Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
User contributions for Deldee
Jump to navigation
Jump to search
13 November 2016
- 20:0520:05, 13 November 2016 diff hist +54 The Legend of Zelda/Items palette assignments Add description of some location
- 19:0619:06, 13 November 2016 diff hist +756 N The Legend of Zelda/Items palette assignments Page creation and original value implentation
12 September 2016
- 21:1221:12, 12 September 2016 diff hist +104 The Legend of Zelda/RAM map 0x007A;0x007B;0x008E;0x008F
- 21:0821:08, 12 September 2016 diff hist +360 The Legend of Zelda/RAM map No edit summary
3 September 2016
- 20:0620:06, 3 September 2016 diff hist +14 The Legend of Zelda/RAM map Add use of byte AC
- 20:0420:04, 3 September 2016 diff hist −4 m The Legend of Zelda/RAM map No edit summary
- 19:5119:51, 3 September 2016 diff hist +780 The Legend of Zelda/RAM map Add use of following byte{37,BA,BB,BC,BD,BE}
- 19:1419:14, 3 September 2016 diff hist +241 The Legend of Zelda/RAM map Add use of the following byte and fix some of them{B4,B9,BE,B7}
- 19:0019:00, 3 September 2016 diff hist +56 The Legend of Zelda/RAM map No edit summary
- 18:5318:53, 3 September 2016 diff hist +123 The Legend of Zelda/RAM map No edit summary
15 August 2016
- 17:1017:10, 15 August 2016 diff hist −316 The Legend of Zelda/RAM map Have to stop Mid-Edit so i will finish this one later. Feel Free to complete and/or correct my error.
- 15:2115:21, 15 August 2016 diff hist +470 The Legend of Zelda/RAM map Add the use of byte 0x002A to 0x002E and write the second use of byte 0x0029
- 04:0204:02, 15 August 2016 diff hist +355 The Legend of Zelda/RAM map Modify and fix the following bytes:78;79;7A;7B;80;81;8C;8D;8E;8F;94;95;A0;B4;B5;B6;B7;
14 August 2016
- 22:5222:52, 14 August 2016 diff hist −552 Talk:The Legend of Zelda:RAM map Blanked the page current
- 20:1920:19, 14 August 2016 diff hist 0 m The Legend of Zelda/RAM map (Same for my last edits) Add Capitals letters and other little change for easier reading.
- 20:0720:07, 14 August 2016 diff hist +2 m The Legend of Zelda/RAM map No edit summary
- 19:5919:59, 14 August 2016 diff hist −475 m The Legend of Zelda/RAM map No edit summary
- 19:4719:47, 14 August 2016 diff hist −69 m The Legend of Zelda/RAM map No edit summary
8 August 2016
- 01:4601:46, 8 August 2016 diff hist +45 The Legend of Zelda/RAM map Add use of byte E1
7 August 2016
- 21:0721:07, 7 August 2016 diff hist +1,622 The Legend of Zelda/RAM map →Zero Page: Add use of the following byte : 38; 3C; A8; AA; A6; A5; A4; A7; 99; 9A; 9B; 9C; 9D; A0; A2; A1; A3; A4;
- 19:0219:02, 7 August 2016 diff hist +112 The Legend of Zelda/RAM map Add information in the Zero Page at value byte 91 and byte 7D
- 18:0718:07, 7 August 2016 diff hist +67 The Legend of Zelda/RAM map →Zero Page
- 18:0418:04, 7 August 2016 diff hist +88 Talk:The Legend of Zelda:RAM map No edit summary
- 17:3817:38, 7 August 2016 diff hist +464 N Talk:The Legend of Zelda:RAM map Created page with "I don't want to make change that are false so I just want to point out that thew AC value (Zero page) seems to tell when to retrieve item with animations of Link. This value g..."