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Popeye (NES)/RAM map

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Chip tiny.png The following article is a RAM map for Popeye (NES).

RAM Function Details
0x002E Control 0 on main menu or demo, turns to 1 a few frames before first actionability in game until next main menu appearance. -1 for a few frames on console Power On.
0x0034 Framerule Counts like this every frame: 0,10,9,8,7,6,5,4,3,2,1
0x0045 Spinach Movement Timer Timer for Spinach to change position. Set to zero otherwise.
0x006A Total Grabbed Total Hearts/Notes/Letters GRABBED on current stage.
0x006C Lives
0x006E Total Thrown Total Hearts/Notes/Letters THROWN on current stage.
0x0080 Punch Endlag Timer Counts down from 16 every frame when Popeye punches. Tied to the punch animation.
0x0082 Popeye X-Coord
0x0083 Popeye Y-Coord
0x0084 Popeye Cycle Sprites Walk cycle sprites: 0, 6, 12 / Ladder cycle sprites: 0, 1
0x0085 Spinach Eaten? Is 5 when spinach has been eaten on that life on that stage.
0x0340-0x0345 Score 6 digits of Score; most of the time
0x0349-0x034E TOPscore 6 digits of TOPscore; most of the time
0x0408 Round Round 1 = 0, Round 2 = 1, etc. Updates on black load screen to next round.