKNOWN - Pointers to following data ***
  3C20C to  3C2E0 = *** UNKNOWN - Data ***
+
  3C00C to  3C0E0 = *** UNKNOWN - Data ***
  3C2E1 to  3C33E = *** UNKNOWN - Pointers to following data ***
+
  3C0E1 to  3C13E = *** UNKNOWN - Pointers to following data ***
  3C33F to  3C9C4 = *** UNKNOWN - Data ***
+
  3C13F to  3C7C4 = *** UNKNOWN - Data ***
  3C9C5 to  3C9E4 = Map palettes
+
  3C7C5 to  3C7E4 = Map palettes
  3C9E5 to  3C9FF = *** UNKNOWN ***
+
  3C7E5 to  3C7FF = *** UNKNOWN ***
  3CA00 to  3CA09 = *** UNKNOWN - Pointers to following data ***
+
  3C800 to  3C809 = *** UNKNOWN - Pointers to following data ***
  3CA0A to  3CB59 = *** UNKNOWN - Data ***
+
  3C80A to  3C959 = *** UNKNOWN - Data ***
  3CB5A to  3CB71 = *** UNKNOWN - Pointers to following data ***
+
  3C95A to  3C971 = *** UNKNOWN - Pointers to following data ***
  3CB72 to  3CE23 = *** UNKNOWN - Data ***
+
  3C972 to  3CC23 = *** UNKNOWN - Data ***
  3CE24 to  3D1F1 = Compressed map mystery data (pointed by metadata [01])
+
  3CC24 to  3CFF1 = Compressed sprite composition data
  3D1F2 to  3D29F = *** UNKNOWN ***
+
  3CFF2 to  3D09F = *** UNKNOWN ***
  3D2A0 to  3D39F = Uncompressed arrangement data for the "just loaded a game" screen
+
  3D0A0 to  3D19F = Uncompressed arrangement data for the "just loaded a game" screen (Sky Palace interior w/ textbox)
  3D3A0 to  3F1C6 = Compressed map mystery data (pointed by metadata [01])
+
  3D1A0 to  3EFC6 = Compressed sprite composition data
  3F1C7 to  401DE = Compressed map mystery data (pointed by metadata [01])
+
  3EFC7 to  3FFDE = Compressed sprite composition data
  401DF to  401FF = Unused
+
  3FFDF to  3FFFF = Unused
  40200 to  40D02 = Sound sample 00 (16-bit length value and BRR data)
+
  40000 to  40B02 = Sound sample 00 (16-bit length value and BRR data)
  40D03 to  416EE = Sound sample 01 (16-bit length value and BRR data)
+
  40B03 to  414EE = Sound sample 01 (16-bit length value and BRR data)
  416EF to  4174A = Sound sample 02 (16-bit length value and BRR data)
+
  414EF to  4154A = Sound sample 02 (16-bit length value and BRR data)
  4174B to  42136 = Sound sample 03 (16-bit length value and BRR data)
+
  4154B to  41F36 = Sound sample 03 (16-bit length value and BRR data)
  42137 to  42A1D = Sound sample 04 (16-bit length value and BRR data)
+
  41F37 to  4281D = Sound sample 04 (16-bit length value and BRR data)
  42A1E to  42FBF = Sound sample 05 (16-bit length value and BRR data)
+
  4281E to  42DBF = Sound sample 05 (16-bit length value and BRR data)
  42FC0 to  42FE5 = Sound sample 06 (16-bit length value and BRR data)
+
  42DC0 to  42DE5 = Sound sample 06 (16-bit length value and BRR data)
  42FE6 to  43B15 = Sound sample 07 (16-bit length value and BRR data)
+
  42DE6 to  43915 = Sound sample 07 (16-bit length value and BRR data)
  43B16 to  43FB2 = Sound sample 08 (16-bit length value and BRR data)
+
  43916 to  43DB2 = Sound sample 08 (16-bit length value and BRR data)
  43FB3 to  4400E = Sound sample 09 (16-bit length value and BRR data)
+
  43DB3 to  43E0E = Sound sample 09 (16-bit length value and BRR data)
  4400F to  44B23 = Sound sample 0A (16-bit length value and BRR data)
+
  43E0F to  44923 = Sound sample 0A (16-bit length value and BRR data)
  44B24 to  4586F = Sound sample 0B (16-bit length value and BRR data)
+
  44924 to  4566F = Sound sample 0B (16-bit length value and BRR data)
  45870 to  458C2 = Sound sample 0C (16-bit length value and BRR data)
+
  45670 to  456C2 = Sound sample 0C (16-bit length value and BRR data)
  458C3 to  4648B = Sound sample 0D (16-bit length value and BRR data)
+
  456C3 to  4628B = Sound sample 0D (16-bit length value and BRR data)
  4648C to  464DE = Sound sample 0E (16-bit length value and BRR data)
+
  4628C to  462DE = Sound sample 0E (16-bit length value and BRR data)
  464DF to  466FC = Sound sample 0F (16-bit length value and BRR data)
+
  462DF to  464FC = Sound sample 0F (16-bit length value and BRR data)
  466FD to  46C44 = Sound sample 10 (16-bit length value and BRR data)
+
  464FD to  46A44 = Sound sample 10 (16-bit length value and BRR data)
  46C45 to  47B9A = Sound sample 11 (16-bit length value and BRR data)
+
  46A45 to  4799A = Sound sample 11 (16-bit length value and BRR data)
  47B9B to  4846F = Sound sample 12 (16-bit length value and BRR data)
+
  4799B to  4826F = Sound sample 12 (16-bit length value and BRR data)
  48470 to  485C7 = Sound sample 13 (16-bit length value and BRR data)
+
  48270 to  483C7 = Sound sample 13 (16-bit length value and BRR data)
  485C8 to  489C2 = Sound sample 14 (16-bit length value and BRR data)
+
  483C8 to  487C2 = Sound sample 14 (16-bit length value and BRR data)
  489C3 to  48A15 = Sound sample 15 (16-bit length value and BRR data)
+
  487C3 to  48815 = Sound sample 15 (16-bit length value and BRR data)
  48A16 to  49BB4 = Sound sample 16 (16-bit length value and BRR data)
+
  48816 to  499B4 = Sound sample 16 (16-bit length value and BRR data)
  49BB5 to  49BEC = Sound sample 17 (16-bit length value and BRR data)
+
  499B5 to  499EC = Sound sample 17 (16-bit length value and BRR data)
  49BED to  4A926 = Sound sample 18 (16-bit length value and BRR data)
+
  499ED to  4A726 = Sound sample 18 (16-bit length value and BRR data)
  4A927 to  4BF3C = Sound sample 19 (16-bit length value and BRR data)
+
  4A727 to  4BD3C = Sound sample 19 (16-bit length value and BRR data)
  4BF3D to  4C82C = Sound sample 1A (16-bit length value and BRR data)
+
  4BD3D to  4C62C = Sound sample 1A (16-bit length value and BRR data)
  4C82D to  4DB2A = Sound sample 1B (16-bit length value and BRR data)
+
  4C62D to  4D92A = Sound sample 1B (16-bit length value and BRR data)
  4DB2B to  4E1D1 = Sound sample 1C (16-bit length value and BRR data)
+
  4D92B to  4DFD1 = Sound sample 1C (16-bit length value and BRR data)
  4E1D2 to  4E653 = Sound sample 1D (16-bit length value and BRR data)
+
  4DFD2 to  4E453 = Sound sample 1D (16-bit length value and BRR data)
  4E654 to  4E9EB = Sound sample 1E (16-bit length value and BRR data)
+
  4E454 to  4E7EB = Sound sample 1E (16-bit length value and BRR data)
  4E9EC to  4ED95 = Sound sample 1F (16-bit length value and BRR data)
+
  4E7EC to  4EB95 = Sound sample 1F (16-bit length value and BRR data)
  4ED96 to  4F349 = Sound sample 20 (16-bit length value and BRR data)
+
  4EB96 to  4F149 = Sound sample 20 (16-bit length value and BRR data)
  4F34A to  4FF2D = Sound sample 21 (16-bit length value and BRR data)
+
  4F14A to  4FD2D = Sound sample 21 (16-bit length value and BRR data)
  4FF2E to  501F9 = Compressed map arrangement data
+
  4FD2E to  4FFF9 = Compressed map arrangement data
  501FA to  501FF = Unused
+
  4FFFA to  4FFFF = Unused
  50200 to  519FF = City base maps
+
  50000 to  517FF = Town maps (base layer)
  51A00 to  531FF = City improved maps
+
  51800 to  52FFF = Town maps (obstacle layer)
  53200 to  532FF = *** UNKNOWN ***
+
  53000 to  530FF = *** UNKNOWN ***
  53300 to  533C9 = *** UNKNOWN - Map IDs, pointers to following data ***
+
  53100 to  531C9 = *** UNKNOWN - Map IDs (for overworld and platform stages), pointers to following data ***
  533CA to  5470C = *** UNKNOWN - Data ***
+
  531CA to  5450C = *** UNKNOWN - Data ***
  5470D to  549BD = Compressed map tileset data
+
  5450D to  547BD = Compressed map tileset data
  549BE to  549FF = *** UNKNOWN ***
+
  547BE to  547FF = *** UNKNOWN ***
  54A00 to  54B7B = *** UNKNOWN - Pointers to following data ***
+
  54800 to  5497B = *** UNKNOWN - Pointers to following data ***
  54B7C to  55D16 = *** UNKNOWN - Data ***
+
  5497C to  55B16 = *** UNKNOWN - Data ***
  55D17 to  57A2D = Compressed graphics
+
  55B17 to  5782D = Compressed graphics
  57A2E to  581FE = Compressed map mystery data (pointed by metadata [01])
+
  5782E to  57FFE = Compressed sprite composition data
 
+
          57FFF = Unused
  58500 to  5C4FF = *** UNKNOWN - Graphics of some sort? ***
+
  58000 to  582FF = *** UNKNOWN ***
  5C500 to  5E121 = Compressed graphics
+
  58300 to  5C2FF = *** UNKNOWN - Graphics of some sort? ***
  5E122 to  5FC89 = Compressed map arrangement data
+
5C300 to  5DF21 = Compressed graphics
  5FC8A to  601F7 = Compressed map tileset data
+
  5DF22 to  5FA89 = Compressed map arrangement data
  601F8 to  601FF = Unused
+
  5FA8A to  5FFF7 = Compressed map tileset data
  60200 to  701FF = Uncompressed graphics
+
  5FFF8 to  5FFFF = Unused
  70200 to  741FF = *** UNKNOWN - Graphics of some sort? ***
+
  60000 to  6FFFF = Uncompressed graphics
  74200 to  75D61 = Compressed graphics
+
  70000 to  73FFF = *** UNKNOWN - Graphics of some sort? ***
  75D62 to  7789E = Compressed graphics
+
  74000 to  75B61 = Compressed graphics
  7789F to  781D7 = Music: Ancient
+
  75B62 to  7769E = Compressed graphics
  781D8 to  781FF = Unused
+
  7769F to  77FD7 = Music - Pyramid ~ Marahna
  78200 to  79D27 = Compressed graphics
+
  77FD8 to  77FFF = Unused
  79D28 to  7B839 = Compressed graphics
+
  78000 to  79B27 = Compressed graphics
  7B83A to  7D345 = Compressed graphics
+
  79B28 to  7B639 = Compressed graphics
  7D346 to  7EE4A = Compressed graphics
+
  7B63A to  7D145 = Compressed graphics
  7EE4B to  80085 = Compressed graphics
+
  7D146 to  7EC4A = Compressed graphics
  80086 to  801FB = Compressed map arrangement data
+
  7EC4B to  7FE85 = Compressed graphics
  801FC to  801FF = Unused
+
  7FE86 to  7FFFB = Compressed map arrangement data
  80200 to  81CE5 = Compressed graphics
+
  7FFFC to  7FFFF = Unused
  81CE6 to  837A1 = Compressed graphics
+
  80000 to  81AE5 = Compressed graphics
  837A2 to  85200 = Compressed graphics
+
  81AE6 to  835A1 = Compressed graphics
  85201 to  86C26 = Compressed graphics
+
  835A2 to  85000 = Compressed graphics
  86C27 to  881B7 = Compressed graphics
+
  85001 to  86A26 = Compressed graphics
  881B8 to  881FF = Unused
+
  86A27 to  87FB7 = Compressed graphics
  88200 to  89BE1 = Compressed graphics
+
  87FB8 to  87FFF = Unused
  89BE2 to  8B5BC = Compressed graphics
+
  88000 to  899E1 = Compressed graphics
  8B5BD to  8CF69 = Compressed graphics
+
  899E2 to  8B3BC = Compressed graphics
  8CF6A to  8E8D4 = Compressed graphics
+
  8B3BD to  8CD69 = Compressed graphics
  8E8D5 to  901E6 = Compressed graphics
+
  8CD6A to  8E6D4 = Compressed graphics
  901E7 to  901FF = Unused
+
  8E6D5 to  8FFE6 = Compressed graphics
  90200 to  91B2E = Compressed graphics
+
  8FFE7 to  8FFFF = Unused
  91B2F to  93433 = Compressed graphics
+
  90000 to  9192E = Compressed graphics
  93434 to  94D04 = Compressed graphics
+
  9192F to  93233 = Compressed graphics
  94D05 to  965BF = Compressed graphics
+
  93234 to  94B04 = Compressed graphics
  965C0 to  97E75 = Compressed graphics
+
  94B05 to  963BF = Compressed graphics
  97E76 to  981FB = Compressed map mystery data (pointed by metadata [01])
+
  963C0 to  97C75 = Compressed graphics
  981FC to  981FF = Unused
+
  97C76 to  97FFB = Compressed sprite composition data
  98200 to  99AA7 = Compressed graphics
+
  97FFC to  97FFF = Unused
  99AA8 to  9B32E = Compressed graphics
+
  98000 to  998A7 = Compressed graphics
  9B32F to  9CB49 = Compressed graphics
+
  998A8 to  9B12E = Compressed graphics
  9CB4A to  9E33B = Compressed graphics
+
  9B12F to  9C949 = Compressed graphics
  9E33C to  9FB26 = Compressed graphics
+
  9C94A to  9E13B = Compressed graphics
  9FB27 to  A01F6 = Compressed map tileset data
+
  9E13C to  9F926 = Compressed graphics
  A01F7 to  A01FF = Unused
+
  9F927 to  9FFF6 = Compressed map tileset data
  A0200 to  A1989 = Compressed graphics
+
  9FFF7 to  9FFFF = Unused
  A198A to  A3104 = Compressed graphics
+
  A0000 to  A1789 = Compressed graphics
  A3105 to  A4842 = Compressed graphics
+
  A178A to  A2F04 = Compressed graphics
  A4843 to  A5F75 = Compressed graphics
+
  A2F05 to  A4642 = Compressed graphics
  A5F76 to  A769C = Compressed graphics
+
  A4643 to  A5D75 = Compressed graphics
  A769D to  A81B6 = Compressed map mystery data (pointed by metadata [01])
+
  A5D76 to  A749C = Compressed graphics
  A81B7 to  A81FF = Unused
+
  A749D to  A7FB6 = Compressed sprite composition data
  A8200 to  A991B = Compressed graphics
+
  A7FB7 to  A7FFF = Unused
  A991C to  AAFC2 = Compressed graphics
+
  A8000 to  A971B = Compressed graphics
  AAFC3 to  AC64C = Compressed graphics
+
  A971C to  AADC2 = Compressed graphics
  AC64D to  ADCC7 = Compressed graphics
+
  AADC3 to  AC44C = Compressed graphics
  ADCC8 to  AF330 = Compressed graphics
+
  AC44D to  ADAC7 = Compressed graphics
  AF331 to  B017F = Compressed map arrangement data
+
  ADAC8 to  AF130 = Compressed graphics
  B0180 to  B01FF = Map palettes
+
  AF131 to  AFF7F = Compressed map arrangement data
  B0200 to  B184F = Compressed graphics
+
  AFF80 to  AFFFF = Map palettes
  B1850 to  B2E85 = Compressed graphics
+
  B0000 to  B164F = Compressed graphics
  B2E86 to  B4403 = Compressed graphics
+
  B1650 to  B2C85 = Compressed graphics
  B4404 to  B58C7 = Compressed graphics
+
  B2C86 to  B4203 = Compressed graphics
  B58C8 to  B6D08 = Compressed graphics
+
  B4204 to  B56C7 = Compressed graphics
  B6D09 to  B8112 = Compressed graphics
+
  B56C8 to  B6B08 = Compressed graphics
  B8113 to  B81FE = Compressed map arrangement data
+
  B6B09 to  B7F12 = Compressed graphics
           B81FF = Unused
+
  B7F13 to  B7FFE = Compressed map arrangement data
  B8200 to  B9257 = Compressed graphics
+
           B7FFF = Unused
  B9258 to  BA267 = Compressed graphics
+
  B8000 to  B9057 = Compressed graphics
  BA268 to  BB25B = Compressed graphics
+
  B9058 to  BA067 = Compressed graphics
  BB25C to  BC226 = Music: Credits
+
  BA068 to  BB05B = Compressed graphics
  BC227 to  BD1ED = Music: Great Tree
+
  BB05C to  BC026 = Music - Ending
  BD1EE to  BE18D = Compressed map arrangement data
+
  BC027 to  BCFED = Music - All Over The World
  BE18E to  BEEFA = Compressed map arrangement data
+
  BCFEE to  BDF8D = Compressed map arrangement data
  BEEFB to  BF9A1 = Compressed font graphics (2BPP GameBoy format)
+
  BDF8E to  BECFA = Compressed map arrangement data
  BF9A2 to  C01F4 = Compressed map arrangement data
+
  BECFB to  BF7A1 = Compressed font graphics (2BPP GameBoy format)
  C01F5 to  C01FF = Unused
+
  BF7A2 to  BFFF4 = Compressed map arrangement data
  C0200 to  C0C91 = Compressed map mystery data (pointed by metadata [01])
+
  BFFF5 to  BFFFF = Unused
C0C92 to  C167E = Compressed map arrangement data
+
  C0000 to  C0A91 = Compressed sprite composition data
  C167F to  C2064 = Music: Forest
+
C0A92 to  C147E = Compressed map arrangement data
  C2065 to  C29CE = Compressed map mystery data (pointed by metadata [01])
+
  C147F to  C1E64 = Music - Fillmore
  C29CF to  C3336 = Compressed map mystery data (pointed by metadata [01])
+
  C1E65 to  C27CE = Compressed sprite composition data
  C3337 to  C3C40 = Compressed map mystery data (pointed by metadata [01])
+
  C27CF to  C3136 = Compressed sprite composition data
  C3C41 to  C452B = Compressed map arrangement data
+
  C3137 to  C3A40 = Compressed sprite composition data
  C452C to  C4E16 = Compressed map mystery data (pointed by metadata [01])
+
  C3A41 to  C432B = Compressed map arrangement data
  C4E17 to  C56F9 = Compressed map mystery data (pointed by metadata [01])
+
  C432C to  C4C16 = Compressed sprite composition data
  C56FA to  C5FCB = Music: Boss 3
+
  C4C17 to  C54F9 = Compressed sprite composition data
  C5FCC to  C685C = Music: Bloodpool
+
  C54FA to  C5DCB = Music - Satan
  C685D to  C70E5 = Compressed map arrangement data
+
  C5DCC to  C665C = Music - Bloodpool ~ Kasandora
  C70E6 to  C7926 = Compressed map mystery data (pointed by metadata [01])
+
  C665D to  C6EE5 = Compressed map arrangement data
  C7927 to  C8164 = Compressed map mystery data (pointed by metadata [01])
+
  C6EE6 to  C7726 = Compressed sprite composition data
  C8165 to  C81FF = Compressed map arrangement data
+
  C7727 to  C7F64 = Compressed sprite composition data
  C8200 to  C8A19 = Compressed map mystery data (pointed by metadata [01])
+
  C7F65 to  C7FFF = Compressed map arrangement data
  C8A1A to  C9219 = Uncompressed map tileset data
+
  C8000 to  C8819 = Compressed sprite composition data
  C921A to  C9A19 = Uncompressed map tileset data
+
  C881A to  C9019 = Uncompressed map tileset data
  C9A1A to  CA219 = Uncompressed map tileset data
+
  C901A to  C9819 = Uncompressed map tileset data
  CA21A to  CAA19 = Uncompressed map tileset data
+
  C981A to  CA019 = Uncompressed map tileset data
  CAA1A to  CB216 = Compressed map mystery data (pointed by metadata [01])
+
  CA01A to  CA819 = Uncompressed map tileset data
  CB217 to  CB9F7 = Compressed map mystery data (pointed by metadata [01])
+
  CA81A to  CB016 = Compressed sprite composition data
  CB9F8 to  CC1C5 = Compressed map arrangement data
+
  CB017 to  CB7F7 = Compressed sprite composition data
  CC1C6 to  CC977 = Compressed map arrangement data
+
  CB7F8 to  CBFC5 = Compressed map arrangement data
  CC978 to  CD121 = Compressed map mystery data (pointed by metadata [01])
+
  CBFC6 to  CC777 = Compressed map arrangement data
  CD122 to  CD894 = Compressed map mystery data (pointed by metadata [01])
+
  CC778 to  CCF21 = Compressed sprite composition data
  CD895 to  CDFDB = Compressed map mystery data (pointed by metadata [01])
+
  CCF22 to  CD694 = Compressed sprite composition data
  CDFDC to  CE702 = Compressed map tileset data
+
  CD695 to  CDDDB = Compressed sprite composition data
  CE703 to  CEE1C = Compressed map arrangement data
+
  CDDDC to  CE502 = Compressed map tileset data
  CEE1D to  CF534 = Compressed map mystery data (pointed by metadata [01])
+
  CE503 to  CEC1C = Compressed map arrangement data
  CF535 to  CFC4A = Compressed map mystery data (pointed by metadata [01])
+
  CEC1D to  CF334 = Compressed sprite composition data
  CFC4B to  D01EB = Music: Northwall
+
  CF335 to  CFA4A = Compressed sprite composition data
  D01EC to  D01FF = Unused
+
  CFA4B to  CFFEB = Music - Northwall
  D0200 to  D0903 = Compressed map mystery data (pointed by metadata [01])
+
  CFFEC to  CFFFF = Unused
  D0904 to  D0FFA = Compressed map arrangement data
+
  D0000 to  D0703 = Compressed sprite composition data
  D0FFB to  D16B7 = Compressed map tileset data
+
  D0704 to  D0DFA = Compressed map arrangement data
  D16B8 to  D1D6E = Music: Title
+
  D0DFB to  D14B7 = Compressed map tileset data
  D1D6F to  D23F7 = Compressed font graphics (2BPP GameBoy format)
+
  D14B8 to  D1B6E = Music - Opening
  D23F8 to  D2A7A = Compressed map mystery data (pointed by metadata [01])
+
  D1B6F to  D21F7 = Compressed font graphics (2BPP GameBoy format)
  D2A7B to  D30FC = Compressed map arrangement data
+
  D21F8 to  D287A = Compressed sprite composition data
  D30FD to  D3774 = Compressed map tileset data
+
  D287B to  D2EFC = Compressed map arrangement data
  D3775 to  D3DA5 = Compressed map mystery data (pointed by metadata [01])
+
  D2EFD to  D3574 = Compressed map tileset data
  D3DA6 to  D43C9 = Compressed map tileset data
+
  D3575 to  D3BA5 = Compressed sprite composition data
  D43CA to  D49D6 = Compressed map tileset data
+
  D3BA6 to  D41C9 = Compressed map tileset data
  D49D7 to  D4FAE = Compressed map arrangement data
+
  D41CA to  D47D6 = Compressed map tileset data
  D4FAF to  D5572 = Compressed map tileset data
+
  D47D7 to  D4DAE = Compressed map arrangement data
  D5573 to  D5B33 = Compressed map arrangement data
+
  D4DAF to  D5372 = Compressed map tileset data
  D5B34 to  D60C5 = Compressed map arrangement data
+
  D5373 to  D5933 = Compressed map arrangement data
  D60C6 to  D6656 = Compressed map arrangement data
+
  D5934 to  D5EC5 = Compressed map arrangement data
  D6657 to  D6BE1 = Compressed map tileset data
+
  D5EC6 to  D6456 = Compressed map arrangement data
  D6BE2 to  D7162 = Music: Boss 1
+
  D6457 to  D69E1 = Compressed map tileset data
  D7163 to  D76E0 = Music: Psalm
+
  D69E2 to  D6F62 = Music - The Beast Appears
  D76E1 to  D7C49 = Compressed map arrangement data
+
  D6F63 to  D74E0 = Music - Sacrifices
  D7C4A to  D81B1 = Compressed map arrangement data
+
  D74E1 to  D7A49 = Compressed map arrangement data
  D81B2 to  D81FE = Compressed map arrangement data
+
  D7A4A to  D7FB1 = Compressed map arrangement data
           D81FF = Unused
+
  D7FB2 to  D7FFE = Compressed map arrangement data
  D8200 to  D8753 = Compressed map tileset data
+
           D7FFF = Unused
  D8754 to  D8C8E = Music: Volcano
+
  D8000 to  D8553 = Compressed map tileset data
  D8C8F to  D919C = Compressed map arrangement data
+
  D8554 to  D8A8E = Music - Aitos ~ Temple
  D919D to  D966F = Compressed map arrangement data
+
  D8A8F to  D8F9C = Compressed map arrangement data
  D9670 to  D9B42 = Music: Boss 2
+
  D8F9D to  D946F = Compressed map arrangement data
  D9B43 to  D9FF8 = Compressed map mystery data (pointed by metadata [01])
+
  D9470 to  D9942 = Music - Powerful Enemy
  D9FF9 to  DA4AA = Compressed map tileset data
+
  D9943 to  D9DF8 = Compressed sprite composition data
  DA4AB to  DA957 = Music: End Story
+
  D9DF9 to  DA2AA = Compressed map tileset data
  DA958 to  DADEC = Compressed map arrangement data
+
  DA2AB to  DA757 = Music - Peaceful World
  DADED to  DB27D = Music: Town
+
  DA758 to  DABEC = Compressed map arrangement data
  DB27E to  DB701 = Compressed map mystery data (pointed by metadata [01])
+
  DABED to  DB07D = Music - Birth of the People
  DB702 to  DBB61 = Compressed map tileset data
+
  DB07E to  DB501 = Compressed sprite composition data
  DBB62 to  DBFA6 = Compressed map arrangement data
+
  DB502 to  DB961 = Compressed map tileset data
  DBFA7 to  DC3E5 = Compressed map arrangement data
+
  DB962 to  DBDA6 = Compressed map arrangement data
  DC3E6 to  DC821 = Compressed map tileset data
+
  DBDA7 to  DC1E5 = Compressed map arrangement data
  DC822 to  DCC55 = Compressed map mystery data (pointed by metadata [01])
+
  DC1E6 to  DC621 = Compressed map tileset data
  DCC56 to  DD069 = Compressed map tileset data
+
  DC622 to  DCA55 = Compressed sprite composition data
  DD06A to  DD479 = Compressed map mystery data (pointed by metadata [01])
+
  DCA56 to  DCE69 = Compressed map tileset data
  DD47A to  DD886 = Compressed map mystery data (pointed by metadata [01])
+
  DCE6A to  DD279 = Compressed sprite composition data
  DD887 to  DDC92 = Compressed map tileset data
+
  DD27A to  DD686 = Compressed sprite composition data
  DDC93 to  DE097 = Compressed map arrangement data
+
  DD687 to  DDA92 = Compressed map tileset data
  DE098 to  DE499 = Uncompressed map arrangement data
+
  DDA93 to  DDE97 = Compressed map arrangement data
  DE49A to  DE89B = Uncompressed map arrangement data
+
  DDE98 to  DE299 = Uncompressed map arrangement data
  DE89C to  DEC9D = Uncompressed map arrangement data
+
  DE29A to  DE69B = Uncompressed map arrangement data
  DEC9E to  DF092 = Compressed map tileset data
+
  DE69C to  DEA9D = Uncompressed map arrangement data
  DF093 to  DF45C = Compressed map arrangement data
+
  DEA9E to  DEE92 = Compressed map tileset data
  DF45D to  DF819 = Compressed map tileset data
+
  DEE93 to  DF25C = Compressed map arrangement data
  DF81A to  DFBD6 = Compressed map tileset data
+
  DF25D to  DF619 = Compressed map tileset data
  DFBD7 to  DFF6A = Compressed map mystery data (pointed by metadata [01])
+
  DF61A to  DF9D6 = Compressed map tileset data
DFF6B to  E01EE = Music: Credits (intro only)
+
  DF9D7 to  DFD6A = Compressed sprite composition data
  E01EF to  E01FF = Unused
+
DFD6B to  DFFEE = Music - ???
  E0200 to  E0591 = Compressed map arrangement data
+
  DFFEF to  DFFFF = Unused
  E0592 to  E091E = Compressed map tileset data
+
  E0000 to  E0391 = Compressed map arrangement data
  E091F to  E0C8D = Compressed map mystery data (pointed by metadata [01])
+
  E0392 to  E071E = Compressed map tileset data
  E0C8E to  E0FDD = Compressed map arrangement data
+
  E071F to  E0A8D = Compressed sprite composition data
  E0FDE to  E132C = Compressed map arrangement data
+
  E0A8E to  E0DDD = Compressed map arrangement data
  E132D to  E1655 = Compressed map arrangement data
+
  E0DDE to  E112C = Compressed map arrangement data
  E1656 to  E1962 = Compressed map tileset data
+
  E112D to  E1455 = Compressed map arrangement data
  E1963 to  E1C05 = Compressed map arrangement data
+
  E1456 to  E1762 = Compressed map tileset data
  E1C06 to  E1EA1 = Compressed map tileset data
+
  E1763 to  E1A05 = Compressed map arrangement data
  E1EA2 to  E213C = Compressed map tileset data
+
  E1A06 to  E1CA1 = Compressed map tileset data
  E213D to  E239D = Music: Clear
+
  E1CA2 to  E1F3C = Compressed map tileset data
  E239E to  E25CF = Compressed map arrangement data
+
  E1F3D to  E219D = Music - Silence
  E25D0 to  E27FA = Compressed map arrangement data
+
  E219E to  E23CF = Compressed map arrangement data
  E27FB to  E29CB = Music: Victory
+
  E23D0 to  E25FA = Compressed map arrangement data
  E29CC to  E2B87 = Music: Battle
+
  E25FB to  E27CB = Music - Round Clear
  E2B88 to  E2D40 = Music: Cloud Castle
+
  E27CC to  E2987 = Music - Descent
  E2D41 to  E2ED9 = Compressed map arrangement data
+
  E2988 to  E2B40 = Music - Sky Palace
  E2EDA to  E3066 = Compressed map arrangement data
+
  E2B41 to  E2CD9 = Compressed map arrangement data
  E3067 to  E31EA = Compressed map arrangement data
+
  E2CDA to  E2E66 = Compressed map arrangement data
  E31EB to  E3348 = Music: UNKNOWN
+
  E2E67 to  E2FEA = Compressed map arrangement data
  E3349 to  E349F = Compressed map arrangement data
+
  E2FEB to  E3148 = Music - Level Up
  E34A0 to  E35F1 = Compressed map arrangement data
+
  E3149 to  E329F = Compressed map arrangement data
  E35F2 to  E373C = Music: UNKNOWN
+
  E32A0 to  E33F1 = Compressed map arrangement data
  E373D to  E386E = Compressed map arrangement data
+
  E33F2 to  E353C = Music - ???
  E386F to  E3983 = Compressed map arrangement data
+
  E353D to  E366E = Compressed map arrangement data
  E3984 to  E3A8E = Compressed map arrangement data
+
  E366F to  E3783 = Compressed map arrangement data
  E3A8F to  E3B90 = Uncompressed map arrangement data
+
  E3784 to  E388E = Compressed map arrangement data
  E3B91 to  E3C92 = Uncompressed map arrangement data
+
  E388F to  E3990 = Uncompressed map arrangement data
 +
  E3991 to  E3A92 = Uncompressed map arrangement data
 +
E3A93 to  E3B92 = Map palettes
 +
E3B93 to  E3C92 = Map palettes
 
  E3C93 to  E3D92 = Map palettes
 
  E3C93 to  E3D92 = Map palettes
 
  E3D93 to  E3E92 = Map palettes
 
  E3D93 to  E3E92 = Map palettes
Line 323: Line 330:
 
  E3F93 to  E4092 = Map palettes
 
  E3F93 to  E4092 = Map palettes
 
  E4093 to  E4192 = Map palettes
 
  E4093 to  E4192 = Map palettes
  E4193 to  E4292 = Map palettes
+
  E4193 to  E4262 = Compressed map arrangement data
  E4293 to  E4392 = Map palettes
+
  E4263 to  E4327 = Compressed map arrangement data
  E4393 to  E4462 = Compressed map arrangement data
+
  E4328 to  E43EB = Compressed map arrangement data
  E4463 to  E4527 = Compressed map arrangement data
+
  E43EC to  E44AF = Compressed map arrangement data
  E4528 to  E45EB = Compressed map arrangement data
+
  E44B0 to  E4564 = Compressed map arrangement data
  E45EC to  E46AF = Compressed map arrangement data
+
  E4565 to  E4619 = Compressed map arrangement data
  E46B0 to  E4764 = Compressed map arrangement data
+
  E461A to  E46C6 = Compressed map arrangement data
  E4765 to  E4819 = Compressed map arrangement data
+
  E46C7 to  E4770 = Compressed map arrangement data
  E481A to  E48C6 = Compressed map arrangement data
+
  E4771 to  E4816 = Compressed map arrangement data
  E48C7 to  E4970 = Compressed map arrangement data
+
  E4817 to  E48BB = Compressed map arrangement data
  E4971 to  E4A16 = Compressed map arrangement data
+
  E48BC to  E4956 = Compressed map arrangement data
  E4A17 to  E4ABB = Compressed map arrangement data
+
  E4957 to  E49F0 = Compressed map arrangement data
  E4ABC to  E4B56 = Compressed map arrangement data
+
  E49F1 to  E4A86 = Compressed map arrangement data
  E4B57 to  E4BF0 = Compressed map arrangement data
+
  E4A87 to  E4B1C = Compressed map arrangement data
  E4BF1 to  E4C86 = Compressed map arrangement data
+
  E4B1D to  E4BB2 = Compressed map arrangement data
  E4C87 to  E4D1C = Compressed map arrangement data
+
  E4BB3 to  E4C46 = Compressed map arrangement data
  E4D1D to  E4DB2 = Compressed map arrangement data
+
  E4C47 to  E4CD7 = Compressed map arrangement data
  E4DB3 to  E4E46 = Compressed map arrangement data
+
  E4CD8 to  E4D64 = Compressed map arrangement data
  E4E47 to  E4ED7 = Compressed map arrangement data
+
  E4D65 to  E4DEE = Compressed map arrangement data
  E4ED8 to  E4F64 = Compressed map arrangement data
+
  E4DEF to  E4E73 = Compressed map arrangement data
  E4F65 to  E4FEE = Compressed map arrangement data
+
  E4E74 to  E4EF7 = Compressed map arrangement data
  E4FEF to  E5073 = Compressed map arrangement data
+
  E4EF8 to  E4F77 = Map palettes
  E5074 to  E50F7 = Compressed map arrangement data
+
E4F78 to  E4FF7 = Map palettes
 +
E4FF8 to  E5077 = Map palettes
 +
  E5078 to  E50F7 = Map palettes
 
  E50F8 to  E5177 = Map palettes
 
  E50F8 to  E5177 = Map palettes
 
  E5178 to  E51F7 = Map palettes
 
  E5178 to  E51F7 = Map palettes
Line 387: Line 396:
 
  E6478 to  E64F7 = Map palettes
 
  E6478 to  E64F7 = Map palettes
 
  E64F8 to  E6577 = Map palettes
 
  E64F8 to  E6577 = Map palettes
  E6578 to  E65F7 = Map palettes
+
  E6578 to  E65F6 = Compressed map arrangement data
E65F8 to  E6677 = Map palettes
+
  E65F7 to  E6673 = Compressed map arrangement data
E6678 to  E66F7 = Map palettes
+
  E6674 to  E66ED = Compressed map arrangement data
E66F8 to  E6777 = Map palettes
+
  E66EE to  E6766 = Compressed map arrangement data
E6778 to  E67F6 = Compressed map arrangement data
+
  E6767 to  E67DE = Compressed map arrangement data
  E67F7 to  E6873 = Compressed map arrangement data
+
  E67DF to  E6854 = Compressed map arrangement data
  E6874 to  E68ED = Compressed map arrangement data
+
  E6855 to  E68CA = Compressed map arrangement data
  E68EE to  E6966 = Compressed map arrangement data
+
  E68CB to  E6940 = Compressed map arrangement data
  E6967 to  E69DE = Compressed map arrangement data
+
  E6941 to  E69B4 = Compressed map arrangement data
  E69DF to  E6A54 = Compressed map arrangement data
+
  E69B5 to  E6A14 = Compressed map arrangement data
  E6A55 to  E6ACA = Compressed map arrangement data
+
  E6A15 to  E6A5E = Compressed map arrangement data
  E6ACB to  E6B40 = Compressed map arrangement data
+
  E6A5F to FFFFF = Unused
  E6B41 to  E6BB4 = Compressed map arrangement data
 
  E6BB5 to  E6C14 = Compressed map arrangement data
 
  E6C15 to  E6C5E = Compressed map arrangement data
 
  E6C5F to 1001FF = Unused
 
 
</pre>
 
</pre>
  

Revision as of 01:52, 27 August 2011

Assembly

 11ACD to  12621 = SPC700 program

 1B40E to  1B431 = Experience levels - Required population
 1B432 to  1B455 = Experience levels - Max SP

 1B825 to  1B8FC = Lair data

 1DCFA to  1DD79 = Town building/obstacle data related to 7F6800 (Fillmore)
 1DD7A to  1DDF9 = Town building/obstacle data related to 7F6800 (Bloodpool)
 1DDFA to  1DE79 = Town building/obstacle data related to 7F6800 (Kasandora)
 1DE7A to  1DEF9 = Town building/obstacle data related to 7F6800 (Aitos)
 1DEFA to  1DF79 = Town building/obstacle data related to 7F6800 (Marahna)
 1DF7A to  1DFF9 = Town building/obstacle data related to 7F6800 (Northwall)

Text

 20000 to  2000D = Town name text pointers
 2000E to  20042 = Town names
 20043 to  2004A = Enemy name text pointers
 2004B to  20076 = Enemy names
 20077 to  21396 = Angel text
 21397 to  213A2 = Town text metapointers
 213A3 to  213E2 = Town text pointers (Fillmore)
 213E3 to  21422 = Town text pointers (Bloodpool)
 21423 to  21462 = Town text pointers (Kasandora)
 21463 to  214A2 = Town text pointers (Aitos)
 214A3 to  214E2 = Town text pointers (Marahna)
 214E3 to  21522 = Town text pointers (Northwall)
 21523 to  246AD = Town text
 246AE to  246D7 = Offering text pointers
 246D8 to  24C89 = Offering text
 24C8A to  24C99 = Ending text pointers
 24C9A to  258F2 = Ending text
 258F3 to  25EF2 = Text compression dictionary
 25EF3 to  27FFF = Unused

Maps, Sound, Graphics

 28000 to  28E3F = Map metadata
 28E40 to  28E7C = *** UNKNOWN - 61 bytes (all null). There are 61 maps. Coincidence? ***
 28E7D to  2CE7E = Uncompressed map arrangement data
 2CE7F to  2EE7E = Uncompressed graphics
 2EE7F to  2FF7F = Compressed graphics
 2FF80 to  2FFFF = Map palettes
 30000 to  3002F = *** UNKNOWN - Pointers to following data ***
 30030 to  302BE = *** UNKNOWN - Data ***
 302BF to  3032C = *** UNKNOWN - Pointers to following data ***
 3032D to  31B76 = *** UNKNOWN - Data ***
 31B77 to  31FFF = Compressed sprite composition data
 32000 to  327FF = Uncompressed graphics
 32800 to  32817 = *** UNKNOWN - Pointers to following data ***
 32818 to  3289A = *** UNKNOWN - Data ***
 3289B to  328C4 = *** UNKNOWN - Pointers to following data ***
 328C5 to  32B8E = *** UNKNOWN - Data ***
 32B8F to  32BFB = Music - (no music)
 32BFC to  32BFF = Unused
 32C00 to  3333E = SPC700 music setup, loaded after the SPC700 program
 3333F to  37340 = Uncompressed map arrangement data
 37341 to  37F76 = Compressed map arrangement data
 37F77 to  37FFB = Compressed map arrangement data
 37FFC to  37FFF = Unused
 38000 to  3BFFF = Uncompressed graphics - Platform-mode warrior
 3C000 to  3C00B = *** UNKNOWN - Pointers to following data ***
 3C00C to  3C0E0 = *** UNKNOWN - Data ***
 3C0E1 to  3C13E = *** UNKNOWN - Pointers to following data ***
 3C13F to  3C7C4 = *** UNKNOWN - Data ***
 3C7C5 to  3C7E4 = Map palettes
 3C7E5 to  3C7FF = *** UNKNOWN ***
 3C800 to  3C809 = *** UNKNOWN - Pointers to following data ***
 3C80A to  3C959 = *** UNKNOWN - Data ***
 3C95A to  3C971 = *** UNKNOWN - Pointers to following data ***
 3C972 to  3CC23 = *** UNKNOWN - Data ***
 3CC24 to  3CFF1 = Compressed sprite composition data
 3CFF2 to  3D09F = *** UNKNOWN ***
 3D0A0 to  3D19F = Uncompressed arrangement data for the "just loaded a game" screen (Sky Palace interior w/ textbox)
 3D1A0 to  3EFC6 = Compressed sprite composition data
 3EFC7 to  3FFDE = Compressed sprite composition data
 3FFDF to  3FFFF = Unused
 40000 to  40B02 = Sound sample 00 (16-bit length value and BRR data)
 40B03 to  414EE = Sound sample 01 (16-bit length value and BRR data)
 414EF to  4154A = Sound sample 02 (16-bit length value and BRR data)
 4154B to  41F36 = Sound sample 03 (16-bit length value and BRR data)
 41F37 to  4281D = Sound sample 04 (16-bit length value and BRR data)
 4281E to  42DBF = Sound sample 05 (16-bit length value and BRR data)
 42DC0 to  42DE5 = Sound sample 06 (16-bit length value and BRR data)
 42DE6 to  43915 = Sound sample 07 (16-bit length value and BRR data)
 43916 to  43DB2 = Sound sample 08 (16-bit length value and BRR data)
 43DB3 to  43E0E = Sound sample 09 (16-bit length value and BRR data)
 43E0F to  44923 = Sound sample 0A (16-bit length value and BRR data)
 44924 to  4566F = Sound sample 0B (16-bit length value and BRR data)
 45670 to  456C2 = Sound sample 0C (16-bit length value and BRR data)
 456C3 to  4628B = Sound sample 0D (16-bit length value and BRR data)
 4628C to  462DE = Sound sample 0E (16-bit length value and BRR data)
 462DF to  464FC = Sound sample 0F (16-bit length value and BRR data)
 464FD to  46A44 = Sound sample 10 (16-bit length value and BRR data)
 46A45 to  4799A = Sound sample 11 (16-bit length value and BRR data)
 4799B to  4826F = Sound sample 12 (16-bit length value and BRR data)
 48270 to  483C7 = Sound sample 13 (16-bit length value and BRR data)
 483C8 to  487C2 = Sound sample 14 (16-bit length value and BRR data)
 487C3 to  48815 = Sound sample 15 (16-bit length value and BRR data)
 48816 to  499B4 = Sound sample 16 (16-bit length value and BRR data)
 499B5 to  499EC = Sound sample 17 (16-bit length value and BRR data)
 499ED to  4A726 = Sound sample 18 (16-bit length value and BRR data)
 4A727 to  4BD3C = Sound sample 19 (16-bit length value and BRR data)
 4BD3D to  4C62C = Sound sample 1A (16-bit length value and BRR data)
 4C62D to  4D92A = Sound sample 1B (16-bit length value and BRR data)
 4D92B to  4DFD1 = Sound sample 1C (16-bit length value and BRR data)
 4DFD2 to  4E453 = Sound sample 1D (16-bit length value and BRR data)
 4E454 to  4E7EB = Sound sample 1E (16-bit length value and BRR data)
 4E7EC to  4EB95 = Sound sample 1F (16-bit length value and BRR data)
 4EB96 to  4F149 = Sound sample 20 (16-bit length value and BRR data)
 4F14A to  4FD2D = Sound sample 21 (16-bit length value and BRR data)
 4FD2E to  4FFF9 = Compressed map arrangement data
 4FFFA to  4FFFF = Unused
 50000 to  517FF = Town maps (base layer)
 51800 to  52FFF = Town maps (obstacle layer)
 53000 to  530FF = *** UNKNOWN ***
 53100 to  531C9 = *** UNKNOWN - Map IDs (for overworld and platform stages), pointers to following data ***
 531CA to  5450C = *** UNKNOWN - Data ***
 5450D to  547BD = Compressed map tileset data
 547BE to  547FF = *** UNKNOWN ***
 54800 to  5497B = *** UNKNOWN - Pointers to following data ***
 5497C to  55B16 = *** UNKNOWN - Data ***
 55B17 to  5782D = Compressed graphics
 5782E to  57FFE = Compressed sprite composition data
           57FFF = Unused
 58000 to  582FF = *** UNKNOWN ***
 58300 to  5C2FF = *** UNKNOWN - Graphics of some sort? ***
 5C300 to  5DF21 = Compressed graphics
 5DF22 to  5FA89 = Compressed map arrangement data
 5FA8A to  5FFF7 = Compressed map tileset data
 5FFF8 to  5FFFF = Unused
 60000 to  6FFFF = Uncompressed graphics
 70000 to  73FFF = *** UNKNOWN - Graphics of some sort? ***
 74000 to  75B61 = Compressed graphics
 75B62 to  7769E = Compressed graphics
 7769F to  77FD7 = Music - Pyramid ~ Marahna
 77FD8 to  77FFF = Unused
 78000 to  79B27 = Compressed graphics
 79B28 to  7B639 = Compressed graphics
 7B63A to  7D145 = Compressed graphics
 7D146 to  7EC4A = Compressed graphics
 7EC4B to  7FE85 = Compressed graphics
 7FE86 to  7FFFB = Compressed map arrangement data
 7FFFC to  7FFFF = Unused
 80000 to  81AE5 = Compressed graphics
 81AE6 to  835A1 = Compressed graphics
 835A2 to  85000 = Compressed graphics
 85001 to  86A26 = Compressed graphics
 86A27 to  87FB7 = Compressed graphics
 87FB8 to  87FFF = Unused
 88000 to  899E1 = Compressed graphics
 899E2 to  8B3BC = Compressed graphics
 8B3BD to  8CD69 = Compressed graphics
 8CD6A to  8E6D4 = Compressed graphics
 8E6D5 to  8FFE6 = Compressed graphics
 8FFE7 to  8FFFF = Unused
 90000 to  9192E = Compressed graphics
 9192F to  93233 = Compressed graphics
 93234 to  94B04 = Compressed graphics
 94B05 to  963BF = Compressed graphics
 963C0 to  97C75 = Compressed graphics
 97C76 to  97FFB = Compressed sprite composition data
 97FFC to  97FFF = Unused
 98000 to  998A7 = Compressed graphics
 998A8 to  9B12E = Compressed graphics
 9B12F to  9C949 = Compressed graphics
 9C94A to  9E13B = Compressed graphics
 9E13C to  9F926 = Compressed graphics
 9F927 to  9FFF6 = Compressed map tileset data
 9FFF7 to  9FFFF = Unused
 A0000 to  A1789 = Compressed graphics
 A178A to  A2F04 = Compressed graphics
 A2F05 to  A4642 = Compressed graphics
 A4643 to  A5D75 = Compressed graphics
 A5D76 to  A749C = Compressed graphics
 A749D to  A7FB6 = Compressed sprite composition data
 A7FB7 to  A7FFF = Unused
 A8000 to  A971B = Compressed graphics
 A971C to  AADC2 = Compressed graphics
 AADC3 to  AC44C = Compressed graphics
 AC44D to  ADAC7 = Compressed graphics
 ADAC8 to  AF130 = Compressed graphics
 AF131 to  AFF7F = Compressed map arrangement data
 AFF80 to  AFFFF = Map palettes
 B0000 to  B164F = Compressed graphics
 B1650 to  B2C85 = Compressed graphics
 B2C86 to  B4203 = Compressed graphics
 B4204 to  B56C7 = Compressed graphics
 B56C8 to  B6B08 = Compressed graphics
 B6B09 to  B7F12 = Compressed graphics
 B7F13 to  B7FFE = Compressed map arrangement data
           B7FFF = Unused
 B8000 to  B9057 = Compressed graphics
 B9058 to  BA067 = Compressed graphics
 BA068 to  BB05B = Compressed graphics
 BB05C to  BC026 = Music - Ending
 BC027 to  BCFED = Music - All Over The World
 BCFEE to  BDF8D = Compressed map arrangement data
 BDF8E to  BECFA = Compressed map arrangement data
 BECFB to  BF7A1 = Compressed font graphics (2BPP GameBoy format)
 BF7A2 to  BFFF4 = Compressed map arrangement data
 BFFF5 to  BFFFF = Unused
 C0000 to  C0A91 = Compressed sprite composition data
 C0A92 to  C147E = Compressed map arrangement data
 C147F to  C1E64 = Music - Fillmore
 C1E65 to  C27CE = Compressed sprite composition data
 C27CF to  C3136 = Compressed sprite composition data
 C3137 to  C3A40 = Compressed sprite composition data
 C3A41 to  C432B = Compressed map arrangement data
 C432C to  C4C16 = Compressed sprite composition data
 C4C17 to  C54F9 = Compressed sprite composition data
 C54FA to  C5DCB = Music - Satan
 C5DCC to  C665C = Music - Bloodpool ~ Kasandora
 C665D to  C6EE5 = Compressed map arrangement data
 C6EE6 to  C7726 = Compressed sprite composition data
 C7727 to  C7F64 = Compressed sprite composition data
 C7F65 to  C7FFF = Compressed map arrangement data
 C8000 to  C8819 = Compressed sprite composition data
 C881A to  C9019 = Uncompressed map tileset data
 C901A to  C9819 = Uncompressed map tileset data
 C981A to  CA019 = Uncompressed map tileset data
 CA01A to  CA819 = Uncompressed map tileset data
 CA81A to  CB016 = Compressed sprite composition data
 CB017 to  CB7F7 = Compressed sprite composition data
 CB7F8 to  CBFC5 = Compressed map arrangement data
 CBFC6 to  CC777 = Compressed map arrangement data
 CC778 to  CCF21 = Compressed sprite composition data
 CCF22 to  CD694 = Compressed sprite composition data
 CD695 to  CDDDB = Compressed sprite composition data
 CDDDC to  CE502 = Compressed map tileset data
 CE503 to  CEC1C = Compressed map arrangement data
 CEC1D to  CF334 = Compressed sprite composition data
 CF335 to  CFA4A = Compressed sprite composition data
 CFA4B to  CFFEB = Music - Northwall
 CFFEC to  CFFFF = Unused
 D0000 to  D0703 = Compressed sprite composition data
 D0704 to  D0DFA = Compressed map arrangement data
 D0DFB to  D14B7 = Compressed map tileset data
 D14B8 to  D1B6E = Music - Opening
 D1B6F to  D21F7 = Compressed font graphics (2BPP GameBoy format)
 D21F8 to  D287A = Compressed sprite composition data
 D287B to  D2EFC = Compressed map arrangement data
 D2EFD to  D3574 = Compressed map tileset data
 D3575 to  D3BA5 = Compressed sprite composition data
 D3BA6 to  D41C9 = Compressed map tileset data
 D41CA to  D47D6 = Compressed map tileset data
 D47D7 to  D4DAE = Compressed map arrangement data
 D4DAF to  D5372 = Compressed map tileset data
 D5373 to  D5933 = Compressed map arrangement data
 D5934 to  D5EC5 = Compressed map arrangement data
 D5EC6 to  D6456 = Compressed map arrangement data
 D6457 to  D69E1 = Compressed map tileset data
 D69E2 to  D6F62 = Music - The Beast Appears
 D6F63 to  D74E0 = Music - Sacrifices
 D74E1 to  D7A49 = Compressed map arrangement data
 D7A4A to  D7FB1 = Compressed map arrangement data
 D7FB2 to  D7FFE = Compressed map arrangement data
           D7FFF = Unused
 D8000 to  D8553 = Compressed map tileset data
 D8554 to  D8A8E = Music - Aitos ~ Temple
 D8A8F to  D8F9C = Compressed map arrangement data
 D8F9D to  D946F = Compressed map arrangement data
 D9470 to  D9942 = Music - Powerful Enemy
 D9943 to  D9DF8 = Compressed sprite composition data
 D9DF9 to  DA2AA = Compressed map tileset data
 DA2AB to  DA757 = Music - Peaceful World
 DA758 to  DABEC = Compressed map arrangement data
 DABED to  DB07D = Music - Birth of the People
 DB07E to  DB501 = Compressed sprite composition data
 DB502 to  DB961 = Compressed map tileset data
 DB962 to  DBDA6 = Compressed map arrangement data
 DBDA7 to  DC1E5 = Compressed map arrangement data
 DC1E6 to  DC621 = Compressed map tileset data
 DC622 to  DCA55 = Compressed sprite composition data
 DCA56 to  DCE69 = Compressed map tileset data
 DCE6A to  DD279 = Compressed sprite composition data
 DD27A to  DD686 = Compressed sprite composition data
 DD687 to  DDA92 = Compressed map tileset data
 DDA93 to  DDE97 = Compressed map arrangement data
 DDE98 to  DE299 = Uncompressed map arrangement data
 DE29A to  DE69B = Uncompressed map arrangement data
 DE69C to  DEA9D = Uncompressed map arrangement data
 DEA9E to  DEE92 = Compressed map tileset data
 DEE93 to  DF25C = Compressed map arrangement data
 DF25D to  DF619 = Compressed map tileset data
 DF61A to  DF9D6 = Compressed map tileset data
 DF9D7 to  DFD6A = Compressed sprite composition data
 DFD6B to  DFFEE = Music - ???
 DFFEF to  DFFFF = Unused
 E0000 to  E0391 = Compressed map arrangement data
 E0392 to  E071E = Compressed map tileset data
 E071F to  E0A8D = Compressed sprite composition data
 E0A8E to  E0DDD = Compressed map arrangement data
 E0DDE to  E112C = Compressed map arrangement data
 E112D to  E1455 = Compressed map arrangement data
 E1456 to  E1762 = Compressed map tileset data
 E1763 to  E1A05 = Compressed map arrangement data
 E1A06 to  E1CA1 = Compressed map tileset data
 E1CA2 to  E1F3C = Compressed map tileset data
 E1F3D to  E219D = Music - Silence
 E219E to  E23CF = Compressed map arrangement data
 E23D0 to  E25FA = Compressed map arrangement data
 E25FB to  E27CB = Music - Round Clear
 E27CC to  E2987 = Music - Descent
 E2988 to  E2B40 = Music - Sky Palace
 E2B41 to  E2CD9 = Compressed map arrangement data
 E2CDA to  E2E66 = Compressed map arrangement data
 E2E67 to  E2FEA = Compressed map arrangement data
 E2FEB to  E3148 = Music - Level Up
 E3149 to  E329F = Compressed map arrangement data
 E32A0 to  E33F1 = Compressed map arrangement data
 E33F2 to  E353C = Music - ???
 E353D to  E366E = Compressed map arrangement data
 E366F to  E3783 = Compressed map arrangement data
 E3784 to  E388E = Compressed map arrangement data
 E388F to  E3990 = Uncompressed map arrangement data
 E3991 to  E3A92 = Uncompressed map arrangement data
 E3A93 to  E3B92 = Map palettes
 E3B93 to  E3C92 = Map palettes
 E3C93 to  E3D92 = Map palettes
 E3D93 to  E3E92 = Map palettes
 E3E93 to  E3F92 = Map palettes
 E3F93 to  E4092 = Map palettes
 E4093 to  E4192 = Map palettes
 E4193 to  E4262 = Compressed map arrangement data
 E4263 to  E4327 = Compressed map arrangement data
 E4328 to  E43EB = Compressed map arrangement data
 E43EC to  E44AF = Compressed map arrangement data
 E44B0 to  E4564 = Compressed map arrangement data
 E4565 to  E4619 = Compressed map arrangement data
 E461A to  E46C6 = Compressed map arrangement data
 E46C7 to  E4770 = Compressed map arrangement data
 E4771 to  E4816 = Compressed map arrangement data
 E4817 to  E48BB = Compressed map arrangement data
 E48BC to  E4956 = Compressed map arrangement data
 E4957 to  E49F0 = Compressed map arrangement data
 E49F1 to  E4A86 = Compressed map arrangement data
 E4A87 to  E4B1C = Compressed map arrangement data
 E4B1D to  E4BB2 = Compressed map arrangement data
 E4BB3 to  E4C46 = Compressed map arrangement data
 E4C47 to  E4CD7 = Compressed map arrangement data
 E4CD8 to  E4D64 = Compressed map arrangement data
 E4D65 to  E4DEE = Compressed map arrangement data
 E4DEF to  E4E73 = Compressed map arrangement data
 E4E74 to  E4EF7 = Compressed map arrangement data
 E4EF8 to  E4F77 = Map palettes
 E4F78 to  E4FF7 = Map palettes
 E4FF8 to  E5077 = Map palettes
 E5078 to  E50F7 = Map palettes
 E50F8 to  E5177 = Map palettes
 E5178 to  E51F7 = Map palettes
 E51F8 to  E5277 = Map palettes
 E5278 to  E52F7 = Map palettes
 E52F8 to  E5377 = Map palettes
 E5378 to  E53F7 = Map palettes
 E53F8 to  E5477 = Map palettes
 E5478 to  E54F7 = Map palettes
 E54F8 to  E5577 = Map palettes
 E5578 to  E55F7 = Map palettes
 E55F8 to  E5677 = Map palettes
 E5678 to  E56F7 = Map palettes
 E56F8 to  E5777 = Map palettes
 E5778 to  E57F7 = Map palettes
 E57F8 to  E5877 = Map palettes
 E5878 to  E58F7 = Map palettes
 E58F8 to  E5977 = Map palettes
 E5978 to  E59F7 = Map palettes
 E59F8 to  E5A77 = Map palettes
 E5A78 to  E5AF7 = Map palettes
 E5AF8 to  E5B77 = Map palettes
 E5B78 to  E5BF7 = Map palettes
 E5BF8 to  E5C77 = Map palettes
 E5C78 to  E5CF7 = Map palettes
 E5CF8 to  E5D77 = Map palettes
 E5D78 to  E5DF7 = Map palettes
 E5DF8 to  E5E77 = Map palettes
 E5E78 to  E5EF7 = Map palettes
 E5EF8 to  E5F77 = Map palettes
 E5F78 to  E5FF7 = Map palettes
 E5FF8 to  E6077 = Map palettes
 E6078 to  E60F7 = Map palettes
 E60F8 to  E6177 = Map palettes
 E6178 to  E61F7 = Map palettes
 E61F8 to  E6277 = Map palettes
 E6278 to  E62F7 = Map palettes
 E62F8 to  E6377 = Map palettes
 E6378 to  E63F7 = Map palettes
 E63F8 to  E6477 = Map palettes
 E6478 to  E64F7 = Map palettes
 E64F8 to  E6577 = Map palettes
 E6578 to  E65F6 = Compressed map arrangement data
 E65F7 to  E6673 = Compressed map arrangement data
 E6674 to  E66ED = Compressed map arrangement data
 E66EE to  E6766 = Compressed map arrangement data
 E6767 to  E67DE = Compressed map arrangement data
 E67DF to  E6854 = Compressed map arrangement data
 E6855 to  E68CA = Compressed map arrangement data
 E68CB to  E6940 = Compressed map arrangement data
 E6941 to  E69B4 = Compressed map arrangement data
 E69B5 to  E6A14 = Compressed map arrangement data
 E6A15 to  E6A5E = Compressed map arrangement data
 E6A5F to  FFFFF = Unused

Pages