Final Fantasy 4 Advance:Monster graphics properties

From Data Crystal
Jump to: navigation, search
Monster Graphic Properties
Game Final Fantasy 4 Advance
Start Address 0x0F8018
End Address  ?
# of Entries  ?
Entry Length 12 bytes (0x0C)
Total Length  ?
Back to the ROM map

The Monster Graphic Properties control what monsters look like and ?.

Format

01-02 = Graphic Index Pointer
03 = Unknown (changing this value seems not to do anything)
04-12 = Sizes?