ActRaiser:Lair Data

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0x1BA25, eight-byte entries. Code that deals with this data/WRAM is right above the table.


 AA is one byte, and stored in 7F9568+unknown.
 BB is one byte, and stored in 7F9598+unknown.
 CC is one byte, and stored in 7F95C8+unknown.
 DD is one byte, and stored in 7F95F8+unknown.
 FF is two bytes. Stored in 7F9628+unknown and 7F9658+unknown.
 GG is two bytes. Stored in 7E9688+unknown.
 EE is one byte, and stored in 7F96B8+unknown.



AA BB CC DD EE FF FF GG GG


00 10 03 12 C8 01 00 30 0B 18 08 05 13 64 01 00 56 0B 10 1C 05 13 64 01 00 7C 0B 04 04 05 13 64 01 00 A2 0B

04 18 04 14 64 01 00 30 0B 00 04 05 13 32 01 00 56 0B 10 1C 03 12 5A 01 00 7C 0B 1C 10 03 12 5A 01 00 A2 0B

18 04 03 12 6E 01 00 30 0B 10 04 04 14 7D 01 00 56 0B 18 18 04 14 7D 01 00 7C 0B 10 10 05 13 5A 01 00 A2 0B

04 04 03 12 50 01 00 30 0B 08 10 06 15 50 8D 00 56 0B 18 08 03 12 50 01 00 7C 0B 04 18 03 12 50 01 00 A2 0B

04 04 04 14 32 01 00 30 0B 00 18 05 13 3C 01 00 56 0B 18 18 03 12 32 01 00 7C 0B 08 0C 03 12 32 01 00 A2 0B

18 10 0A 15 1E 64 00 30 0B 10 0C 09 15 1E 64 00 56 0B 10 18 07 12 3C 01 00 7C 0B 04 08 08 14 3C 01 00 A2 0B


AA = X position BB = Y position CC = Lair image

DD = Enemy type

 12 = Blue Dragon
 13 = Napper Bat
 14 = Red Demon
 15 = Skull Head

EE = Number of enemies

FF = Delay between defeat and respawn GG = WRAM address for current monster statistics