Dragon Warrior II:RAM map

From Data Crystal
Jump to: navigation, search

RAM Byte Address Byte Size Function Details
0x0400 - 0x04ff 256 (Overworld) Something with status screens This block of RAM seems to be a bitmap showing what overworld tiles are overlaid with status popups like health or a menu... but changing it seems to have no effect. This block of RAM seems to have a different purpose during battles.
0x05fb 1 Movement counter Counts up as you move, unknown purpose
0x0600 - 0x0607 8 Character 1: Inventory Slots Each byte is one inventory slot. Values are as follows:
0x00 = [Empty Slot]
0x01 = Bamboo Stick
0x02 = Magic Knife
0x03 = Wizard's Wand
0x04 = Staff of Thunder
0x05 = Club
0x06 = Copper Sword
0x07 = Chain Sickle
0x08 = Iron Spear
0x09 = Falcon Sword
0x0a = Broad Sword
0x0b = Giant Hammer
0x0c = Sword of Destruction
0x0d = Dragon Killer
0x0e = Light Sword
0x0f = Sword of Erdrick
0x10 = Thunder Sword
0x11 = Clothes
0x12 = Clothes Hiding
0x13 = Water Flying Cloth
0x14 = Mink Coat
0x15 = Leather Armor
0x16 = Chain Mail
0x17 = Gremlin's Armor
0x18 = Magic Armor
0x19 = Full Plate Armor
0x1a = Armor of Gaia
0x1b = Armor of Erdrick
0x1c = Leather Shield
0x1d = Shield of Strength
0x1e = Steel Shield
0x1f = Evil Shield
0x20 = Shield of Erdrick
0x21 = Mysterious Hat
0x22 = Iron Helmet
0x23 = Helmet of Erdrick
0x24 = Token of Erdrick
0x25 = Treasures
0x26 = Moon Fragment
0x27 = Charm of Rubiss
0x28 = Eye of Malroth
0x29 = Leaf of The World Tree
0x2a = Echoing Flute
0x2b = Mirror of Ra
0x2c = Dew's Yarn
0x2d = Magic Loom
0x2e = Cloak of Wind
0x2f = Gremlin's Tail
0x30 = Dragon's Bane
0x31 = Dragon's Potion
0x32 = Golden Card
0x33 = Lottery Ticket
0x34 = Fairy Water
0x35 = Wing of the Wyvern
0x36 = [Blank, If used it says you have taken Golden Card, Sell price is 2 Gold]
0x37 = Golden Key
0x38 = Silver Key
0x39 = Jailor's Key
0x3a = Watergate Key
0x3b = Antidote Herb
0x3c = Medical Herb
0x3d = Wizard's Ring
0x3e = Perilous [Purpose unknown... appears as しのオルゴール in Japanese Dragon Quest 2 inventory, Sell price is 2 Gold]
0x3f = [Blank, Use and nothing happens, Sell price is 2 Gold]
0x40 = [Equipped Blank]
0x41 - 0x63 = [Equipped Versions of 0x01 - 0x23]
0x0608 - 0x060f 8 Character 2: Inventory Slots Each byte is one inventory slot.
0x0610 - 0x0607 8 Character 3: Inventory Slots Each byte is one inventory slot.
0x0624 - 0x0625 2 Party Gold Little-endian value. Total gold for your party is 255 * 0x0625 byte plus the 0x0624 byte. You can just set the 0x0625 byte to 0xff for a LOT of gold.
0x062d 1 Character 1: Status Status of first character as one byte bit mask field. Values are as follows:
Bit    Mask    Description
---    ----    -----------
0      1       Stopped
1      2       ??? TBD
2      4       On by default? TBD
3      8       ??? TBD
4      16      ??? TBD
5      32      Poisoned
6      64      Sleep
7      128     On by default? TBD
Toggle bit:    byte value ^= mask
Add bit:       byte value |= mask
0x0630 1 Character 1: Max HP Current max hit points for the first character. Changes to this will be undone when character is leveled up.
0x0632 1 Character 1: Max MP Current max magic points for the first character. Changes to this will be undone when character is leveled up.
0x0633 - 0x0635 3 Character 1: Current XP Little-endian value. Current total experience points for the first character. Careful, changing this will potentially result in a long process of level up messages after your next battle!
0x063b 1 Character 1: Current HP Current hit points for the first character. You can temporarily set this higher than your max HP, but healing may bring you back down to your max!
0x063d 1 Character 1: Current MP Current magic points for the first character. You can temporarily set this higher than your max MP, but healing may bring you back down to your max!
0x063f 1 Character 2: Status Status of second character as one byte bit mask field.
0x0642 1 Character 2: Max HP Current max hit points for the second character. Changes to this will be undone when character is leveled up.
0x0644 1 Character 2: Max MP Current max magic points for the second character. Changes to this will be undone when character is leveled up.
0x0645 - 0x0647 3 Character 2: Current XP Little-endian value. Current total experience points for the second character. Careful, changing this will potentially result in a long process of level up messages after your next battle!
0x064d 1 Character 2: Current HP Current hit points for the second character. You can temporarily set this higher than your max HP, but healing may bring you back down to your max!
0x064f 1 Character 2: Current MP Current magic points for the second character. You can temporarily set this higher than your max MP, but healing may bring you back down to your max!
0x0651 1 Character 3: Status Status of second character as one byte bit mask field.
0x0654 1 Character 3: Max HP Current max hit points for the third character. Changes to this will be undone when character is leveled up.
0x0656 1 Character 3: Max MP Current max magic points for the third character. Changes to this will be undone when character is leveled up.
0x0657 - 0x0659 3 Character 3: Current XP Little-endian value. Current total experience points for the third character. Careful, changing this will potentially result in a long process of level up messages after your next battle!
0x065f 1 Character 3: Current HP Current hit points for the third character. You can temporarily set this higher than your max HP, but healing may bring you back down to your max!
0x0661 1 Character 3: Current MP Current magic points for the third character. You can temporarily set this higher than your max MP, but healing may bring you back down to your max!


Internal Data for Dragon Warrior II

ROM MapRAM MapText TableNotesTutorials