Ice Climber:TBL

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Text Table and Text Offsets for Ice Climber USA/EU NES headered ROM

Normal Text:
00=0
01=1
02=2
03=3
04=4
05=5
06=6
07=7
08=8
09=9
33=A
34=B
35=C
3D=E
36=G
3B=I
37=L
3C=M
5A=N
5B=O
8D=P
8E=R
91=S
3A=T
93=U
94=W
A3=Y
FC=©
38= 
39=!
5D=.

Special Cases (Byte Pair Encoding (BPE) or Digram Tree Encoding (DTE)??):
5C= fancy x
3E= PTS. is spread over these 4 bytes in bold
3F= PTS. is spread over these 4 bytes in bold
40= PTS. is spread over these 4 bytes in bold
41= PTS. is spread over these 4 bytes in bold
7F= TOP- is spread over these 3 bytes in bold
80= TOP- is spread over these 3 bytes in bold
81= TOP- is spread over these 3 bytes in bold
82= Roman Numeral 1 (I)
83= Roman Numeral 1 with a dash (I-)


Text Locations:
Length, Offset, Text
0xC, 0x3249, BONUS STAGE
0x4, 0x325D, TIME
0x4, 0x3263, 40.0
0xD, 0x519B, 1 PLAYER GAME
0xD, 0x51AB, 2 PLAYER GAME
0x8, 0x51BB, MOUNTAIN
0x3, 0x51C6, TOP- (Special Case)
0x4, 0x51CD, PTS. (Special Case)
0x1, 0x51D4, I- (Special Case)
0x4, 0x51D9, PTS. (Special Case)
0x2, 0x51E0, II- (Special Case)
0x4, 0x51E6, PTS. (Special Case)
0xE, 0x51ED, ©1984 NINTENDO
0x2, 0x522F, NO
0x6, 0x5238, BONUS!
0x8, 0x5241, MOUNTAIN
0x8, 0x526C, 1 PLAYER
0x5, 0x5277, TOTAL
0x2, 0x5298, NO
0x6, 0x52A1, BONUS!
0x8, 0x52CA, 2 PLAYER
0x5, 0x52D5, TOTAL


Internal Data for Ice Climber

ROM MapRAM MapText TableNotesTutorials