Final Fantasy 4 Advance:Monster formations
From Data Crystal
|Game||Final Fantasy 4 Advance|
|# of Entries||?|
|Back to the ROM map|
Monster formations control ?.
They follow this kind of a pattern:
01 = Battle properties (change a monster to a Mystery Egg...ANY monster can be changed to a Mystery Egg it seems) (1 byte) 02 = Unknown (1 byte) 03-04 = Monster #1 (2 bytes) 05-06 = Position of Mosnter #1 (2 bytes X/Y)
The rest is determined by how many monsters are in the battle formation.