Adventures of Lolo:RAM map
From Data Crystal
| RAM Address | Function | Details |
| 0015 | Lolo's X position | Always equal to 006D plus $0C(12). Not directly changeable. |
| 0016 | Lolo's Y position | Always equal to 006F plus $0C(12). Not directly changeable. |
| 0057 | Lives remaining | |
| 0058 | Number of Magic Shots | |
| 0059-005B | PW items | 00 = None, 01 = Arrow, 02 = Bridge, 03= Mallet |
| 006D | Lolo's X position | Pixel value |
| 006F | Lolo's Y position | Pixel value |
| 0086 | Number of Heart Frames in level | |
| 0087 | Number of collected Heart Frames | When 0087 = 0086, then the chest opens, etc. |
Tiles on Map: 0344-0422
This variable range represents the tiles on the screen, and thusly, their functionality. If changed in real-time, the functionality will change according to what you set it to, but the graphic will only change if you set the variable long-term and restart the level. Here is a list of possible settings:
| Hex Value | Decimal Value | Tile |
| $0E | 14 | Boulder |
| $0D | 13 | Tree |
| $11 | 17 | NW wall corner (upper) |
| $12 | 18 | N wall (upper) |
| $13 | 19 | NE wall corner (upper) |
| $14 | 20 | NW wall corner (lower) |
| $15 | 21 | N wall shaded (lower) |
| $16 | 22 | N wall (lower) |
| $17 | 23 | NE wall corner (lower) |
| $18 | 24 | SW wall corner |
| $19 | 25 | S wall |
| $1A | 26 | SE wall corner |
| $1B | 24 | W/E wall |
| $20 | 32 | N wall door 1 |
| $21 | 33 | N wall door 2 |
| $22 | 34 | N wall door 3 |
| $3E | 62 | Water |
| $40 | 64 | Brown brick floor |
| $43 | 67 | N/S bridge |
| $4C | 76 | Heart Frame with no Magic Shot |
| $4D | 77 | Heart Frame with 2 Magic Shots |
| $4E | 78 | Treasure chest |
| $62 | 98 | Magic Shot icon |
| $64 | 100 | PW icon |
| $66 | 102 | Empty PW Box |
There are more as well.