Crystal Beans From Dungeon Explorer:ROM map

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Overview

This present the layout of the ROM. The start of asm code whose function is known is mentioned under the code block definition.

Core engine

Data bank 1

  • 010000-010663 (1636) = Unknown data (bytes and 16-bits pointers)
  • 010664-0106FD (154) = PCSpriteAnim? (16-bits pointers)
  • 0106FE-010705 (8) = PCAnimNormal?
  • 010706-01070D (8) = PCAnimIdle?
  • 01070E-01070E (1) = PCAnimNul? (0)
  • 01070F-010FCB (2237) = Unknown data (bytes and 16-bits pointers)
  • 010FCC-010FEB (32) = NPCSpriteAnim? (16-bits pointers)
  • 010FEC-011043 (88) = NPC sprite animations
  • 011044-01FFFF (61372) = Unknown data (bytes and 16-bits pointers)

Main game engine

Map data

  • 02EE5E-03E395 (62776) = Map data (includes place name strings)

Dialog data

  • 03E396-03E401 (108) = Dialog section pointer table (36 24-bits pointers)
  • 03E402-03E79D (924) = Dialog string pointer table (308 24-bits pointers)
  • 03E79E-04649A (31997) = Dialog strings
  • 04649B-04FFFA (39776) = Dialog font graphics (2 bpp planar aka GameBoy format)
  • 4FFFB-4FFFF (5) = Unknown data, doesn't seem to be referenced

Character movement sprite graphics

  • 050000-053FFF (16384) = Bard (4 bpp Snes format)
  • 054000-057FFF (16384) = Bowman (4 bpp Snes format)
  • 058000-05BFFF (16384) = Warrior (4 bpp Snes format)
  • 05C000-05FFFF (16384) = Kage (4 bpp Snes format)
  • 060000-063FFF (16384) = Robot (4 bpp Snes format)
  • 064000-067FFF (16384) = Wizard (4 bpp Snes format)
  • 068000-06BFFF (16384) = Monk (4 bpp Snes format)
  • 06C000-06FFFF (16384) = Dragon (4 bpp Snes format)
  • 070000-073FFF (16384) = Fighter (4 bpp Snes format)
  • 074000-077FFF (16384) = Priest (4 bpp Snes format)
  • 078000-07BFFF (16384) = Thief (4 bpp Snes format)
  • 07C000-07FFFF (16384) = Witch (4 bpp Snes format)

Compressed data

Music engine

Cutscene engine


Internal Data for Crystal Beans From Dungeon Explorer

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