Final Fantasy VI:ROM map/Assembly C36

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C3/6096 data: positions for level, hp and mp for status menu

C3/6096:	273A            (level's position)
C3/6098:	633A            (current HP's position)
C3/609A:	6D3A            (max HP's position)
C3/609C:	A33A            (current MP's position)
C3/609E:	AD3A            (max MP's position)

C3/60A0 unknow

C3/60A0:	A667    	LDX $67
C3/60A2:	7B      	TDC
C3/60A3:	BD0800  	LDA $0008,X   (Level)
C3/60A6:	C963    	CMP #$63      
C3/60A8:	F019    	BEQ $60C3
C3/60AA:	20CA60  	JSR $60CA
C3/60AD:	A667    	LDX $67
C3/60AF:	38      	SEC
C3/60B0:	A5F1    	LDA $F1
C3/60B2:	FD1100  	SBC $0011,X
C3/60B5:	85F1    	STA $F1
C3/60B7:	C220    	REP #$20      (16 bit memory/accum.)
C3/60B9:	A5F2    	LDA $F2
C3/60BB:	FD1200  	SBC $0012,X
C3/60BE:	85F2    	STA $F2
C3/60C0:	E220    	SEP #$20      (8 bit memory/accum.)
C3/60C2:	60      	RTS

C3/60C3 unknow

C3/60C3:	7B      	TDC
C3/60C4:	AA      	TAX
C3/60C5:	86F1    	STX $F1
C3/60C7:	64F3    	STZ $F3
C3/60C9:	60      	RTS

C3/60CA unknow

C3/60CA:	0A      	ASL A
C3/60CB:	85EB    	STA $EB
C3/60CD:	7B      	TDC
C3/60CE:	AA      	TAX
C3/60CF:	86F1    	STX $F1
C3/60D1:	86F3    	STX $F3
C3/60D3:	64EC    	STZ $EC
C3/60D5:	18      	CLC
C3/60D6:	BF2082ED	LDA $ED8220,X  (experience needed for level up)
C3/60DA:	65F1    	ADC $F1
C3/60DC:	85F1    	STA $F1
C3/60DE:	E8      	INX
C3/60DF:	BF2082ED	LDA $ED8220,X  (experience needed for level up)
C3/60E3:	65F2    	ADC $F2
C3/60E5:	85F2    	STA $F2
C3/60E7:	7B      	TDC
C3/60E8:	65F3    	ADC $F3
C3/60EA:	85F3    	STA $F3
C3/60EC:	E8      	INX
C3/60ED:	E4EB    	CPX $EB
C3/60EF:	D0E4    	BNE $60D5
C3/60F1:	C220    	REP #$20      (16 bit memory/accum.)
C3/60F3:	06F1    	ASL $F1
C3/60F5:	26F3    	ROL $F3
C3/60F7:	06F1    	ASL $F1
C3/60F9:	26F3    	ROL $F3
C3/60FB:	06F1    	ASL $F1
C3/60FD:	26F3    	ROL $F3
C3/60FF:	E220    	SEP #$20      (8 bit memory/accum.)
C3/6101:	60      	RTS

C3/6102 unknow

C3/6102:	A0F17B  	LDY #$7BF1
C3/6105:	201935  	JSR $3519
C3/6108:	20E15E  	JSR $5EE1      (check for blanked and grayed commands)
C3/610B:	A0717C  	LDY #$7C71
C3/610E:	201935  	JSR $3519
C3/6111:	C8      	INY
C3/6112:	20E15E  	JSR $5EE1      (check for blanked and grayed commands)
C3/6115:	A0F17C  	LDY #$7CF1
C3/6118:	201935  	JSR $3519
C3/611B:	C8      	INY
C3/611C:	C8      	INY
C3/611D:	20E15E  	JSR $5EE1      (check for blanked and grayed commands)
C3/6120:	A0717D  	LDY #$7D71
C3/6123:	201935  	JSR $3519
C3/6126:	C8      	INY
C3/6127:	C8      	INY
C3/6128:	C8      	INY
C3/6129:	4CE15E  	JMP $5EE1      (check for blanked and grayed commands)

C3/612C check for blanked commands

C3/612C:	B91600  	LDA $0016,Y
C3/612F:	C902    	CMP #$02       (is it magic?)
C3/6131:	D00B    	BNE $613E
C3/6133:	5A      	PHY
C3/6134:	202B0D  	JSR $0D2B      (check to see if character knows magic)
C3/6137:	B004    	BCS $613D      (branch if magic is known)
C3/6139:	7A      	PLY
C3/613A:	A9FF    	LDA #$FF       (no command)
C3/613C:	60      	RTS

C3/613D unknow

C3/613D:	7A      	PLY
C3/613E:	B91600  	LDA $0016,Y
C3/6141:	C903    	CMP #$03       (is it morph?)
C3/6143:	D00A    	BNE $614F
C3/6145:	ADD11D  	LDA $1DD1
C3/6148:	8904    	BIT #$04       (has the second Tritoch event happened yet?)
C3/614A:	D003    	BNE $614F      (branch if so)
C3/614C:	A9FF    	LDA #$FF       (no command)
C3/614E:	60      	RTS

C3/614F unknow

C3/614F:	B91600  	LDA $0016,Y
C3/6152:	C911    	CMP #$11       (is it leap?)
C3/6154:	D00A    	BNE $6160
C3/6156:	ADE411  	LDA $11E4
C3/6159:	8904    	BIT #$04       (are we on the Veldt?)
C3/615B:	D003    	BNE $6160      (branch if so)
C3/615D:	A9FF    	LDA #$FF       (no command)
C3/615F:	60      	RTS

C3/6160 unknow

C3/6160:	B91600  	LDA $0016,Y
C3/6163:	C913    	CMP #$13       (is it dance?)
C3/6165:	D008    	BNE $616F
C3/6167:	AD4C1D  	LDA $1D4C      (bitfield of known dances)
C3/616A:	D003    	BNE $616F      (branch if no dances known)
C3/616C:	A9FF    	LDA #$FF       (no command)
C3/616E:	60      	RTS

C3/616F unknow

C3/616F:	B91600  	LDA $0016,Y    (unmodified commands)
C3/6172:	85E0    	STA $E0
C3/6174:	7B      	TDC
C3/6175:	AA      	TAX
C3/6176:	ADD611  	LDA $11D6
C3/6179:	297C    	AND #$7C       (Filter out bit 7, bit 1, and bit 0 [bits which don't change commands])
C3/617B:	0A      	ASL A
C3/617C:	0A      	ASL A          (Multiply by 4)
C3/617D:	900A    	BCC $6189      (if carry was clear, this command does not need to be changed)
C3/617F:	48      	PHA
C3/6180:	BF9861C3	LDA $C36198,X  (load command to change from)
C3/6184:	C5E0    	CMP $E0        (is this the command?)
C3/6186:	F00A    	BEQ $6192      (branch if so)
C3/6188:	68      	PLA
C3/6189:	E8      	INX
C3/618A:	E00500  	CPX #$0005     (otherwise loop and try again)
C3/618D:	D0ED    	BNE $617C      (branch if 5 commands haven't been checked)
C3/618F:	A5E0    	LDA $E0        (load command)
C3/6191:	60      	RTS

C3/6192 unknow

C3/6192:	68      	PLA
C3/6193:	BF9D61C3	LDA $C3619D,X  (Replace it with this command)
C3/6197:	60      	RTS

C3/6198 data: commands to change (from)

C3/6198:	05      	(Steal)
C3/6199:	0F      	(Slot)
C3/619A:	0D      	(Sketch)
C3/619B:	02      	(Magic)
C3/619C:	00      	(Fight)

C3/619D data: commands to change (to)

C3/619D:	06      	(Capture)
C3/619E:	18      	(GP Rain)	
C3/619F:	0E      	(Control)
C3/61A0:	17      	(X-Magic)
C3/61A1:	16      	(Jump)

C3/61A2 unknow

C3/61A2:	7B      	TDC
C3/61A3:	A560    	LDA $60
C3/61A5:	AA      	TAX
C3/61A6:	A9FF    	LDA #$FF
C3/61A8:	9FC9357E	STA $7E35C9,X
C3/61AC:	20DA61  	JSR $61DA
C3/61AF:	4CE661  	JMP $61E6

C3/61B2 unknow

C3/61B2:	20DA61  	JSR $61DA
C3/61B5:	8B      	PHB
C3/61B6:	A97E    	LDA #$7E
C3/61B8:	48      	PHA
C3/61B9:	AB      	PLB
C3/61BA:	C220    	REP #$20      (16 bit memory/accum.)
C3/61BC:	A9C800  	LDA #$00C8
C3/61BF:	9DCA33  	STA $33CA,X
C3/61C2:	E220    	SEP #$20      (8 bit memory/accum.)
C3/61C4:	7B      	TDC
C3/61C5:	A528    	LDA $28
C3/61C7:	A8      	TAY
C3/61C8:	20CC0A  	JSR $0ACC
C3/61CB:	C220    	REP #$20      (16 bit memory/accum.)
C3/61CD:	A93000  	LDA #$0030
C3/61D0:	9D4A34  	STA $344A,X
C3/61D3:	E220    	SEP #$20      (8 bit memory/accum.)
C3/61D5:	200612  	JSR $1206
C3/61D8:	AB      	PLB
C3/61D9:	60      	RTS

C3/61DA unknow

C3/61DA:	A903    	LDA #$03
C3/61DC:	A0120B  	LDY #$0B12
C3/61DF:	207311  	JSR $1173      (put C3/0B12 in the queue)
C3/61E2:	8A      	TXA
C3/61E3:	8560    	STA $60
C3/61E5:	60      	RTS

C3/61E6 unknow

C3/61E6:	8B      	PHB
C3/61E7:	A97E    	LDA #$7E
C3/61E9:	48      	PHA
C3/61EA:	AB      	PLB
C3/61EB:	7B      	TDC
C3/61EC:	A528    	LDA $28
C3/61EE:	A8      	TAY
C3/61EF:	20F10A  	JSR $0AF1
C3/61F2:	7B      	TDC
C3/61F3:	A528    	LDA $28
C3/61F5:	A8      	TAY
C3/61F6:	20FB61  	JSR $61FB
C3/61F9:	AB      	PLB
C3/61FA:	60      	RTS

C3/61FB unknow

C3/61FB:	20CC0A  	JSR $0ACC
C3/61FE:	C220    	REP #$20      (16 bit memory/accum.)
C3/6200:	A93800  	LDA #$0038
C3/6203:	9D4A34  	STA $344A,X
C3/6206:	E220    	SEP #$20      (8 bit memory/accum.)
C3/6208:	4C0612  	JMP $1206

C3/620B unknow

C3/620B:	A902    	LDA #$02       (from C3/1C49, C3/632E)
C3/620D:	8D5043  	STA $4350
C3/6210:	A912    	LDA #$12
C3/6212:	8D5143  	STA $4351      (register address becomes $2112)
C3/6215:	A02A62  	LDY #$622A
C3/6218:	8C5243  	STY $4352      (set address)
C3/621B:	A9C3    	LDA #$C3
C3/621D:	8D5443  	STA $4354      (set bank, C3/622A)
C3/6220:	A9C3    	LDA #$C3
C3/6222:	8D5743  	STA $4357
C3/6225:	A920    	LDA #$20
C3/6227:	0443    	TSB $43        (eventually enable channel 5 of HDMA)
C3/6229:	60      	RTS

C3/622A data: hdma transfer table

C3/622A:	270000  	(39 scanlines, 0 pixel shift)
C3/622C:	0C0400  	(12 scanlines, 4 pixel shift)
C3/6230:	0C0800  	(12 scanlines, 8 pixel shift)
C3/6233:	0C0C00  	(12 scanlines, 12 pixel shift)
C3/6236:	0C1000  	(12 scanlines, 16 pixel shift)
C3/6239:	0C1400  	(12 scanlines, 20 pixel shift)
C3/623C:	0C1800  	(12 scanlines, 24 pixel shift)
C3/623F:	0C1C00  	(12 scanlines, 28 pixel shift)
C3/6242:	0C2000  	(12 scanlines, 32 pixel shift)
C3/6245:	0C2400  	(12 scanlines, 36 pixel shift)
C3/6248:	0C2800  	(12 scanlines, 40 pixel shift)
C3/624B:	0C2C00  	(12 scanlines, 44 pixel shift)
C3/624E:	0C3000  	(12 scanlines, 48 pixel shift)
C3/6251:	0C3400  	(12 scanlines, 52 pixel shift)
C3/6254:	0C3800  	(12 scanlines, 56 pixel shift)
C3/6257:	0C3C00  	(12 scanlines, 60 pixel shift, 219 scanlines total)
C3/625A:	00      	(end)

C3/625B unknow

C3/625B:	A09D39  	LDY #$399D     (position of ailment icons)
C3/625E:	A250    	STY $50
C3/6260:	2086E7    	JSR $E786
C3/6263:	201935  	JSR $3519
C3/6266:	B91400  	LDA $0014,Y    (Statuses)
C3/6269:	307C    	BMI $62E7
C3/626B:	2970    	AND #$70
C3/626D:	85E1    	STA $E1
C3/626F:	B91400  	LDA $0014,Y    (Statuses)
C3/6272:	2907    	AND #$07
C3/6274:	0A      	ASL A
C3/6275:	85E2    	STA $E2
C3/6277:	B91500  	LDA $0015,Y    (Statuses)
C3/627A:	2980    	AND #$80
C3/627C:	05E1    	ORA $E1
C3/627E:	05E2    	ORA $E2
C3/6280:	85E1    	STA $E1
C3/6282:	F05D    	BEQ $62E1
C3/6284:	64F1    	STZ $F1
C3/6286:	64F2    	STZ $F2
C3/6288:	A20700  	LDX #$0007
C3/628B:	DA      	PHX
C3/628C:	0A      	ASL A
C3/628D:	9046    	BCC $62D5
C3/628F:	48      	PHA
C3/6290:	A903    	LDA #$03
C3/6292:	A0427B  	LDY #$7B42
C3/6295:	207311  	JSR $1173      (put C3/7B42 in the queue)
C3/6298:	A901    	LDA #$01
C3/629A:	9F4A367E	STA $7E364A,X
C3/629E:	7B      	TDC
C3/629F:	9F49367E	STA $7E3649,X
C3/62A3:	9B      	TXY
C3/62A4:	A6F1    	LDX $F1
C3/62A6:	8B      	PHB
C3/62A7:	A97E    	LDA #$7E
C3/62A9:	48      	PHA
C3/62AA:	AB      	PLB
C3/62AB:	C220    	REP #$20       (16 bit memory/accum.)
C3/62AD:	BF25ECD8	LDA $D8EC25,X  (ailment icons in VWF)
C3/62B1:	99C932  	STA $32C9,Y    (save as pointer to OAM data)
C3/62B4:	E220    	SEP #$20       (8 bit memory/accum.)
C3/62B6:	A5E7    	LDA $E7
C3/62B8:	99CA33  	STA $33CA,Y
C3/62BB:	A5E8    	LDA $E8
C3/62BD:	994A34  	STA $344A,Y
C3/62C0:	7B      	TDC
C3/62C1:	99CB33  	STA $33CB,Y
C3/62C4:	994B34  	STA $344B,Y
C3/62C7:	A9D8    	LDA #$D8
C3/62C9:	99CA35  	STA $35CA,Y    (save bank pointer to OAM data)
C3/62CC:	AB      	PLB
C3/62CD:	18      	CLC
C3/62CE:	A90A    	LDA #$0A
C3/62D0:	65E7    	ADC $E7
C3/62D2:	85E7    	STA $E7
C3/62D4:	68      	PLA
C3/62D5:	E6F1    	INC $F1
C3/62D7:	E6F1    	INC $F1
C3/62D9:	FA      	PLX
C3/62DA:	CA      	DEX
C3/62DB:	D0AE    	BNE $628B
C3/62DD:	A920    	LDA #$20
C3/62DF:	8529    	STA $29        (set text color to white)
C3/62E1:	200663  	JSR $6306
C3/62E4:	4CD97F  	JMP $7FD9

C3/62E7 unknow

C3/62E7:	A28B9E  	LDX #$9E8B
C3/62EA:	8E8121  	STX $2181
C3/62ED:	A600    	LDX $00
C3/62EF:	BF1B37C3	LDA $C3371B,X
C3/62F3:	8D8021  	STA $2180
C3/62F6:	E8      	INX
C3/62F7:	E00800  	CPX #$0008
C3/62FA:	D0F3    	BNE $62EF
C3/62FC:	9C8021  	STZ $2180      (end this string)
C3/62FF:	A928    	LDA #$28
C3/6301:	8529    	STA $29        (set text color to gray)
C3/6303:	4CD97F  	JMP $7FD9

C3/6306 unknow

C3/6306:	A28B9E  	LDX #$9E8B
C3/6309:	8E8121  	STX $2181
C3/630C:	A600    	LDX $00
C3/630E:	A9FF    	LDA #$FF
C3/6310:	8D8021  	STA $2180
C3/6313:	E8      	INX
C3/6314:	E00800  	CPX #$0008
C3/6317:	D0F7    	BNE $6310
C3/6319:	9C8021  	STZ $2180      (end this string)
C3/631C:	60      	RTS

C3/631D unknow

C3/631D:	202F35  	JSR $352F      (fade out screen, disable H/DMA)
C3/6320:	AD0002  	LDA $0200
C3/6323:	8522    	STA $22
C3/6325:	9C0002  	STZ $0200
C3/6328:	6425    	STZ $25
C3/632A:	A940    	LDA #$40
C3/632C:	1443    	TRB $43        (eventually disable channel 6 of HDMA)
C3/632E:	200B62  	JSR $620B
C3/6331:	205463  	JSR $6354
C3/6334:	A901    	LDA #$01
C3/6336:	8526    	STA $26        (transition)
C3/6338:	A943    	LDA #$43
C3/633A:	8527    	STA $27        (queue up to execute at C3/633F)
C3/633C:	4C4135  	JMP $3541

C3/633F unknow

C3/633F:	A509    	LDA $09
C3/6341:	8980    	BIT #$80       (did you press B?)
C3/6343:	F00E    	BEQ $6353      (branch if not, BPL...)
C3/6345:	20A90E  	JSR $0EA9
C3/6348:	A54C    	LDA $4C
C3/634A:	8527    	STA $27
C3/634C:	6426    	STZ $26        (fade out)
C3/634E:	A522    	LDA $22
C3/6350:	8D0002  	STA $0200
C3/6353:	60      	RTS

C3/6354 unknow

C3/6354:	20175D  	JSR $5D17
C3/6357:	203C5D  	JSR $5D3C
C3/635A:	207963  	JSR $6379
C3/635D:	20C25F  	JSR $5FC2
C3/6360:	20775D  	JSR $5D77
C3/6363:	20DA61  	JSR $61DA
C3/6366:	8B      	PHB
C3/6367:	A97E    	LDA #$7E
C3/6369:	48      	PHA
C3/636A:	AB      	PLB
C3/636B:	7B      	TDC
C3/636C:	A528    	LDA $28
C3/636E:	A8      	TAY
C3/636F:	208E63  	JSR $638E
C3/6372:	7B      	TDC
C3/6373:	A8      	TAY
C3/6374:	20FB61  	JSR $61FB
C3/6377:	AB      	PLB
C3/6378:	60      	RTS

C3/6379 unknow

C3/6379:	7B      	TDC
C3/637A:	A5C9    	LDA $C9
C3/637C:	8528    	STA $28
C3/637E:	0A      	ASL A
C3/637F:	AA      	TAX
C3/6380:	C220    	REP #$20      (16 bit memory/accum.)
C3/6382:	BF6969C3	LDA $C36969,X	(Xth character's working RAM offset)
C3/6386:	8567    	STA $67
C3/6388:	E220    	SEP #$20      (8 bit memory/accum.)
C3/638A:	7B      	TDC
C3/638B:	A5C9    	LDA $C9
C3/638D:	60      	RTS

C3/638E unknow

C3/638E:	B95018  	LDA $1850,Y
C3/6391:	8920    	BIT #$20
C3/6393:	F007    	BEQ $639C
C3/6395:	C220    	REP #$20      (16 bit memory/accum.)
C3/6397:	A91A00  	LDA #$001A
C3/639A:	8005    	BRA $63A1
C3/639C:	C220    	REP #$20      (16 bit memory/accum.)
C3/639E:	A90E00  	LDA #$000E
C3/63A1:	9DCA33  	STA $33CA,X
C3/63A4:	E220    	SEP #$20      (8 bit memory/accum.)
C3/63A6:	60      	RTS

C3/63A7 Gogo's command list (status menu)

C3/63A7:	200964  	JSR $6409      (from C3/02AF, the massive jump table; $26 = #$6A)
C3/63AA:	A508    	LDA $08
C3/63AC:	8980    	BIT #$80       (did you press A?)
C3/63AE:	F02A    	BEQ $63DA      (branch if not, BPL...)
C3/63B0:	20B20E  	JSR $0EB2      (makes the click sound)
C3/63B3:	9C6500  	STZ $0065
C3/63B6:	7B      	TDC
C3/63B7:	A54B    	LDA $4B
C3/63B9:	AA      	TAX
C3/63BA:	BF8A9D7E	LDA $7E9D8A,X
C3/63BE:	85E0    	STA $E0
C3/63C0:	7B      	TDC
C3/63C1:	A528    	LDA $28
C3/63C3:	0A      	ASL A
C3/63C4:	AA      	TAX
C3/63C5:	B46D    	LDY $6D,X      (wouldn't REP #$21, LDA $6D,X work better here?)
C3/63C7:	C220    	REP #$20      (16 bit memory/accum.)
C3/63C9:	98      	TYA 
C3/63CA:	18      	CLC
C3/63CB:	6564    	ADC $64
C3/63CD:	A8      	TAY
C3/63CE:	E220    	SEP #$20      (8 bit memory/accum.)
C3/63D0:	A5E0    	LDA $E0
C3/63D2:	991600  	STA $0016,Y    (unmodified commands)
C3/63D5:	200261  	JSR $6102      (check for grayed and blanked commands)
C3/63D8:	8009    	BRA $63E3
C3/63DA:	A509    	LDA $09
C3/63DC:	8980    	BIT #$80       (did you press B?)
C3/63DE:	F022    	BEQ $6402      (branch if not, BPL...)
C3/63E0:	20A90E  	JSR $0EA9
C3/63E3:	A901    	LDA #$01
C3/63E5:	1446    	TRB $46
C3/63E7:	A906    	LDA #$06
C3/63E9:	8520    	STA $20
C3/63EB:	A0F4FF  	LDY #$FFF4
C3/63EE:	849C    	STY $9C
C3/63F0:	A90C    	LDA #$0C
C3/63F2:	8527    	STA $27        (queue up to execute at C3/21F5)
C3/63F4:	A965    	LDA #$65
C3/63F6:	8526    	STA $26        (execute at C3/36E7)
C3/63F8:	20FF36  	JSR $36FF      (hotspot data for the four commands in status menu)
C3/63FB:	A55E    	LDA $5E
C3/63FD:	854E    	STA $4E
C3/63FF:	200837  	JSR $3708      (set finger positioning for the four commands in the status menu)
C3/6402:	60      	RTS
C3/6403:	A01264  	LDY #$6412
C3/6406:	4CFE05  	JMP $05FE

C3/6409:	202D07  	JSR $072D
C3/640C:	A01764  	LDY #$6417
C3/640F:	4C4006  	JMP $0640

C3/6412 data: hotspot data

C3/6412:	80 00 00 01 10

C3/6417 data: finger positions

C3/6417:	F010
C3/6419:	F01C
C3/641B:	F028
C3/641D:	F034
C3/641F:	F040
C3/6421:	F04C
C3/6423:	F058
C3/6425:	F064
C3/6427:	F070
C3/6429:	F07C
C3/642B:	F088
C3/642D:	F094
C3/642F:	F0A0
C3/6431:	F0AC
C3/6433:	F0B8
C3/6435:	F0C4

C3/6437 data: unknow

C3/6437:	9764    	(from C3/5D60)
C3/6439:	9F64
C3/643B:	A964
C3/643D:	B364
C3/643F:	BD64
C3/6441:	C764
C3/6443:	CB64
C3/6445:	CF64
C3/6447:	D364
C3/6449:	D764
C3/644B:	DB64
C3/644D:	DF64
C3/644F:	E364
C3/6451:	E764
C3/6453:	6F64

C3/6455 data: unknow

Data: Used by C3/69BA
C3/6455:	8864    	(from C3/5D52)
C3/6457:	8D64
C3/6459:	9264

C3/645B data: unknow

Data: Used by C3/69BA
C3/645B:	7864    	(from C3/5D45)
C3/645D:	7C64
C3/645F:	8064
C3/6461:	8464

C3/6463 data: unknow

Data: Used by C3/69BA
C3/6463:	EB64    	(from C3/5D6D)
C3/6465:	F364
C3/6467:	FD64
C3/6469:	0765
C3/646B:	1165
C3/646D:	1D65

C3/646F data: strings

C3/646F:	CD7892AD9AADAEAC00                  (position of and word "Status")
C3/6478:	6B3AC000                            (position of and word "/")
C3/647C:	AB3AC000                            (position of and word "/")
C3/6480:	837FCD00                            (position of and word "%")
C3/6484:	8388CD00                            (position of and word "%")
C3/6488:	1D3A8B9500                          (position of and word "LV")
C3/648D:	5D3A878F00                          (position of and word "HP")
C3/6492:	9D3A8C8F00                          (position of and word "MP")
C3/6497:	CF7E95A2A0A8AB00                    (position of and word "Vigor")
C3/649F:	CF7F92AD9AA6A2A79A00                (position of and word "Stamina")
C3/64A9:	4F888C9AA0C58FB0AB00                (position of and word "Mag.Pwr")
C3/64B3:	697F84AF9A9D9EFFCD00                (position of and word "Evade%")
C3/64BD:	69888C81A5A89CA4CD00                (position of and word "MBlock%")
C3/64C7:	DD7ED300                            (position of and word "..")
C3/64CB:	5D7FD300                            (position of and word "..")
C3/64CF:	DD7FD300                            (position of and word "..")
C3/64D3:	5D88D300                            (position of and word "..")
C3/64D7:	FB7ED300                            (position of and word "..")
C3/64DB:	7B7FD300                            (position of and word "..")
C3/64DF:	7B7ED300                            (position of and word "..")
C3/64E3:	FB7FD300                            (position of and word "..")
C3/64E7:	7B88D300                            (position of and word "..")
C3/64EB:	4F7F92A99E9E9D00                    (position of and word "Speed")
C3/64F3:	697E819AADC58FB0AB00                (position of and word "Bat.Pwr")
C3/64FD:	E97E839E9F9EA7AC9E00                (position of and word "Defense")
C3/6507:	E97F8C9AA0C5839E9F00                (position of and word "Mag.Def")
C3/6511:	4D7C98A8AEABFF84B1A9C100            (position of and words "Your Exp:")
C3/651D:	4D7D85A8ABFFA59EAF9EA5FFAEA9C100    (position of and words "For level up:")

C3/652D unknow

C3/652D:	202F35  	JSR $352F      (turn off screen and H/DMA)
C3/6520:	AC0102  	LDY $0201      (load availibility bits, tent useage, warping, etc)
C3/6533:	8467    	STY $67
C3/6535:	200469  	JSR $6904
C3/6538:	A902    	LDA #$02
C3/653A:	8546    	STA $46
C3/653C:	644A    	STZ $4A
C3/653E:	203866  	JSR $6638      (get hotspot data for naming screen)
C3/6541:	204166  	JSR $6641      (get finger positioning data for naming screen)
C3/6544:	20B007  	JSR $07B0      (finger OAM initiating)
C3/6547:	200567  	JSR $6705      (name your character)
C3/654A:	202166  	JSR $6621      (check name?)
C3/654D:	203C68  	JSR $683C
C3/6550:	208C67  	JSR $678C
C3/6553:	207167  	JSR $6771
C3/6556:	20D866  	JSR $66D8
C3/6559:	A902    	LDA #$02
C3/655B:	A0A368  	LDY #$68A3
C3/655E:	207311  	JSR $1173      (put C3/68A3 in the queue)
C3/6561:	A95F    	LDA #$5F
C3/6563:	8527    	STA $27        (queue up to execute code at C3/656C)
C3/6565:	A901    	LDA #$01
C3/6567:	8526    	STA $26        (fade out the screen for menu loading)
C3/6569:	4C4135  	JMP $3541

C3/656C unknow

C3/656C:	20E90E  	JSR $0EE9      (from C3/0299, the huge pointer table)
C3/656F:	203E66  	JSR $663E      (determine new position of finger after pressing a direction)
C3/6572:	205B67  	JSR $675B      (get character's default name displayed)
C3/6575:	A509    	LDA $09
C3/6577:	8910    	BIT #$10       (did you press start?)
C3/6579:	F003    	BEQ $657E      (branch if not)
C3/657B:	4CC265  	JMP $65C2      (pressed start, confirm the name if possible)

C3/657E add a letter to character name

C3/657E:	A508    	LDA $08
C3/6580:	8980    	BIT #$80       (did you press A?)
C3/6582:	F011    	BEQ $6595      (branch if not, BPL...)
C3/6584:	20B20E  	JSR $0EB2      (makes the click sound)
C3/6587:	7B      	TDC
C3/6588:	20E865  	JSR $65E8
C3/658B:	A528    	LDA $28
C3/658D:	C905    	CMP #$05       (Is it at position 5?)
C3/658F:	F001    	BEQ $6592      (If so, branch and exit)
C3/6591:	1A      	INC A          (Increment cursor position)
C3/6592:	8528    	STA $28        (Store cursor position)
C3/6594:	60      	RTS

C3/6595 delete a letter from character name

C3/6595:	A509    	LDA $09
C3/6597:	8980    	BIT #$80       (did you press B?)
C3/6599:	F026    	BEQ $65C1      (branch if not, BPL...)
C3/659B:	20C70E  	JSR $0EC7      (makes the shift sound)
C3/659E:	A528    	LDA $28        (get cursor position)
C3/65A0:	F01F    	BEQ $65C1      (branch if position is 0)
C3/65A2:	C905    	CMP #$05
C3/65A4:	D00F    	BNE $65B5      (branch if position is 5)
C3/65A6:	200F66  	JSR $660F
C3/65A9:	B90200  	LDA $0002,Y
C3/65AC:	C9FF    	CMP #$FF
C3/65AE:	F005    	BEQ $65B5
C3/65B0:	A9FF    	LDA #$FF
C3/65B2:	4CE865  	JMP $65E8

C3/65B5 unknow

C3/65B5:	A901    	LDA #$01
C3/65B7:	20E865  	JSR $65E8
C3/65BA:	A528    	LDA $28        (Load cursor position)
C3/65BC:	F001    	BEQ $65BF      (Branch to exit if it is at position 0)
C3/65BE:	3A      	DEC A          (Decrement cursor position)
C3/65BF:	8528    	STA $28        (Store cursor position)
C3/65C1:	60      	RTS

C3/65C2 press start at naming screen

C3/65C2:	A467    	LDY $67
C3/65C4:	A600    	LDX $00
C3/65C6:	B90200  	LDA $0002,Y
C3/65C9:	C9FF    	CMP #$FF
C3/65CB:	D00E    	BNE $65DB
C3/65CD:	C8      	INY
C3/65CE:	E8      	INX
C3/65CF:	E00600  	CPX #$0006     (have we checked 6 letters yet?)
C3/65D2:	D0F2    	BNE $65C6      (branch if we haven't)
C3/65D4:	20C00E  	JSR $0EC0      (makes the buzzer sound if no name exists)
C3/65D7:	205D30  	JSR $305D      (mosaic effect)
C3/65DA:	60      	RTS

C3/65DB unknow

C3/65DB:	20B20E  	JSR $0EB2      (makes the click sound)
C3/65DE:	9C0502  	STZ $0205
C3/65E1:	A9FF    	LDA #$FF
C3/65E3:	8527    	STA $27
C3/65E5:	6426    	STZ $26
C3/65E7:	60      	RTS

C3/65E8 unknow

C3/65E8:	48      	PHA
C3/65E9:	200F66  	JSR $660F
C3/65EC:	68      	PLA
C3/65ED:	300B    	BMI $65FA      (this branch should execute only when A = #$FF)
C3/65EF:	F00F    	BEQ $6600
C3/65F1:	A9FF    	LDA #$FF
C3/65F3:	990200  	STA $0002,Y
C3/65F6:	990100  	STA $0001,Y
C3/65F9:	60      	RTS
C3/65FA:	A9FF    	LDA #$FF
C3/65FC:	990200  	STA $0002,Y
C3/65FF:	60      	RTS
C3/6600:	7B      	TDC
C3/6601:	A54B    	LDA $4B
C3/6603:	18      	CLC
C3/6604:	654A    	ADC $4A
C3/6606:	AA      	TAX
C3/6607:	BFC8E8D8	LDA $D8E8C8,X  (the alphabet for the naming screen)
C3/660B:	990200  	STA $0002,Y
C3/660E:	60      	RTS

C3/660F update ram adress when cursor moves

When cursor moves, update RAM address to point at...
C3/660F:	A467    	LDY $67       (Load character RAM offset)
C3/6611:	A528    	LDA $28       (Load A with position)
C3/6613:	85E7    	STA $E7       (Store position to $E7)
C3/6615:	64E8    	STZ $E8       (Zero $E8)
C3/6617:	C220    	REP #$20      (16 bit memory/accum.)
C3/6619:	98      	TYA           (Transfer character RAM offset to A)
C3/661A:	18      	CLC           (Clear Carry)
C3/661B:	65E7    	ADC $E7       (Add the cursor position)
C3/661D:	A8      	TAY           (Transfer the RAM offset + cursor position to Y)
C3/661E:	E220    	SEP #$20      (8 bit memory/accum.)
C3/6620:	60      	RTS

C3/6621 unknow

C3/6621:	A467    	LDY $67        (from C3/654A)
C3/6623:	A600    	LDX $00
C3/6625:	B90200  	LDA $0002,Y
C3/6628:	C9FF    	CMP #$FF
C3/662A:	F008    	BEQ $6634
C3/662C:	C8      	INY
C3/662D:	E8      	INX
C3/662E:	E00600  	CPX #$0006     (check all 6 letters of character name)
C3/6631:	D0F2    	BNE $6625
C3/6633:	CA      	DEX
C3/6634:	8A      	TXA
C3/6635:	8528    	STA $28
C3/6637:	60      	RTS

C3/6638 unknow

C3/6638:	A04766  	LDY #$6647
C3/663B:	4CFE05  	JMP $05FE

C3/663E unknow

C3/663E:	202D07  	JSR $072D      (determine current finger position, move to new position based on the location; from C3/656F)
C3/6641:	A04C66  	LDY #$664C
C3/6644:	4C4006  	JMP $0640

C3/6647 data: hotspot for character naming screen

C3/6647:	01 00 00 0A 07

C3/664C data: positions for characters in naming screen

C3/664C:	3858    	(finger over 'A')
C3/664E:	4858    	(finger over 'B')
C3/6650:	5858    	(finger over 'C')
C3/6652:	6858    	(finger over 'D')
C3/6654:	7858    	(finger over 'E')
C3/6656:	9058    	(finger over 'a')
C3/6658:	A058    	(finger over 'b')

C3/665B:	B058    	(finger over 'c')
C3/665C:	C058    	(finger over 'd')
C3/665E:	D058    	(finger over 'e')
C3/6660:	3868    	(finger over 'F')
C3/6662:	4868    	(finger over 'G')
C3/6664:	5868    	(finger over 'H')
C3/6666:	6868    	(finger over 'I')

C3/6668:	7868    	(finger over 'J')
C3/666A:	9068    	(finger over 'f')
C3/666C:	A068    	(finger over 'g')
C3/666E:	B068    	(finger over 'h')
C3/6670:	C068    	(finger over 'i')
C3/6672:	D068    	(finger over 'j')
C3/6674:	3878    	(finger over 'K')

C3/6676:	4878    	(finger over 'L')
C3/6678:	5878    	(finger over 'M')
C3/667A:	6878    	(finger over 'N')
C3/667C:	7878    	(finger over 'O')
C3/667E:	9078    	(finger over 'k')
C3/6680:	A078    	(finger over 'l')
C3/6682:	B078    	(finger over 'm')

C3/6684:	C078    	(finger over 'n')
C3/6686:	B078    	(finger over 'o')
C3/6688:	3888    	(finger over 'P')
C3/668A:	4888    	(finger over 'Q')
C3/668C:	5888    	(finger over 'R')
C3/668E:	6888    	(finger over 'S')
C3/6690:	7888    	(finger over 'T')

C3/6692:	9088    	(finger over 'p')
C3/6694:	A088    	(finger over 'q')
C3/6696:	B088    	(finger over 'r')
C3/6698:	C088    	(finger over 's')
C3/669A:	B088    	(finger over 't')
C3/669C:	3898    	(finger over 'U')
C3/669E:	4898    	(finger over 'V')

C3/66A0:	5898    	(finger over 'W')
C3/66A2:	6898    	(finger over 'X')
C3/66A4:	7898    	(finger over 'Y')
C3/66A6:	9098    	(finger over 'u')
C3/66A8:	A098    	(finger over 'v')
C3/66AA:	B098    	(finger over 'w')
C3/66AC:	C098    	(finger over 'x')

C3/66AE:	B098    	(finger over 'y')
C3/66B0:	38A8    	(finger over 'Z')
C3/66B2:	48A8    	(finger over '!')
C3/66B4:	58A8    	(finger over '?')
C3/66B6:	68A8    	(finger over '/')
C3/66B8:	78A8    	(finger over ':')
C3/66BA:	90A8    	(finger over 'z')

C3/66BC:	A0A8    	(finger over '"')
C3/66BF:	B0A8    	(finger over )
C3/66C0:	C0A8    	(finger over '-')
C3/66C3:	B0A8    	(finger over '.')
C3/66C4:	38B8    	(finger over '0')
C3/66C6:	48B8    	(finger over '1')
C3/66C8:	58B8    	(finger over '2')

C3/66CA:	68B8    	(finger over '3')
C3/66CC:	78B8    	(finger over '4')
C3/66CE:	90B8    	(finger over '5')
C3/66D0:	A0B8    	(finger over '6')
C3/66D2:	B0B8    	(finger over '7')
C3/66D4:	C0B8    	(finger over '8')
C3/66D6:	D0B8    	(finger over '9')

C3/66D8 unknow

C3/66D8:	A903    	LDA #$03
C3/66DA:	A0120B  	LDY #$0B12
C3/66DD:	207311  	JSR $1173      (put C3/0B12 in queue)
C3/66E0:	8B      	PHB
C3/66E1:	A97E    	LDA #$7E
C3/66E3:	48      	PHA
C3/66E4:	AB      	PLB
C3/66E5:	C220    	REP #$20      (16 bit memory/accum.)
C3/66E7:	A98C0B  	LDA #$0B8C
C3/66EA:	9DC932  	STA $32C9,X    (save as pointer to OAM data)
C3/66ED:	A91000  	LDA #$0010
C3/66F0:	9DCA33  	STA $33CA,X
C3/66F3:	A91000  	LDA #$0010
C3/66F6:	9D4A34  	STA $344A,X
C3/66F9:	E220    	SEP #$20      (8 bit memory/accum.)
C3/66FB:	A9C3    	LDA #$C3
C3/66FD:	9DCA35  	STA $35CA,X    (save bank pointer to OAM data)
C3/6700:	200612  	JSR $1206
C3/6703:	AB      	PLB
C3/6704:	60      	RTS

C3/6705 character naming screen

C3/6705:	20286A  	JSR $6A28
C3/6708:	A06567  	LDY #$6765
C3/670B:	204103  	JSR $0341     (draw window that holds alphabet)
C3/670E:	A06967  	LDY #$6769
C3/6711:	204103  	JSR $0341     (draw window that holds character portrait)
C3/6714:	A06D67  	LDY #$676D
C3/6717:	204103  	JSR $0341     (draw window that holds "Please enter a name.")
C3/671A:	A06167  	LDY #$6761
C3/671D:	204103  	JSR $0341     (draw window that holds character name)
C3/6720:	20520E  	JSR $0E52
C3/6723:	20156A  	JSR $6A15
C3/6726:	20196A  	JSR $6A19
C3/6729:	201E6A  	JSR $6A1E
C3/672C:	A920    	LDA #$20
C3/672E:	8529    	STA $29        (set text color to white)
C3/6730:	A25B39  	LDX #$395B
C3/6733:	A0C8E8  	LDY #$E8C8
C3/6736:	84E7    	STY $E7
C3/6738:	A9D8    	LDA #$D8
C3/673A:	85E9    	STA $E9        (D8/E8C8 seems to hold the alphabet for the naming screen)
C3/673C:	A907    	LDA #$07
C3/673E:	85E5    	STA $E5
C3/6740:	20BF67  	JSR $67BF
C3/6743:	205B67  	JSR $675B      (display default name for character)
C3/6746:	A0E368  	LDY #$68E3
C3/6749:	20F902  	JSR $02F9      (display "Please enter a name.")
C3/674C:	20280E  	JSR $0E28
C3/674F:	20360E  	JSR $0E36
C3/6752:	20440E  	JSR $0E44
C3/6755:	203C6A  	JSR $6A3C
C3/6758:	4C6E0E  	JMP $0E6E

C3/675B unknow

C3/675B:	A02942  	LDY #$4229
C3/675E:	4CCF34  	JMP $34CF      (display default name for character)

C3/6761 data: window for character naming screen

C3/6761:	9B591202	(window that holds character name)
C3/6765:	575A1611	(window that holds alphabet)
C3/6769:	8B580505	(window that holds character portrait)
C3/676D:	99581402	(window that holds "Please enter a name.")

C3/6771 unknow

C3/6771:	A467    	LDY $67
C3/6773:	7B      	TDC
C3/6774:	B90100  	LDA $0001,Y
C3/6777:	C220    	REP #$20      (16 bit memory/accum.)
C3/6779:	0A      	ASL A
C3/677A:	AA      	TAX
C3/677B:	A90026  	LDA #$2600
C3/677E:	8D1621  	STA $2116
C3/6781:	BF1B6FC3	LDA $C36F1B,X
C3/6785:	AA      	TAX
C3/6786:	200070  	JSR $7000
C3/6789:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/678B:	60      	RTS

C3/678C unknow

C3/678C:	A910    	LDA #$10
C3/678E:	85E3    	STA $E3
C3/6790:	A467    	LDY $67
C3/6792:	7B      	TDC
C3/6793:	B90100  	LDA $0001,Y
C3/6796:	AA      	TAX
C3/6797:	BF006FC3	LDA $C36F00,X
C3/679B:	C220    	REP #$20      	(16 bit memory/accum.)
C3/679D:	0A      	ASL A
C3/679E:	0A      	ASL A
C3/679F:	0A      	ASL A
C3/67A0:	0A      	ASL A
C3/67A1:	0A      	ASL A
C3/67A2:	AA      	TAX
C3/67A3:	A400    	LDY $00
C3/67A5:	C220    	REP #$20      	(16 bit memory/accum.)
C3/67A7:	DA      	PHX
C3/67A8:	BF6058ED	LDA $ED5860,X
C3/67AC:	BB      	TYX
C3/67AD:	9F49317E	STA $7E3149,X
C3/67B1:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/67B3:	FA      	PLX
C3/67B4:	E8      	INX
C3/67B5:	E8      	INX
C3/67B6:	C8      	INY
C3/67B7:	C8      	INY
C3/67B8:	C6E3    	DEC $E3
C3/67BA:	D0E9    	BNE $67A5
C3/67BC:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/67BE:	60      	RTS

C3/67BF unknow

C3/67BF:	86EB    	STX $EB
C3/67C1:	A97E    	LDA #$7E
C3/67C3:	85ED    	STA $ED
C3/67C5:	A400    	LDY $00
C3/67C7:	A90A    	LDA #$0A
C3/67C9:	85E6    	STA $E6
C3/67CB:	A600    	LDX $00
C3/67CD:	B7E7    	LDA [$E7],Y
C3/67CF:	85E0    	STA $E0
C3/67D1:	5A      	PHY
C3/67D2:	C953    	CMP #$53
C3/67D4:	9006    	BCC $67DC
C3/67D6:	A9FF    	LDA #$FF
C3/67D8:	85E1    	STA $E1
C3/67DA:	8020    	BRA $67FC
C3/67DC:	C949    	CMP #$49
C3/67DE:	900D    	BCC $67ED
C3/67E0:	A952    	LDA #$52
C3/67E2:	85E1    	STA $E1
C3/67E4:	A5E0    	LDA $E0
C3/67E6:	18      	CLC
C3/67E7:	6917    	ADC #$17
C3/67E9:	85E0    	STA $E0
C3/67EB:	800F    	BRA $67FC
C3/67ED:	C920    	CMP #$20
C3/67EF:	900B    	BCC $67FC
C3/67F1:	A951    	LDA #$51
C3/67F3:	85E1    	STA $E1
C3/67F5:	A5E0    	LDA $E0
C3/67F7:	18      	CLC
C3/67F8:	6940    	ADC #$40
C3/67FA:	85E0    	STA $E0
C3/67FC:	9B      	TXY
C3/67FD:	A5E1    	LDA $E1
C3/67FF:	97EB    	STA [$EB],Y
C3/6801:	C8      	INY
C3/6802:	A529    	LDA $29
C3/6804:	97EB    	STA [$EB],Y
C3/6806:	C220    	REP #$20      	(16 bit memory/accum.)
C3/6808:	8A      	TXA
C3/6809:	18      	CLC
C3/680A:	694000  	ADC #$0040
C3/680D:	A8      	TAY
C3/680E:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6810:	A5E0    	LDA $E0
C3/6812:	97EB    	STA [$EB],Y
C3/6814:	C8      	INY
C3/6815:	A529    	LDA $29
C3/6817:	97EB    	STA [$EB],Y
C3/6819:	E8      	INX
C3/681A:	E8      	INX
C3/681B:	E8      	INX
C3/681C:	E8      	INX
C3/681D:	7A      	PLY
C3/681E:	C8      	INY
C3/681F:	A5E6    	LDA $E6
C3/6821:	C906    	CMP #$06
C3/6823:	D002    	BNE $6827
C3/6825:	E8      	INX
C3/6826:	E8      	INX
C3/6827:	C6E6    	DEC $E6
C3/6829:	D0A2    	BNE $67CD
C3/682B:	C220    	REP #$20      	(16 bit memory/accum.)
C3/682D:	A5EB    	LDA $EB
C3/682F:	18      	CLC
C3/6830:	698000  	ADC #$0080
C3/6833:	85EB    	STA $EB
C3/6835:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6837:	C6E5    	DEC $E5
C3/6839:	D08C    	BNE $67C7
C3/683B:	60      	RTS

C3/683C unknow

C3/683C:	A600    	LDX $00        (from C3/654D)
C3/683E:	BF9668C3	LDA $C36896,X
C3/6842:	9FC99B7E	STA $7E9BC9,X
C3/6846:	E8      	INX
C3/6847:	E00D00  	CPX #$000D
C3/684A:	D0F2    	BNE $683E
C3/684C:	A902    	LDA #$02
C3/684E:	8D5043  	STA $4350
C3/6851:	A90E    	LDA #$0E
C3/6853:	8D5143  	STA $4351      (register address becomes $210E)
C3/6856:	A0C99B  	LDY #$9BC9
C3/6859:	8C5243  	STY $4352      (set address)
C3/685C:	A97E    	LDA #$7E
C3/685E:	8D5443  	STA $4354      (set bank, 7E/9BC9)
C3/6861:	A97E    	LDA #$7E
C3/6863:	8D5743  	STA $4357
C3/6866:	A920    	LDA #$20
C3/6868:	0443    	TSB $43        (eventually enable channel 5 of HDMA)
C3/686A:	A902    	LDA #$02
C3/686C:	8D6043  	STA $4360
C3/686F:	A90D    	LDA #$0D
C3/6871:	8D6143  	STA $4361      (register address becomes $210D)
C3/6874:	A08968  	LDY #$6889
C3/6877:	8C6243  	STY $4362      (set address)
C3/687A:	A9C3    	LDA #$C3
C3/687C:	8D6443  	STA $4364      (set bank, C3/6889)
C3/687F:	A9C3    	LDA #$C3
C3/6881:	8D6743  	STA $4367      (store indirect HDMA table bank)
C3/6884:	A940    	LDA #$40
C3/6886:	0443    	TSB $43        (eventually enable channel 6 of HDMA)
C3/6888:	60      	RTS

C3/6889 data: hdma transfer table

C3/6889:	470001  	(71 scanlines, ?? pixel shift)
C3/688C:	500000  	(80 scanlines, 0 pixel shift)
C3/688F:	500000  	(80 scanlines, 0 pixel shift)
C3/6892:	100001  	(16 scanlines, ?? pixel shift, 247 scanlines total)
C3/6895:	00      	(end)

C3/6896 data: hdma transfer table

C3/6896:	470000  	(71 scanlines, 0 pixel shift)
C3/6899:	50D0FF  	(80 scanlines, ?? pixel shift)
C3/689C:	50D0FF  	(80 scanlines, ?? pixel shift)
C3/689F:	100000  	(16 scanlines, 0 pixel shift, 247 scanlines total)
C3/68A2:	00      	(end)

C3/68A3 code and jump table

C3/68A3:	AA      	TAX
C3/68A4:	7CA768  	JMP ($68A7,X)

C3/68A7:	AB68
C3/68A9:	CB68

C3/68AB unknow

C3/68AB:	A62D    	LDX $2D
C3/68AD:	C220    	REP #$20      	(16 bit memory/accum.)
C3/68AF:	A952B4  	LDA #$B452
C3/68B2:	9DC932  	STA $32C9,X    (save as pointer to OAM data)
C3/68B5:	A94000  	LDA #$0040
C3/68B8:	9D4A34  	STA $344A,X
C3/68BB:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/68BD:	9ECB33  	STZ $33CB,X
C3/68C0:	A9C3    	LDA #$C3
C3/68C2:	9DCA35  	STA $35CA,X    (save bank pointer to OAM data)
C3/68C5:	200612  	JSR $1206
C3/68C8:	FE4936  	INC $3649,X    (execute the next entry in this queue's jump table)
C3/68CB:	A42D    	LDY $2D
C3/68CD:	7B      	TDC
C3/68CE:	A528    	LDA $28
C3/68D0:	AA      	TAX
C3/68D1:	BFDD68C3	LDA $C368DD,X
C3/68D5:	99CA33  	STA $33CA,Y
C3/68D8:	202112  	JSR $1221      (draw the sprites!)
C3/68DB:	38      	SEC            (not done with this queue yet)
C3/68DC:	60      	RTS

C3/68DD data: position for cursor (not finger) in character naming screen

C3/68DD:	78
C3/68DE:	80
C3/68DF:	88
C3/68E0:	90
C3/68E1:	98
C3/68E2:	A0

C3/68E3 data: string

C3/68E3:	1B418FA59E9AAC9EFF9EA7AD9EABFF9AFFA79AA69EC500   (position of and words "Please enter a name.")

C3/68FA unknow

C3/68FA:	22F3CDD4	JSL $D4CDF3
C3/68FE:	200469  	JSR $6904
C3/6901:	4C96A7  	JMP $A796

C3/6904 unknow

C3/6904:	A400    	LDY $00        (from C3/6535)
C3/6906:	8435    	STY $35
C3/6908:	8439    	STY $39
C3/690A:	843D    	STY $3D
C3/690C:	8437    	STY $37
C3/690E:	843B    	STY $3B
C3/6910:	843F    	STY $3F
C3/6912:	8441    	STY $41
C3/6914:	60      	RTS

C3/6915 unknow

C3/6915:	2200CAD4	JSL $D4CA00		(from various (frequently called in this bank))
C3/6919:	7B      	TDC
C3/691A:	AA      	TAX
C3/691B:	9B      	TXY
C3/691C:	BD5018  	LDA $1850,X
C3/691F:	2940    	AND #$40
C3/6921:	F01E    	BEQ $6941
C3/6923:	BD5018  	LDA $1850,X
C3/6926:	2907    	AND #$07
C3/6928:	CD6D1A  	CMP $1A6D
C3/692B:	D014    	BNE $6941
C3/692D:	BD5018  	LDA $1850,X
C3/6930:	48      	PHA
C3/6931:	2918    	AND #$18
C3/6933:	85E0    	STA $E0
C3/6935:	4A      	LSR A
C3/6936:	4A      	LSR A
C3/6937:	4A      	LSR A
C3/6938:	A8      	TAY
C3/6939:	68      	PLA
C3/693A:	997500  	STA $0075,Y
C3/693D:	8A      	TXA
C3/693E:	996900  	STA $0069,Y
C3/6941:	E8      	INX
C3/6942:	E01000  	CPX #$0010
C3/6945:	D0D5    	BNE $691C
C3/6947:	A400    	LDY $00
C3/6949:	7B      	TDC
C3/694A:	B96900  	LDA $0069,Y
C3/694D:	C9FF    	CMP #$FF
C3/694F:	F011    	BEQ $6962
C3/6951:	0A      	ASL A
C3/6952:	AA      	TAX
C3/6953:	C220    	REP #$20      	(16 bit memory/accum.)
C3/6955:	BF6969C3	LDA $C36969,X	(Xth character's working RAM offset)
C3/6959:	48      	PHA
C3/695A:	98      	TYA 
C3/695B:	0A      	ASL A
C3/695C:	AA      	TAX
C3/695D:	68      	PLA
C3/695E:	956D    	STA $6D,X
C3/6960:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6962:	C8      	INY
C3/6963:	C00400  	CPY #$0004
C3/6966:	D0E1    	BNE $6949
C3/6968:	60      	RTS

C3/6969 data: ram offsets for characters

C3/6969:	0016    	
C3/696B:	2516    	
C3/696D:	4A16      	
C3/696F:	6F16    	
C3/6971:	9416    	
C3/6973:	B916    	
C3/6975:	DE16    	
C3/6977:	0317    	
C3/6979:	2817    	
C3/697B:	4D17    	
C3/697D:	7217    	
C3/697F:	9717    	
C3/6981:	BC17    
C3/6983:	E117    
C3/6985:	0618        	
C3/6987:	2B18  

C3/6989 set party setup

C3/6989:	7B      	TDC
C3/698A:	AA      	TAX
C3/698B:	A8      	TAY
C3/698C:	B569    	LDA $69,X
C3/698E:	3012    	BMI $69A2
C3/6990:	A8      	TAY
C3/6991:	B575    	LDA $75,X
C3/6993:	29E7    	AND #$E7
C3/6995:	85E0    	STA $E0
C3/6997:	7B      	TDC
C3/6998:	8A      	TXA
C3/6999:	0A      	ASL A
C3/699A:	0A      	ASL A
C3/699B:	0A      	ASL A
C3/699C:	18      	CLC
C3/699D:	65E0    	ADC $E0
C3/699F:	995018  	STA $1850,Y    (current party setup)
C3/69A2:	E8      	INX
C3/69A3:	E00400  	CPX #$0004
C3/69A6:	D0E4    	BNE $698C
C3/69A8:	60      	RTS

C3/69A9 unknow

C3/69A9:	C220    	REP #$20      (16 bit memory/accum.)
C3/69AB:	A569    	LDA $69
C3/69AD:	8F89AA7E	STA $7EAA89
C3/69B1:	A56B    	LDA $6B
C3/69B3:	8F8BAA7E	STA $7EAA8B
C3/69B7:	E220    	SEP #$20      (8 bit memory/accum.)
C3/69B9:	60      	RTS

C3/69BA draw text

This routine does a lot to draw text, but here's the rundown.
16-bit X holds the location of the pointer, which holds the location of the text
as well as where to draw it onscreen.
16-bit Y holds how many pointers to grab, and a pointer makes up two bytes. So for
every pointer to get, add 2 bytes.
In the end, take all of this information and head to our text drawing routine at $02FF.
C3/69BA:	86F1    	STX $F1
C3/69BC:	84EF    	STY $EF
C3/69BE:	A9C3    	LDA #$C3
C3/69C0:	85F3    	STA $F3
C3/69C2:	A400    	LDY $00
C3/69C4:	C220    	REP #$20      (16 bit memory/accum.)
C3/69C6:	B7F1    	LDA [$F1],Y
C3/69C8:	85E7    	STA $E7
C3/69CA:	5A      	PHY
C3/69CB:	E220    	SEP #$20      (8 bit memory/accum.)
C3/69CD:	A9C3    	LDA #$C3
C3/69CF:	85E9    	STA $E9        (this is redundant, JSR $02FB and be done with it)
C3/69D1:	20FF02  	JSR $02FF      (bank and location set, draw text)
C3/69D4:	7A      	PLY
C3/69D5:	C8      	INY
C3/69D6:	C8      	INY
C3/69D7:	C4EF    	CPY $EF
C3/69D9:	D0E9    	BNE $69C4
C3/69DB:	60      	RTS

C3/69DC unknow

C3/69DC:	A901    	LDA #$01       (from C3/010E, C3/ADC8)
C3/69DE:	8D2043  	STA $4320
C3/69E1:	A926    	LDA #$26
C3/69E3:	8D2143  	STA $4321      (register address becomes $2126)
C3/69E6:	A0FB69  	LDY #$69FB
C3/69E9:	8C2243  	STY $4322      (set address)
C3/69EC:	A9C3    	LDA #$C3
C3/69EE:	8D2443  	STA $4324      (set bank, C3/69FB)
C3/69F1:	A9C3    	LDA #$C3
C3/69F3:	8D2743  	STA $4327
C3/69F6:	A904    	LDA #$04
C3/69F8:	0443    	TSB $43        (eventually enable channel 2 of HDMA)
C3/69FA:	60      	RTS

C3/69FB data: hdma transfer table

C3/69FB:	07FF00  	(7 scanlines, ??)
C3/69FE:	7808F7  	(120 scanlines, ??)
C3/6A01:	5808F7  	(88 scanlines, ??)
C3/6A04:	08FF00  	(8 scanlines, ??)
C3/6A07:	00      	(end)

C3/6A08 unknow

C3/6A08:	A904    	LDA #$04
C3/6A0A:	1443    	TRB $43        (eventually disable channel 2 of HDMA)
C3/6A0C:	9C2621    	STZ $2126
C3/6A0F:	A9FF    	LDA #$FF
C3/6A11:	8D2721  	STA $2127
C3/6A14:	60      	RTS

C3/6A15 unknow

C3/6A15:	A600    	LDX $00
C3/6A17:	8035    	BRA $6A4E
C3/6A19:	A20008  	LDX #$0800
C3/6A1C:	8030    	BRA $6A4E
C3/6A1E:	A20010  	LDX #$1000
C3/6A21:	802B    	BRA $6A4E
C3/6A23:	A20018  	LDX #$1800
C3/6A26:	8026    	BRA $6A4E
C3/6A28:	A20020  	LDX #$2000
C3/6A2B:	8021    	BRA $6A4E
C3/6A2D:	A20028  	LDX #$2800
C3/6A30:	801C    	BRA $6A4E
C3/6A32:	A20030  	LDX #$3000
C3/6A35:	8017    	BRA $6A4E
C3/6A37:	A20038  	LDX #$3800
C3/6A3A:	8012    	BRA $6A4E
C3/6A3C:	A20040  	LDX #$4000
C3/6A3F:	800D    	BRA $6A4E
C3/6A41:	A20048  	LDX #$4800
C3/6A44:	8008    	BRA $6A4E
C3/6A46:	A20050  	LDX #$5000
C3/6A49:	8003    	BRA $6A4E
C3/6A4B:	A20058  	LDX #$5800
C3/6A4E:	C220    	REP #$20      (16 bit memory/accum.)
C3/6A50:	7B      	TDC
C3/6A51:	A00002  	LDY #$0200
C3/6A54:	9F49387E	STA $7E3849,X
C3/6A58:	E8      	INX
C3/6A59:	E8      	INX
C3/6A5A:	9F49387E	STA $7E3849,X
C3/6A5E:	E8      	INX
C3/6A5F:	E8      	INX
C3/6A60:	88      	DEY
C3/6A61:	D0F1    	BNE $6A54
C3/6A63:	E220    	SEP #$20      (8 bit memory/accum.)
C3/6A65:	60      	RTS

C3/6A66 unknow

C3/6A66:	201070  	JSR $7010
C3/6A69:	20136B  	JSR $6B13
C3/6A6C:	20E86B  	JSR $6BE8
C3/6A6F:	20096C  	JSR $6C09
C3/6A72:	20676E  	JSR $6E67
C3/6A75:	20C76C  	JSR $6CC7      (get character sprite palettes)
C3/6A78:	20846C  	JSR $6C84
C3/6A7B:	20826E  	JSR $6E82
C3/6A7E:	20E96C  	JSR $6CE9
C3/6A81:	2046AF  	JSR $AF46
C3/6A84:	4C4BB3  	JMP $B34B

C3/6A87 unknow

C3/6A87:	7B      	TDC
C3/6A88:	AD0002  	LDA $0200
C3/6A8B:	0A      	ASL A
C3/6A8C:	AA      	TAX
C3/6A8D:	7C906A  	JMP ($6A90,X)

C3/6A90 pointers

C3/6A90:	E96A 
C3/6A92:	046B 
C3/6A94:	E96A 
C3/6A96:	CE6A 
C3/6A98:	B06A 
C3/6A9A:	B06A 
C3/6A9C:	A46A 
C3/6A9E:	E96A 
C3/6AA0:	B06A 
C3/6AA2:	B06A 

C3/6AA4 unknow

C3/6AA4:	20376B  	JSR $6B37	(Function loads graphics for Menu)
C3/6AA7:	20E86B  	JSR $6BE8	(Function loads Menu Cursor Palette)
C3/6AAA:	20676E  	JSR $6E67	(Function loads Hand Cursor Graphics)
C3/6AAD:	4C846C  	JMP $6C84

C3/6AB0 unknow

C3/6AB0:	201070  	JSR $7010
C3/6AB3:	20136B  	JSR $6B13	(Function loads Fixed-Width Font Graphics Data)
C3/6AB6:	20376B  	JSR $6B37	(Function loads graphics for Menu)
C3/6AB9:	20E86B  	JSR $6BE8	(Function loads Menu Cursor Palette)
C3/6ABC:	20096C  	JSR $6C09	(Function loads Menu Portrait Palettes)
C3/6ABF:	20676E  	JSR $6E67	(Function loads Hand Cursor Graphics)
C3/6AC2:	20C76C  	JSR $6CC7	(Function loads Battle/Menu Character Sprite Palette)
C3/6AC5:	20846C  	JSR $6C84
C3/6AC8:	20826E  	JSR $6E82
C3/6ACB:	4CE96C  	JMP $6CE9

C3/6ACE unknow

C3/6ACE:	20136B  	JSR $6B13	(Function loads Fixed-Width Font Graphics Data)
C3/6AD1:	20376B  	JSR $6B37	(Function loads graphics for Menu)
C3/6AD4:	20E86B  	JSR $6BE8	(Function loads Menu Cursor Palette)
C3/6AD7:	20096C  	JSR $6C09	(Function loads Menu Portrait Palettes)
C3/6ADA:	20676E  	JSR $6E67	(Function loads Hand Cursor Graphics)
C3/6ADD:	20C76C  	JSR $6CC7	(Function loads Battle/Menu Character Sprite Palette)
C3/6AE0:	20846C  	JSR $6C84
C3/6AE3:	20826E  	JSR $6E82
C3/6AE6:	4C796D  	JMP $6D79

C3/6AE9 unknow

C3/6AE9:	20136B  	JSR $6B13	(Function loads Fixed-Width Font Graphics Data)
C3/6AEC:	20376B  	JSR $6B37	(Function loads graphics for Menu)
C3/6AEF:	20E86B  	JSR $6BE8	(Function loads Menu Cursor Palette)
C3/6AF2:	20676E  	JSR $6E67	(Function loads Hand Cursor Graphics)
C3/6AF5:	20826E  	JSR $6E82
C3/6AF8:	20096C  	JSR $6C09	(Function loads Menu Portrait Palettes)
C3/6AFB:	20E96C  	JSR $6CE9
C3/6AFE:	20846C  	JSR $6C84
C3/6B01:	4C606C  	JMP $6C60

C3/6B04 unknow

C3/6B04:	20136B  	JSR $6B13	(Function loads Fixed-Width Font Graphics Data)
C3/6B07:	20376B  	JSR $6B37	(Function loads graphics for Menu)
C3/6B0A:	20E86B  	JSR $6BE8	(Function loads Menu Cursor Palette)
C3/6B0D:	20676E  	JSR $6E67	(Function loads Hand Cursor Graphics)
C3/6B10:	4C846C  	JMP $6C84

C3/6B13 fixed width font loading routine

C3/6B13:	C220    	REP #$20      (16 bit memory/accum.)
C3/6B15:	A00060  	LDY #$6000
C3/6B18:	8C1621  	STY $2116
C3/6B1B:	A600    	LDX $00
C3/6B1D:	BFC07FC4	LDA $C47FC0,X  (Load Fixed-Width Font Graphics Data)
C3/6B21:	8D1821  	STA $2118
C3/6B24:	E8      	INX
C3/6B25:	E8      	INX
C3/6B26:	E00010  	CPX #$1000
C3/6B29:	D0F2    	BNE $6B1D
C3/6B2B:	8D1821  	STA $2118
C3/6B2E:	E8      	INX
C3/6B2F:	E00014  	CPX #$1400
C3/6B32:	D0F7    	BNE $6B2B
C3/6B34:	E220    	SEP #$20      (8 bit memory/accum.)
C3/6B36:	60      	RTS

C3/6B37 unknow

C3/6B37:	A00050  	LDY #$5000
C3/6B3A:	8C1621  	STY $2116
C3/6B3D:	C220    	REP #$20      (16 bit memory/accum.)
C3/6B3F:	7B      	TDC
C3/6B40:	AA      	TAX
C3/6B41:	A00800  	LDY #$0008
C3/6B44:	BF9C6BC3	LDA $C36B9C,X
C3/6B48:	8D1821  	STA $2118
C3/6B4B:	88      	DEY
C3/6B4C:	D0F6    	BNE $6B44
C3/6B4E:	E8      	INX
C3/6B4F:	E8      	INX
C3/6B50:	E02000  	CPX #$0020
C3/6B53:	D0EC    	BNE $6B41
C3/6B55:	A600    	LDX $00
C3/6B57:	A00800  	LDY #$0008
C3/6B5A:	BF4080C4	LDA $C48040,X  (Load Fixed-Width Font Graphics Data)
C3/6B5E:	8D1821  	STA $2118
C3/6B61:	E8      	INX
C3/6B62:	E8      	INX
C3/6B63:	88      	DEY
C3/6B64:	D0F4    	BNE $6B5A
C3/6B66:	9C1821  	STZ $2118
C3/6B69:	9C1821  	STZ $2118
C3/6B6C:	9C1821  	STZ $2118
C3/6B6F:	9C1821  	STZ $2118
C3/6B72:	9C1821  	STZ $2118
C3/6B75:	9C1821  	STZ $2118
C3/6B78:	9C1821  	STZ $2118
C3/6B7B:	9C1821  	STZ $2118
C3/6B7E:	E0800F  	CPX #$0F80
C3/6B81:	D0D4    	BNE $6B57
C3/6B83:	A00078  	LDY #$7800
C3/6B86:	8C1621  	STY $2116
C3/6B89:	A600    	LDX $00
C3/6B8B:	BF0000ED	LDA $ED0000,X	(loads graphics for menu)
C3/6B8F:	8D1821  	STA $2118
C3/6B92:	E8      	INX
C3/6B93:	E8      	INX
C3/6B94:	E00010  	CPX #$1000
C3/6B97:	D0F2    	BNE $6B8B
C3/6B99:	E220    	SEP #$20      (8 bit memory/accum.)
C3/6B9B:	60      	RTS

C3/6B9C data

C3/6B9C:	0000
C3/6B9E:	0000
C3/6BA0:	FF00
C3/6BA2:	0000
C3/6BA4:	00FF
C3/6BA6:	0000
C3/6BAA:	0000
C3/6BAC:	0000
C3/6BAE:	FF00
C3/6BB0:	FF00
C3/6BB2:	FF00
C3/6BB4:	00FF
C3/6BB6:	FF00
C3/6BBA:	FF00

C3/6BBC unknow

C3/6BBC:	A20800  	LDY #$0800
C3/6BBF:	86E7    	STY $E7
C3/6BC1:	A20000  	LDY #$0000
C3/6BC4:	9B      	TXY
C3/6BC5:	C220    	REP #$20      (16 bit memory/accum.)
C3/6BC7:	A90700  	LDA #$0007
C3/6BCA:	85E9    	STA $E9
C3/6BD0:	99571D  	STA $1D57,Y
C3/6BD3:	E8      	INX
C3/6BD4:	E8      	INX
C3/6BD5:	C8      	INY
C3/6BD6:	C8      	INY
C3/6BD7:	C6E9    	DEC $E9
C3/6BD9:	D0F1    	BNE $6BCC
C3/6BDB:	8A      	TXA
C3/6BDC:	18      	CLC
C3/6BDD:	691200  	ADC #$0012
C3/6BE0:	AA      	TAX
C3/6BE1:	C6E7    	DEC $E7
C3/6BE3:	D0E2    	BNE $6BC7
C3/6BE5:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6BE7:	60      	RTS

C3/6BE8 unknow

C3/6BE8:	A600    	LDX $00
C3/6BEA:	8A      	TXA
C3/6BEB:	8D2121  	STA $2121
C3/6BEE:	C220    	REP #$20      	(16 bit memory/accum.)
C3/6BF0:	BF00E8D8	LDA $D8E800,X	(Menu cursor palette X)
C3/6BF4:	9F49307E	STA $7E3049,X
C3/6BF8:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6BFA:	8D2221  	STA $2122
C3/6BFD:	EB      	XBA 
C3/6BFE:	8D2221  	STA $2122
C3/6C01:	E8      	INX
C3/6C02:	E8      	INX
C3/6C03:	E0A000  	CPX #$00A0
C3/6C06:	D0E6    	BNE $6BEE
C3/6C08:	60      	RTS

C3/6C09 unknow

C3/6C09:	A600    	LDX $00
C3/6C0B:	9B      	TXY
C3/6C0C:	C220    	REP #$20      	(16 bit memory/accum.)
C3/6C0E:	B56D    	LDA $6D,X
C3/6C10:	DA      	PHX
C3/6C11:	5A      	PHY
C3/6C12:	A8      	TAY
C3/6C13:	7B      	TDC
C3/6C14:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6C16:	A910    	LDA #$10
C3/6C18:	85E3    	STA $E3
C3/6C1A:	B91400  	LDA $0014,Y		(Statuses)
C3/6C1D:	2920    	AND #$20
C3/6C1F:	F004    	BEQ $6C25
C3/6C21:	A90F    	LDA #$0F
C3/6C23:	800B    	BRA $6C30
C3/6C25:	7B      	TDC
C3/6C26:	B90000  	LDA $0000,Y
C3/6C29:	C901    	CMP #$01
C3/6C2B:	F003    	BEQ $6C30
C3/6C2D:	B90100  	LDA $0001,Y
C3/6C30:	AA      	TAX
C3/6C31:	BF006FC3	LDA $C36F00,X
C3/6C35:	C220    	REP #$20      	(16 bit memory/accum.)
C3/6C37:	0A      	ASL A
C3/6C38:	0A      	ASL A
C3/6C39:	0A      	ASL A
C3/6C3A:	0A      	ASL A
C3/6C3B:	0A      	ASL A
C3/6C3C:	AA      	TAX
C3/6C3D:	7A      	PLY
C3/6C3E:	C220    	REP #$20      	(16 bit memory/accum.)
C3/6C40:	DA      	PHX
C3/6C41:	BF6058ED	LDA $ED5860,X	(Load Menu Portrait Palette)
C3/6C45:	BB      	TYX
C3/6C46:	9F49317E	STA $7E3149,X
C3/6C4A:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6C4C:	FA      	PLX
C3/6C4D:	E8      	INX
C3/6C4E:	E8      	INX
C3/6C4F:	C8      	INY
C3/6C50:	C8      	INY
C3/6C51:	C6E3    	DEC $E3
C3/6C53:	D0E9    	BNE $6C3E
C3/6C55:	FA      	PLX
C3/6C56:	E8      	INX
C3/6C57:	E8      	INX
C3/6C58:	E00800  	CPX #$0008
C3/6C5B:	D0AF    	BNE $6C0C
C3/6C5D:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6C5F:	60      	RTS

C3/6C60 unknow

C3/6C60:	A990    	LDA #$90
C3/6C62:	8D2121  	STA $2121
C3/6C65:	A600    	LDX $00
C3/6C67:	C220    	REP #$20      	(16 bit memory/accum.)
C3/6C69:	BFA0E8D8	LDA $D8E8A0,X
C3/6C6D:	9F69317E	STA $7E3169,X
C3/6C71:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6C73:	8D2221  	STA $2122
C3/6C76:	EB      	XBA 
C3/6C77:	8D2221  	STA $2122
C3/6C7A:	C8      	INY
C3/6C7B:	C8      	INY
C3/6C7C:	E8      	INX
C3/6C7D:	E8      	INX
C3/6C7E:	E02000  	CPX #$0020
C3/6C81:	D0E4    	BNE $6C67
C3/6C83:	60      	RTS

C3/6C84 unknow

C3/6C84:	A600    	LDX $00
C3/6C86:	A9EC    	LDA #$EC
C3/6C88:	8D2121  	STA $2121
C3/6C8B:	C220    	REP #$20      	(16 bit memory/accum.)
C3/6C8D:	BFC0E8D8	LDA $D8E8C0,X
C3/6C91:	9F21327E	STA $7E3221,X
C3/6C95:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6C97:	8D2221  	STA $2122
C3/6C9A:	EB      	XBA 
C3/6C9B:	8D2221  	STA $2122
C3/6C9E:	E8      	INX
C3/6C9F:	E8      	INX
C3/6CA0:	E00800  	CPX #$0008
C3/6CA3:	D0E6    	BNE $6C8B
C3/6CA5:	A600    	LDX $00
C3/6CA7:	A9FC    	LDA #$FC
C3/6CA9:	8D2121  	STA $2121
C3/6CAC:	C220    	REP #$20      	(16 bit memory/accum.)
C3/6CB2:	9F41327E	STA $7E3241,X
C3/6CB6:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6CB8:	8D2221  	STA $2122
C3/6CBB:	EB      	XBA 
C3/6CBC:	8D2221  	STA $2122
C3/6CBF:	E8      	INX
C3/6CC0:	E8      	INX
C3/6CC1:	E00800  	CPX #$0008
C3/6CC4:	D0E6    	BNE $6CAC
C3/6CC6:	60      	RTS

C3/6CC7 unknow

C3/6CC7:	A600    	LDX $00
C3/6CC9:	A9A0    	LDA #$A0
C3/6CCB:	8D2121  	STA $2121
C3/6CCE:	C220    	REP #$20      	(16 bit memory/accum.)
C3/6CD0:	BF0063ED	LDA $ED6300,X 	(Load Battle/Menu Character Sprite Palette)
C3/6CD4:	9F89317E	STA $7E3189,X
C3/6CD8:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6CDA:	8D2221  	STA $2122
C3/6CDD:	EB      	XBA 
C3/6CDE:	8D2221  	STA $2122
C3/6CE1:	E8      	INX
C3/6CE2:	E8      	INX
C3/6CE3:	E0C000  	CPX #$00C0
C3/6CE6:	D0E6    	BNE $6CCE
C3/6CE8:	60      	RTS

C3/6CE9 unknow

C3/6CE9:	7B      	TDC           (from C3/6A7E, C3/6ACB, C3/6AFB)
C3/6CEA:	AA      	TAX
C3/6CEB:	DA      	PHX
C3/6CEC:	C220    	REP #$20      	(16 bit memory/accum.)
C3/6CF2:	85F3    	STA $F3
C3/6CF4:	8A      	TXA
C3/6CF5:	0A      	ASL A
C3/6CF6:	AA      	TAX
C3/6CF7:	BF13F9CF	LDA $CFF913,X
C3/6CFB:	85E7    	STA $E7
C3/6D01:	85E9    	STA $E9
C3/6D03:	A600    	LDX $00
C3/6D09:	85EF    	STA $EF
C3/6D0B:	20446D  	JSR $6D44
C3/6D0E:	A5F3    	LDA $F3
C3/6D10:	18      	CLC
C3/6D11:	690001  	ADC #$0100
C3/6D14:	85F3    	STA $F3
C3/6D16:	E8      	INX
C3/6D17:	E8      	INX
C3/6D18:	E00400  	CPX #$0004
C3/6D1B:	D0E8    	BNE $6D05
C3/6D1D:	A5F3    	LDA $F3
C3/6D1F:	38      	SEC
C3/6D20:	E9E001  	SBC #$01E0
C3/6D23:	85F3    	STA $F3
C3/6D29:	85EF    	STA $EF
C3/6D2B:	20446D  	JSR $6D44
C3/6D2E:	A5F3    	LDA $F3
C3/6D30:	18      	CLC
C3/6D31:	690001  	ADC #$0100
C3/6D34:	85F3    	STA $F3
C3/6D36:	20676D  	JSR $6D67
C3/6D39:	FA      	PLX
C3/6D3A:	E8      	INX
C3/6D3B:	E8      	INX
C3/6D3C:	E02C00  	CPX #$002C
C3/6D3F:	D0AA    	BNE $6CEB
C3/6D41:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6D43:	60      	RTS

C3/6D44 unknow

C3/6D44:	18      	CLC
C3/6D45:	A5EF    	LDA $EF
C3/6D47:	65E7    	ADC $E7
C3/6D49:	85EB    	STA $EB
C3/6D4B:	7B      	TDC
C3/6D4C:	65E9    	ADC $E9
C3/6D4E:	85ED    	STA $ED
C3/6D50:	A4F3    	LDY $F3
C3/6D52:	8C1621  	STY $2116
C3/6D55:	4C586D  	JMP $6D58      (...why?)

C3/6D58 unknow

C3/6D58:	A400    	LDY $00
C3/6D5A:	B7EB    	LDA [$EB],Y
C3/6D5C:	8D1821  	STA $2118
C3/6D5F:	C8      	INY
C3/6D60:	C8      	INY
C3/6D61:	C04000  	CPY #$0040
C3/6D64:	D0F4    	BNE $6D5A
C3/6D66:	60      	RTS

C3/6D67 unknow

C3/6D67:	A4F3    	LDY $F3
C3/6D69:	8C1621  	STY $2116
C3/6D6C:	A92000    	LDA #$0020
C3/6D6F:	85E7    	STA $E7
C3/6D71:	9C1821    	STZ $2118
C3/6D74:	C6E7    	DEC $E7
C3/6D76:	D0F9    	BNE $6D71
C3/6D78:	60		RTS

C3/6D79 unknow

C3/6D79:	A00030    	LDY #$3000
C3/6D7C:	8C1621  	STY $2116
C3/6D7F:	64E3    	STZ $E3
C3/6D81:	A400    	LDY $00
C3/6D83:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6D85:	7B      	TDC
C3/6D86:	BB      	TYX
C3/6D87:	BF076EC3	LDA $C36E07,X
C3/6D8B:	0A      	ASL A
C3/6D8C:	AA      	TAX
C3/6D8D:	C220    	REP #$20      	(16 bit memory/accum.)
C3/6D8F:	BF276EC3	LDA $C36E27,X
C3/6D93:	C9FFFF  	CMP #$FFFF
C3/6D96:	F052    	BEQ $6DEA
C3/6D98:	48      	PHA
C3/6D99:	A9A016  	LDA #$16A0
C3/6D9C:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6D9E:	8D1B21  	STA $211B
C3/6DA1:	EB      	XBA 
C3/6DA2:	8D1B21  	STA $211B
C3/6DA5:	A5E3    	LDA $E3
C3/6DA7:	8D1C21  	STA $211C
C3/6DAA:	8D1C21  	STA $211C
C3/6DAD:	C220    	REP #$20      	(16 bit memory/accum.)
C3/6DAF:	68      	PLA
C3/6DB0:	18      	CLC
C3/6DB1:	6D3421  	ADC $2134
C3/6DB4:	85EB    	STA $EB
C3/6DB6:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6DB8:	AD3621  	LDA $2136
C3/6DBB:	69D5    	ADC #$D5
C3/6DBD:	85ED    	STA $ED
C3/6DBF:	C221    	REP #$21
C3/6DC1:	A5EB    	LDA $EB
C3/6DC3:	690000  	ADC #$0000
C3/6DC6:	85EB    	STA $EB
C3/6DC8:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6DCA:	A5ED    	LDA $ED
C3/6DCC:	6900    	ADC #$00
C3/6DCE:	85ED    	STA $ED
C3/6DD0:	C220    	REP #$20      	(16 bit memory/accum.)
C3/6DD2:	5A      	PHY
C3/6DD3:	20F86D  	JSR $6DF8
C3/6DD6:	7A      	PLY
C3/6DD7:	C8      	INY
C3/6DD8:	C02000  	CPY #$0020
C3/6DDB:	D0A6    	BNE $6D83
C3/6DDD:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6DDF:	E6E3    	INC $E3
C3/6DE1:	E6E3    	INC $E3
C3/6DE3:	A5E3    	LDA $E3
C3/6DE5:	C910    	CMP #$10
C3/6DE7:	D098    	BNE $6D81
C3/6DE9:	60      	RTS

C3/6DEA unknow

C3/6DEA:	A91000    	LDA #$0010
C3/6DED:	85E7    	STA $E7
C3/6DEF:	9C1821  	STZ $2118
C3/6DF2:	C6E7    	DEC $E7
C3/6DF4:	D0F9    	BNE $6DEF
C3/6DF6:	80DF    	BRA $6DD7

C3/6DF8 unknow

C3/6DF8:	A400    	LDY $00
C3/6DFA:	B7EB    	LDA [$EB],Y
C3/6DFC:	8D1821  	STA $2118
C3/6DFF:	C8      	INY
C3/6E00:	C8      	INY
C3/6E01:	C02000  	CPY #$0020
C3/6E04:	D0F4    	BNE $6DFA
C3/6E06:	60      	RTS

C3/6E07 data

C3/6E07:	0001    	BRK #$01
C3/6E09:	0405    	TSB $05
C3/6E0B:	08      	PHP 
C3/6E0C:	090C    	ORA #$0C
C3/6E0E:	0D1011  	ORA $1110
C3/6E11:	1415    	TRB $15
C3/6E13:	18      	CLC
C3/6E14:	191C1D  	ORA $1D1C,Y
C3/6E17:	0203    	COP #$03
C3/6E19:	0607    	ASL $07
C3/6E1B:	0A      	ASL A
C3/6E1C:	0B      	PHD 
C3/6E1D:	0E0F12  	ASL $120F
C3/6E20:	1316    	ORA ($16,S),Y
C3/6E22:	171A    	ORA [$1A],Y
C3/6E24:	1B      	TCS 
C3/6E25:	1E1FC0  	ASL $C01F,X
C3/6E28:	03E0    	ORA $E0,S
C3/6E2A:	0300    	ORA $00,S
C3/6E2C:	0520    	ORA $20
C3/6E2E:	0540    	ORA $40
C3/6E30:	0560    	ORA $60
C3/6E32:	05FF    	ORA $FF
C3/6E38:	0360    	ORA $60,S
C3/6E3A:	0680    	ASL $80
C3/6E3C:	06A0    	ASL $A0
C3/6E3E:	06C0    	ASL $C0
C3/6E40:	06E0    	ASL $E0
C3/6E42:	06FF    	ASL $FF
C3/6E48:	1A      	INC A
C3/6E49:	801A    	BRA $6E65
C3/6E4B:	A01BC0  	LDY #$C01B
C3/6E4E:	1B      	TCS 
C3/6E4F:	E01B00  	CPX #$001B
C3/6E55:	FFFF601A	SBC $1A60FF,X
C3/6E59:	001D    	BRK #$1D
C3/6E5B:	201D40  	JSR $401D
C3/6E5E:	1D601D  	ORA $1D60,X
C3/6E61:	801D    	BRA $6E80

C3/6E67 unknow

C3/6E67:	C220    	REP #$20      	(16 bit memory/accum.)
C3/6E69:	A00020  	LDY #$2000
C3/6E6C:	8C1621  	STY $2116
C3/6E6F:	A600    	LDX $00
C3/6E71:	BFC05AED	LDA $ED5AC0,X	(Load Hand Cursor Graphics)
C3/6E75:	8D1821  	STA $2118
C3/6E78:	E8      	INX
C3/6E79:	E8      	INX
C3/6E7A:	E00014  	CPX #$1400
C3/6E7D:	D0F2    	BNE $6E71
C3/6E7F:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6E81:	60      	RTS

C3/6E82 unknow

C3/6E82:	A600    	LDX $00
C3/6E84:	C220    	REP #$20      	(16 bit memory/accum.)
C3/6E86:	BF516FC3	LDA $C36F51,X
C3/6E8A:	8D1621  	STA $2116
C3/6E8D:	B46D    	LDY $6D,X
C3/6E8F:	DA      	PHX
C3/6E90:	7B      	TDC
C3/6E91:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6E93:	B91400  	LDA $0014,Y		(Statuses)
C3/6E96:	2920    	AND #$20
C3/6E98:	F004    	BEQ $6E9E
C3/6E9A:	A90F    	LDA #$0F
C3/6E9C:	800A    	BRA $6EA8
C3/6E9E:	B90000  	LDA $0000,Y
C3/6EA1:	C901    	CMP #$01
C3/6EA3:	F003    	BEQ $6EA8
C3/6EA5:	B90100  	LDA $0001,Y
C3/6EA8:	C220    	REP #$20      	(16 bit memory/accum.)
C3/6EAA:	0A      	ASL A
C3/6EAB:	AA      	TAX
C3/6EB0:	AA      	TAX
C3/6EB1:	200070  	JSR $7000
C3/6EB4:	FA      	PLX
C3/6EB5:	E8      	INX
C3/6EB6:	E8      	INX
C3/6EB7:	E00800  	CPX #$0008
C3/6EBA:	D0C8    	BNE $6E84
C3/6EBC:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6EBE:	60      	RTS

C3/6EBF unknow

C3/6EBF:	A9ED    	LDA #$ED
C3/6EC1:	851F    	STA $1F
C3/6EC3:	A02003  	LDY #$0320
C3/6EC6:	8419    	STY $19
C3/6EC8:	7B      	TDC
C3/6EC9:	A59C    	LDA $9C
C3/6ECB:	0A      	ASL A
C3/6ECC:	AA      	TAX
C3/6ECD:	C220    	REP #$20      	(16 bit memory/accum.)
C3/6ECF:	BF516FC3	LDA $C36F51,X
C3/6ED3:	851B    	STA $1B
C3/6ED5:	B46D    	LDY $6D,X
C3/6ED7:	7B      	TDC
C3/6ED8:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6EDA:	B91400  	LDA $0014,Y		(Statuses)
C3/6EDD:	2920    	AND #$20
C3/6EDF:	F004    	BEQ $6EE5
C3/6EE1:	A90F    	LDA #$0F
C3/6EE3:	800A    	BRA $6EEF
C3/6EE5:	B90000  	LDA $0000,Y
C3/6EE8:	C901    	CMP #$01
C3/6EEA:	F003    	BEQ $6EEF
C3/6EEC:	B90100  	LDA $0001,Y
C3/6EEF:	C220    	REP #$20      	(16 bit memory/accum.)
C3/6EF1:	0A      	ASL A
C3/6EF2:	AA      	TAX
C3/6EF3:	BF1B6FC3	LDA $C36F1B,X
C3/6EF7:	18      	CLC
C3/6EF8:	69001D  	ADC #$1D00
C3/6EFB:	851D    	STA $1D
C3/6EFD:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6EFF:	60      	RTS

C3/6F00 data

C3/6F00:	00
C3/6F01:	01
C3/6F02:	02
C3/6F03:	03 
C3/6F04:	04
C3/6F05:	05
C3/6F06:	06
C3/6F07:	07 
C3/6F08:	08
C3/6F09:	09
C3/6F0A:	0A 
C3/6F0B:	0B 
C3/6F0C:	0C
C3/6F0D:	0D
C3/6F0E:	0E  
C3/6F0F:	0F
C3/6F10:	10
C3/6F11:	11
C3/6F12:	00
C3/6F13:	0E
C3/6F14:	12
C3/6F15:	00
C3/6F16:	00
C3/6F17:	00 
C3/6F18:	00
C3/6F19:	00
C3/6F1A:	06

C3/6F1B data

C3/6F1B:	0000
C3/6F1D:	2003
C3/6F1F:	4006
C3/6F21:	6009
C3/6F23:	800C
C3/6F25:	A00F
C3/6F27:	C012
C3/6F29:	E015
C3/6F2B:	0019
C3/6F2D:	201C
C3/6F2F:	401F
C3/6F31:	6022
C3/6F33:	8025
C3/6F35:	A028
C3/6F37:	C02B
C3/6F39:	E02E

C3/6F3B data

C3/6F3B:	0032  	
C3/6F3D:	2035  	
C3/6F3F:	0000    
C3/6F41:	C02B 
C3/6F43:	4038 
C3/6F45:	0000    	
C3/6F47:	0000    	
C3/6F49:	0000    	
C3/6F4B:	0000    	
C3/6F4D:	0000    	
C3/6F4F:	C012

C3/6F51 data

C3/6F51:	0026
C3/6F53:	0028  
C3/6F55:	002A  
C3/6F57:	002C  
C3/6F59:	002E  
C3/6F5B:	0030    
C3/6F5D:	0032   
C3/6F5F:	0034    

C3/6F61 unknow

C3/6F61:	A491    	LDY $91
C3/6F63:	F01B    	BEQ $6F80
C3/6F65:	A600    	LDX $00
C3/6F67:	B569    	LDA $69,X
C3/6F69:	3008    	BMI $6F73
C3/6F6B:	20976F  	JSR $6F97
C3/6F6E:	20A66F  	JSR $6FA6
C3/6F71:	8002    	BRA $6F75
C3/6F73:	A9FF    	LDA #$FF
C3/6F75:	9F71AA7E	STA $7EAA71,X
C3/6F79:	E8      	INX
C3/6F7A:	E00400  	CPX #$0004
C3/6F7D:	D0E8    	BNE $6F67
C3/6F7F:	60      	RTS

C3/6F80 unknow

C3/6F80:	A600    	LDX $00
C3/6F82:	8000    	BRA $6F84		(Another pointless branch)
C3/6F84:	A9FF    	LDA #$FF
C3/6F86:	9F71AA7E	STA $7EAA71,X
C3/6F8A:	9F72AA7E	STA $7EAA72,X
C3/6F8E:	9F73AA7E	STA $7EAA73,X
C3/6F92:	9F74AA7E	STA $7EAA74,X
C3/6F96:	60      	RTS

C3/6F97 unknow

C3/6F97:	DA      	PHX
C3/6F98:	C220    	REP #$20      	(16 bit memory/accum.)
C3/6F9A:	8A      	TXA
C3/6F9B:	0A      	ASL A
C3/6F9C:	AA      	TAX
C3/6F9D:	B46D    	LDY $6D,X
C3/6F9F:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/6FA1:	FA      	PLX
C3/6FA2:	B90100  	LDA $0001,Y
C3/6FA5:	60      	RTS

C3/6FA6 assign officer setup for Locke (save menu)

C3/6FA6:	C90E    	CMP #$0E
C3/6FA8:	D00D    	BNE $6FB7
C3/6FAA:	ADA01E  	LDA $1EA0
C3/6FAD:	8908    	BIT #$08       (This bit is set by the event code when you are an officer)
C3/6FAF:	F004    	BEQ $6FB5      (branch if not dressed up as an officer)
C3/6FB1:	A916    	LDA #$16       (load...Gestahl's spritesheet?)
C3/6FB3:	8002    	BRA $6FB7
C3/6FB5:	A90E    	LDA #$0E       (load soldier spritesheet)
C3/6FB7:	60      	RTS

C3/6FB8 unknow

C3/6FB8:	A493    	LDY $93
C3/6FBA:	F01B    	BEQ $6FD7
C3/6FBC:	A600    	LDX $00
C3/6FBE:	B569    	LDA $69,X
C3/6FC0:	3008    	BMI $6FCA
C3/6FC2:	20976F  	JSR $6F97
C3/6FC5:	20A66F  	JSR $6FA6
C3/6FC8:	8002    	BRA $6FCC
C3/6FCA:	A9FF    	LDA #$FF
C3/6FCC:	9F75AA7E	STA $7EAA75,X
C3/6FD0:	E8      	INX
C3/6FD1:	E00400  	CPX #$0004
C3/6FD4:	D0E8    	BNE $6FBE
C3/6FD6:	60      	RTS

C3/6FD7 unknow

C3/6FD7:	A20400  	LDX #$0004
C3/6FDA:	80A8    	BRA $6F84
C3/6FDC:	A495    	LDY $95
C3/6FDE:	F01B    	BEQ $6FFB
C3/6FE0:	A600    	LDX $00
C3/6FE2:	B569    	LDA $69,X
C3/6FE4:	3008    	BMI $6FEE
C3/6FE6:	20976F  	JSR $6F97
C3/6FE9:	20A66F  	JSR $6FA6
C3/6FEC:	8002    	BRA $6FF0
C3/6FEE:	A9FF    	LDA #$FF
C3/6FF0:	9F79AA7E	STA $7EAA79,X
C3/6FF4:	E8      	INX
C3/6FF5:	E00400  	CPX #$0004
C3/6FF8:	D0E8    	BNE $6FE2
C3/6FFA:	60      	RTS

C3/6FFB unknow

C3/6FFB:	A20800  	LDX #$0008
C3/6FFE:	8084    	BRA $6F84